Hits can't be evaded: Difference between revisions

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This modifier has the same effect as using the [[Resolute Technique]] keystone, with the notable exception of the critical stike chances of the character using it staying the same.
This modifier has the same effect as using the [[Resolute Technique]] keystone, with the notable exception of the critical stike chances of the character using it staying the same.


Note that accuracy and evasion statistics are ignored, hence a hit that is rolled critical will not be checked to determine if the critical is evaded or not<ref>{{cite web|author=Mark|date=february 18, 2013|title=official forum post about hits can't be evaded|url=http://www.pathofexile.com/forum/view-thread/155742|publisher=Official Path of Exile Forums|accessdate=june 14, 2014}}</ref>. This means that the modifier "hits can't be evaded" is really strong for critical builds, which are usually suffering a lot from poor accuracy, through the double "chances to hit" check (see [[critical strike]] mechanisms for details about this). This is an often discussed subject about the [[Lioneye's Glare]] unique bow, [[Reaper's Pursuit]] being a non late-game viable items (unless it is used for its "increased rarity of item found"), and [[Kongor's Undying Rage]] taking less advantage of the critical strikes it deals (even if they can still proc status ailments, cast on crit gems, surgeon's flask mods and so on).
Note that accuracy and evasion statistics are ignored, hence a hit that is rolled critical will not be checked to determine if the critical is evaded or not<ref name="CritsCantBeEvaded"/>. This means that the modifier "hits can't be evaded" is really strong for critical builds, which are usually suffering a lot from poor accuracy, through the double "chances to hit" check (see [[critical strike]] mechanics for details about this).
 
==Sources==
===Passive skills===
* [[Resolute Technique]]
 
===Skill gems===
* {{sl|Vigilant Strike}}
 
===Items===
* [[Vagan]]'s signature mod
* {{il|Kongor's Undying Rage}}
* {{il|Lioneye's Glare}}
* {{il|Ornament of the East}}
* {{il|Reaper's Pursuit}}
* {{il|The Tempestuous Steel}}


==References==
==References==
{{reflist}}
{{reflist|refs=
<ref name="CritsCantBeEvaded">{{cite web|author=Mark_GGG|date=February 18, 2013|title=Reaper's Pursuit: Can enemies still "evade" critical strikes?|url=http://www.pathofexile.com/forum/view-thread/155742|publisher=Official Path of Exile Forums|accessdate=June 14, 2014}}</ref>
}}


[[Category:Modifiers]]
[[Category:Modifiers]]

Revision as of 22:47, 4 June 2016

Hits can't be evaded is a modifier on a weapon that will ignore accuracy and evasion, for an effective 100% chance to hit its target.

This modifier has the same effect as using the Resolute Technique keystone, with the notable exception of the critical stike chances of the character using it staying the same.

Note that accuracy and evasion statistics are ignored, hence a hit that is rolled critical will not be checked to determine if the critical is evaded or not[1]. This means that the modifier "hits can't be evaded" is really strong for critical builds, which are usually suffering a lot from poor accuracy, through the double "chances to hit" check (see critical strike mechanics for details about this).

Sources

Passive skills

Skill gems

Items

References

  1. Mark_GGG (February 18, 2013). "Reaper's Pursuit: Can enemies still "evade" critical strikes?". Official Path of Exile Forums. Retrieved June 14, 2014.