User:Bloonpauper/Version History: Difference between revisions
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==0.5.3== | |||
* Enabled the first half of [[Act 1|act1]], up to the end of the prison levels. | |||
::[[Act 1]] | |||
* Improved UI art | |||
::[[UI]] | |||
* [[Evasion]]/[[Armour|Damage reduction]] balance | |||
::[[Evasion]], [[Armour]] | |||
* Balanced [[life leech]] | |||
::[[Life leech]] | |||
* Added [[passive skill]]s | |||
::[[Passive skill]] | |||
* [[Character]]s now start with correct [[strength]]/[[dexterity]]/[[intelligence]] | |||
::[[Character]] | |||
* Renamed many base [[item]]s | |||
::[[Item]] | |||
* Set up initial [[item]] [[mod]]s | |||
::[[Modifier]] | |||
* Set up chance of [[monster]] packs being [[magic]] | |||
::[[Pack]], [[Monster]], [[Monster rarity]] | |||
* Altered weight of some fonts in the client to make them more readable | |||
::: Text | |||
* Fixed a bug with font rendering to make it clearer. | |||
::: Text | |||
* Improved loading speed of textures | |||
::: Assets | |||
* Improvements to cursor indication of using [[currency]] [[item]]s | |||
::: Cursor? | |||
* Fixed a crash with things moving out of the level | |||
::: "things"? Area? | |||
* Fixed some key binding issues | |||
::: Key bind | |||
* Improved [[monster]] AI/attack behaviour | |||
::[[Monster]] | |||
==0.5.2== | ==0.5.2== | ||
* Improved various monster and player animations | * Improved various monster and player animations |
Revision as of 01:02, 18 July 2023
0.5.3
- Enabled the first half of act1, up to the end of the prison levels.
- Improved UI art
- Evasion/Damage reduction balance
- Balanced life leech
- Added passive skills
- Characters now start with correct strength/dexterity/intelligence
- Renamed many base items
- Altered weight of some fonts in the client to make them more readable
- Text
- Fixed a bug with font rendering to make it clearer.
- Text
- Improved loading speed of textures
- Assets
- Cursor?
- Fixed a crash with things moving out of the level
- "things"? Area?
- Fixed some key binding issues
- Key bind
- Improved monster AI/attack behaviour
0.5.2
- Improved various monster and player animations
- Added deep water and allowed players to run through shallow water
- Character, Terrain?
- Fixed crash on dropping some armours
- Adjusted monster sizes/attack distances/speeds
- Modified boss mods to scale by level properly
- Accuracy/Evasion balance changes
- Blood effects on hit
- Note - Affects all moving entities, once again
- Improved scrollbars
- Environment mapping
- Note - Environment
- Projectiles have proper heights now
- Fixed tag affinity stuff for item mods
- Asset preload
- Note - Asset
- Fixed lag with area of effect damage
- Server now reaps crashed instances
- Note - Instance
- Fixed problem with particles vanishing sometimes
- Note - Particle?
- Allowed allocation of skills on passive skills screen
- Area transitions spawned from tiles correctly
- Note - Areas
- Increased safety radius around spawn points
- Note - Grace period?
- The last used / created character is now selected when the character selection screen is shown.
- Note - UI, character selection screen
- Made it possible to clear skills from the Skill Bar
- Added realm shutdown message
- Chat
- Note - theres more to it
- Chat
- Fixed font scaling issue
- Note - Text
- Fixed several calculation problems in damage chain
0.5.1
- Reduced collidable size of player and adjusted attack and weapon distances.
- Increased the speed of fireballs by 1/3.
- Fireball
- Note - Fireball is being treated as its own class of projectile here, like an arrow, and not just as part of the skill.
- Fireball
- Dramatically improved rewards for killing rare and magic monsters.
- Monster
- Note - Belongs to Monster rarity or Monster modifier or some sub-page
- Monster
- Reduced zombie boss damage/life and renamed him.
- Improved some chest sound effects.
- Fixed walkable height of shore and general terrain markup.
- Note - Environment
- Fixed crash when quest items drop.
- Improved terrain generation yield of initial beach.
- The Twilight Strand (Act 1)
- Note - Find proof that "initial beach" = Twilight Strand (Act 1)
- The Twilight Strand (Act 1)
- Fixed crashes related to waking/sleeping entities on the server.
- Note - Entity
- Fixed delay that occurred when the first item was generated.
- Fixed intersection problems with pathfinding.
- Note - Pathfinding
- Changed turn speed calculation to be more realistic.
- Note - Affects all moving entities
- Improved sand spitter AI and added projectiles.
- Allowed targeting of chests with projectiles.