Scorching Ray: Difference between revisions

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(Added formatting for gem levels and added a gem description box in the top right)
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{{Item
|rarity                          = Normal
|name                            = Scorching Ray
|class                            = Active Skill Gems
|size_x                          = 1
|size_y                          = 1
|drop_level                      =
|tags                            = default, gem
|metadata_id                      = Metadata/Items/Gems/SkillGemScorchingRay
|help_text                        = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|intelligence_percent            = 100
|gem_tags                        = Spell, Fire, Duration
|cast_time                        = 0.5
|gem_description                  = Unleash a beam of fire that burns enemies, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.
|active_skill_name                = Scorching Ray
|skill_id                        = ScorchingRay
|is_support_gem                  = False
|required_level                  =
|static_damage_multiplier        = 100
|stat_text                        = Base Duration is 1.5 Seconds<br>Modifiers to Spell Damage also apply to this skills damage over time<br>Deals (x-474.1) fire damage per second<br>Burning debuff can have a maximum of 8 stages<br>Additional debuff stages add 60% of damage<br>Total fire resistance penalty from all beams can not exceed -24%<br>Debuff applies -3% fire resistance per stage
|quality_stat_text                =
|level1                          = True
|level1_level_requirement        =
|level1_intelligence_requirement  =
|level1_mana_cost                =
|level1_stat_text                = Deals x Fire Damage per second
|level1_stat1_id                  = base_fire_damage_to_deal_per_minute
|level1_stat1_value              =
|level1_experience                = 0
|level2                          = True
|level2_level_requirement        =
|level2_intelligence_requirement  =
|level2_mana_cost                =
|level2_stat_text                = Deals x Fire Damage per second
|level2_stat1_id                  = base_fire_damage_to_deal_per_minute
|level2_stat1_value              =
|level2_experience                =
|level3                          = True
|level3_level_requirement        =
|level3_intelligence_requirement  =
|level3_mana_cost                =
|level3_stat_text                = Deals x Fire Damage per second
|level3_stat1_id                  = base_fire_damage_to_deal_per_minute
|level3_stat1_value              =
|level3_experience                =
|level4                          = True
|level4_level_requirement        =
|level4_intelligence_requirement  =
|level4_mana_cost                =
|level4_stat_text                = Deals x Fire Damage per second
|level4_stat1_id                  = base_fire_damage_to_deal_per_minute
|level4_stat1_value              =
|level4_experience                =
|level5                          = True
|level5_level_requirement        =
|level5_intelligence_requirement  =
|level5_mana_cost                =
|level5_stat_text                = Deals x Fire Damage per second
|level5_stat1_id                  = base_fire_damage_to_deal_per_minute
|level5_stat1_value              =
|level5_experience                =
|level6                          = True
|level6_level_requirement        =
|level6_intelligence_requirement  =
|level6_mana_cost                =
|level6_stat_text                = Deals x Fire Damage per second
|level6_stat1_id                  = base_fire_damage_to_deal_per_minute
|level6_stat1_value              =
|level6_experience                =
|level7                          = True
|level7_level_requirement        =
|level7_intelligence_requirement  =
|level7_mana_cost                =
|level7_stat_text                = Deals x Fire Damage per second
|level7_stat1_id                  = base_fire_damage_to_deal_per_minute
|level7_stat1_value              =
|level7_experience                =
|level8                          = True
|level8_level_requirement        =
|level8_intelligence_requirement  =
|level8_mana_cost                =
|level8_stat_text                = Deals x Fire Damage per second
|level8_stat1_id                  = base_fire_damage_to_deal_per_minute
|level8_stat1_value              =
|level8_experience                =
|level9                          = True
|level9_level_requirement        =
|level9_intelligence_requirement  =
|level9_mana_cost                =
|level9_stat_text                = Deals x Fire Damage per second
|level9_stat1_id                  = base_fire_damage_to_deal_per_minute
|level9_stat1_value              =
|level9_experience                =
|level10                          = True
|level10_level_requirement        =
|level10_intelligence_requirement =
|level10_mana_cost                =
|level10_stat_text                = Deals x Fire Damage per second
|level10_stat1_id                = base_fire_damage_to_deal_per_minute
|level10_stat1_value              =
|level10_experience              =
|level11                          = True
|level11_level_requirement        =
|level11_intelligence_requirement =
|level11_mana_cost                =
|level11_stat_text                = Deals x Fire Damage per second
|level11_stat1_id                = base_fire_damage_to_deal_per_minute
|level11_stat1_value              =
|level11_experience              =
|level12                          = True
|level12_level_requirement        =
|level12_intelligence_requirement =
|level12_mana_cost                =
|level12_stat_text                = Deals x Fire Damage per second
|level12_stat1_id                = base_fire_damage_to_deal_per_minute
|level12_stat1_value              =
|level12_experience              =
|level13                          = True
|level13_level_requirement        =
|level13_intelligence_requirement =
|level13_mana_cost                =
|level13_stat_text                = Deals x Fire Damage per second
|level13_stat1_id                = base_fire_damage_to_deal_per_minute
|level13_stat1_value              =
|level13_experience              =
|level14                          = True
|level14_level_requirement        =
|level14_intelligence_requirement =
|level14_mana_cost                =
|level14_stat_text                = Deals x Fire Damage per second
|level14_stat1_id                = base_fire_damage_to_deal_per_minute
|level14_stat1_value              =
|level14_experience              =
|level15                          = True
|level15_level_requirement        =
|level15_intelligence_requirement =
|level15_mana_cost                =
|level15_stat_text                = Deals x Fire Damage per second
|level15_stat1_id                = base_fire_damage_to_deal_per_minute
|level15_stat1_value              =
|level15_experience              =
|level16                          = True
|level16_level_requirement        =
|level16_intelligence_requirement =
|level16_mana_cost                =
|level16_stat_text                = Deals x Fire Damage per second
|level16_stat1_id                = base_fire_damage_to_deal_per_minute
|level16_stat1_value              =
|level16_experience              =
|level17                          = True
|level17_level_requirement        =
|level17_intelligence_requirement =
|level17_mana_cost                =
|level17_stat_text                = Deals x Fire Damage per second
|level17_stat1_id                = base_fire_damage_to_deal_per_minute
|level17_stat1_value              =
|level17_experience              =
|level18                          = True
|level18_level_requirement        =
|level18_intelligence_requirement =
|level18_mana_cost                =
|level18_stat_text                = Deals x Fire Damage per second
|level18_stat1_id                = base_fire_damage_to_deal_per_minute
|level18_stat1_value              =
|level18_experience              =
|level19                          = True
|level19_level_requirement        =
|level19_intelligence_requirement =
|level19_mana_cost                =
|level19_stat_text                = Deals x Fire Damage per second
|level19_stat1_id                = base_fire_damage_to_deal_per_minute
|level19_stat1_value              =
|level19_experience              =
|level20                          = True
|level20_level_requirement        = 70
|level20_intelligence_requirement = 155
|level20_mana_cost                = 10
|level20_stat_text                = Deals 474.1 Fire Damage per second
|level20_stat1_id                = base_fire_damage_to_deal_per_minute
|level20_stat1_value              = 28446
|level20_experience              =
|level21                          = True
|level21_level_requirement        =
|level21_intelligence_requirement =
|level21_mana_cost                =
|level21_stat_text                = Deals x Fire Damage per second
|level21_stat1_id                = base_fire_damage_to_deal_per_minute
|level21_stat1_value              =
|level22                          = True
|level22_level_requirement        =
|level22_mana_cost                =
|level22_stat_text                = Deals x Fire Damage per second
|level22_stat1_id                = base_fire_damage_to_deal_per_minute
|level22_stat1_value              =
|level23                          = True
|level23_level_requirement        =
|level23_mana_cost                =
|level23_stat_text                = Deals x Fire Damage per second
|level23_stat1_id                = base_fire_damage_to_deal_per_minute
|level23_stat1_value              =
|level24                          = True
|level24_level_requirement        =
|level24_mana_cost                =
|level24_stat_text                = Deals x Fire Damage per second
|level24_stat1_id                = base_fire_damage_to_deal_per_minute
|level24_stat1_value              =
|level25                          = True
|level25_level_requirement        =
|level25_mana_cost                =
|level25_stat_text                = Deals x Fire Damage per second
|level25_stat1_id                = base_fire_damage_to_deal_per_minute
|level25_stat1_value              =
|level26                          = True
|level26_level_requirement        =
|level26_mana_cost                =
|level26_stat_text                = Deals x Fire Damage per second
|level26_stat1_id                = base_fire_damage_to_deal_per_minute
|level26_stat1_value              =
|level27                          = True
|level27_level_requirement        =
|level27_mana_cost                =
|level27_stat_text                = Deals x Fire Damage per second
|level27_stat1_id                = base_fire_damage_to_deal_per_minute
|level27_stat1_value              =
|level28                          = True
|level28_level_requirement        =
|level28_mana_cost                =
|level28_stat_text                = Deals x Fire Damage per second
|level28_stat1_id                = base_fire_damage_to_deal_per_minute
|level28_stat1_value              =
|level29                          = True
|level29_level_requirement        =
|level29_mana_cost                =
|level29_stat_text                = Deals x Fire Damage per second
|level29_stat1_id                = base_fire_damage_to_deal_per_minute
|level29_stat1_value              =
|level30                          = True
|level30_level_requirement        =
|level30_mana_cost                =
|level30_stat_text                = Deals x Fire Damage per second
|level30_stat1_id                = base_fire_damage_to_deal_per_minute
|level30_stat1_value              =
|release_version                  = 2.4.2
}}
{{stub}}
{{stub}}



Revision as of 00:01, 18 November 2016

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..

This article is a stub. Please help improve the article by expanding it.

Scorching Ray is a channeled fire spell that fires a beam that inflicts burning damage to targets in front of you.

Skill functions and interactions

  • While channeling Scorching Ray, the player has a reduced turning rate.
  • Targets caught in the beam have a short burning and fire resistance reduction effect applied to them. The duration of the effect is refreshed while the target is in the beam. The longer a target is in the beam, the stronger the effects of the spell become.
  • Scorching Ray is affected by spell damage, elemental damage, burning damage, duration, and cast speed modifiers.
  • Cast speed affects the turn rate while channeling the spell and the frequency in which the effects of the spell are applied.
  • Scorching ray is not a projectile or an area skill.[1]


Quest reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.


Version history

Version Changes
2.4.2
  • Scorching Ray has been added to the game.

References

  1. Bex_GGG (November 1, 2016). "Scorching Ray Skill Gem Mechanics". Official Path of Exile Forums. Retrieved November 3, 2016.