Reservation: Difference between revisions
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'''Mana reservation''' is an alternative method of using [[mana]] to pay for [[skills]] which is usually found on skills with an ongoing effect, such as [[aura]]s. Rather than paying the mana cost once as with normal skills, a portion of mana is set aside as unusable for as long as the skill is active. Having mana reserved does not reduce the rate of mana regeneration, so it will reduce the time taken for mana to regenerate to its (temporary) maximum. | '''Mana reservation''' is an alternative method of using [[mana]] to pay for [[skills]] which is usually found on skills with an ongoing effect, such as [[aura]]s. Rather than paying the mana cost once as with normal skills, a portion of mana is set aside as unusable for as long as the skill is active. Having mana reserved does not reduce the rate of mana regeneration, so it will reduce the time taken for mana to regenerate to its (temporary) maximum. | ||
Reserved mana values are multiplied by [[support]] gem mana cost multipliers as usual. The amount reserved will not be reduced by passives which grant "reduced skill cost", but will be reduced by passives which grant "less Mana Reserved". {{sl|Reduced Mana}} will reduce the mana reserved, | Reserved mana values are multiplied by [[support]] gem mana cost multipliers as usual. The amount reserved will not be reduced by passives which grant "reduced skill cost", but will be reduced by passives which grant "less Mana Reserved". {{sl|Reduced Mana}} will not reduce the mana reserved since POE 2.0, also the quality bonus of that gem will not. The [[Blood Magic]] passive will cause life to be reserved instead of mana. | ||
==Skills which reserve mana== | ==Skills which reserve mana== |
Revision as of 18:14, 13 July 2015
Mana reservation is an alternative method of using mana to pay for skills which is usually found on skills with an ongoing effect, such as auras. Rather than paying the mana cost once as with normal skills, a portion of mana is set aside as unusable for as long as the skill is active. Having mana reserved does not reduce the rate of mana regeneration, so it will reduce the time taken for mana to regenerate to its (temporary) maximum.
Reserved mana values are multiplied by support gem mana cost multipliers as usual. The amount reserved will not be reduced by passives which grant "reduced skill cost", but will be reduced by passives which grant "less Mana Reserved". Module Error: No skills found with q_where = skill.active_skill_name="Reduced Mana" will not reduce the mana reserved since POE 2.0, also the quality bonus of that gem will not. The Blood Magic passive will cause life to be reserved instead of mana.
Skills which reserve mana
Mana can be reserved in two ways:
- By a fixed amount, which grows as the gem levels
- By a percentage of maximum mana, which does not change with gem level
Skill | Mana Reserved |
---|---|
Anger | 60% |
Module Error: Too many skills found with q_where = skill.active_skill_name="Clarity". Please choose only one of the following ids: ClarityRoyale - +(0-0.9) metres to radius, You and nearby Allies Regenerate (3-19.5) Mana per second (page) Clarity - +(0-1.9) metres to radius, You and nearby Allies Regenerate (2.9-33) Mana per second (page) |
60-440 |
Module Error: Too many skills found with q_where = skill.active_skill_name="Determination". Please choose only one of the following ids: WbVisualDetermination - N/A (page) Determination - +(0-1.9) metres to radius, You and nearby allies gain (179-2051) additional Armour, You and nearby allies gain (40-49)% more Armour (page) |
60% |
Discipline | 60% |
Grace | 60% |
Haste | 60% |
Hatred | 60% |
Herald of Ash | 25% |
Herald of Ice | 25% |
Herald of Thunder | 25% |
Purity of Elements | 40% |
Purity of Fire | 40% |
Purity of Ice | 40% |
Purity of Lightning | 40% |
Vitality | 40% |
Wrath | 60% |
Passives
Passives which reduce mana reserved: Template:Passive table
Uniques
Uniques which provide reduced mana reservation:
- Alpha's HowlAlpha's Howl
Sinner TricorneEvasion: (664-850)Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems
(80-100)% increased Evasion Rating
+(20-30)% to Cold Resistance
25% chance to Avoid being Chilled
Cannot be Frozen
16% increased Mana Reservation Efficiency of SkillsNature respects the strong
And paints the snow red
With the blood of the weak - Prism GuardianPrism Guardian
Archon Kite ShieldChance to Block: 22%
Armour: (156-179)
Energy Shield: (32-37)
Movement Speed: -3%Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Aura Gems
Socketed Gems Cost and Reserve Life instead of Mana
Socketed Gems have 30% increased Reservation Efficiency
+(20-30) to Dexterity
+25% to all Elemental ResistancesWhen blood is paid, the weak think twice. (local)