Inspired Learning: Difference between revisions
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* {{ml|MonsterNemesisRaisesAfterDeath}} | * {{ml|MonsterNemesisRaisesAfterDeath}} | ||
Inspired Learning will not work socketed in [[Cluster Jewel]] | Inspired Learning will not work if socketed in [[Cluster Jewel]] sockets (large sockets). There are 6 [[Item socket|socket]]s in which Inspired Learning can be placed: the socket near each of the [[Duelist]], [[Ranger]], [[Shadow]], [[Templar]], and [[Witch]] start locations and one near the [[Perfect Agony]] [[Keystone]]. | ||
==Effects== | ==Effects== |
Revision as of 06:31, 2 June 2021
Crimson JewelRadius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle
then you have already lost the war.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
8x Alchemy ShardMetadata
Item class: Jewel
Inspired Learning is a unique Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., which provides the ability to gain one mod from a slain rare enemy. It can be considered a low-power version of the HeadhunterHeadhunter
Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom, which provides the ability to gain all monster modifiers from a slain rare enemy.
Item acquisition
Inspired Learning can drop anywhere. It can be chanced.
Recipes
Inspired Learning can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
8 | The AcademicThe Academic8Inspired Learning"Such dedication for so many years, all for a couple extra letters at the front of your name..." | Inspired Learning | M |
6 | The StrategistThe Strategist6Inspired Learning CorruptedKnow thine enemy better than you know thyself. | corrupted Inspired Learning | M |
4 | The Garish PowerThe Garish Power4JewelMaligaro may have valued function over form, but that did not mute his flair for the dramatic. | Random jewel | A |
10 | The Eye of the DragonThe Eye of the Dragon10Jewel CorruptedSome powers are far too great even for the gods of old. | Random corrupted jewel | A |
8 | Arrogance of the VaalArrogance of the Vaal8Item Two-Implicit CorruptedDiscovery can lead to beauty, or it can lead to ruin. | Random two-implicit corrupted item | A |
4 | Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise. | Random item | A |
1 | Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random item | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Mechanics
Warning: The Inspired Learning jewel will only activate if it is placed in one of the jewel sockets shown in the image.
Upon killing a rare monster, the character gains one of its modifiers for the next 20 seconds.
The following modifiers can not be gained by characters:
- FracturedFractured
Nemesis - Inner TreasureInner Treasure
Nemesis
Monster drops 1 additional Unique Item (Hidden) - Soul ConduitSoul Conduit
Nemesis
Corpse can not be destroyed (Hidden)
Can not be dominated (Hidden)
Inspired Learning will not work if socketed in Cluster Jewel sockets (large sockets). There are 6 sockets in which Inspired Learning can be placed: the socket near each of the Duelist, Ranger, Shadow, Templar, and Witch start locations and one near the Perfect Agony Keystone.
Effects
Common mods that players can gain from killing rare enemies are listed in the table below. It is possible to gain many of these mods at once, if players can consistently kill rare enemies, therefore, it is possible to activate boosted damage and defensiveness.
Note: It is not possible to gain any "negative" mods from enemies such as curses or hexes. Mods gained will always have a positive effect either to improve the player's defense or offensive capability.
Version history
Version | Changes |
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3.8.2 |
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2.3.1 |
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2.0.0 |
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