Elemental Equilibrium: Difference between revisions
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{{Passive skill box|Elemental Equilibrium}} | |||
'''Elemental Equilibrium''' (often referred to as '''EE''') is a [[keystone]] [[passive skill]]. Whenever you deal any [[elemental damage]] with a [[hit]], it applies [[fire damage|fire]], [[cold damage|cold]], or [[lightning damage|lightning]] [[exposure]] of the element(s) that the hit didn't deal the element of, and removes the exposure type of the element(s) that did. | |||
* | |||
* | ==Mechanics== | ||
Only a [[hit]] that deals [[damage]] will apply the respective exposure. [[Block]]ed hits or [[damage over time]] will not trigger Elemental Equilibrium. | |||
If you hit an enemy with two different elements at the same time it will apply exposure to the third element and remove the other two element exposure. A hit carrying all three elements types will not apply exposure and will remove all of them.<ref>{{cite web|author=Chris|date=January 23, 2013 2:31 AM|title=0.10.0 Patch Notes|url=https://www.pathofexile.com/forum/view-thread/70479#p856586|publisher=Official Path of Exile Forum|accessdate=July 27, 2013}}</ref> | |||
[[Trap]], [[Mine]], and [[Totem]] skills trigger EE as they use your skills with your offensive stats, which includes keystones and passives. Minions do not trigger EE as they do not use your skills or stats, and are only affected by keystones and passives that explicitly mention minions.<ref>{{cite web|author=Mark_GGG|date=July 16, 2012 3:30 AM|title=Elemental Equilibrium|url=https://www.pathofexile.com/forum/view-thread/19803/page/4#p528448|publisher= Official Path of Exile Forum|accessdate=April 2, 2013}}</ref> One way to trigger EE via minions is socketing the minion gem into a [[Malachai's Artifice]]. | |||
Multiple attacks that hit simultaneously are still processed independently, so the first hit that is processed will trigger EE that affects the other hits.<ref>{{cite web|author=Mark_GGG|date=July 10, 2014 5:45 PM|title=Mechanics Question: Elemental Equilibrium and Remote Mines|url=https://www.pathofexile.com/forum/view-thread/965701#p8205123|publisher=Official Path of Exile Forum|accessdate=August 24, 2014}}</ref><!-- | |||
Players can temporarily gain elemental equilibrium from map modifiers. See [[List of map mods]] for more info.--> | |||
==Example uses== | |||
As long as you are careful to not use the same element twice in a row, EE can greatly boost damage. Try to use a combination of skills that alternate between two elements, or cycles through all three: | |||
* Use a [[damage over time]] or [[minion]] skill as your primary source of damage and use a secondary skill with a different element to proc EE. (Ex. {{il|Righteous Fire}} + {{il|Ball Lightning}}) | |||
* Prismatic skills ({{il|Elemental Hit}}, {{il|Wild Strike}}) alternate elements with each attack, increasing the overall damage in most cases. This is more easily achieved with Elemental Hit, since it blocks all added damage of the elements it didn't choose. | |||
* Simply alternate between two skills of different elements to deal damage. | |||
[[File:Elemental Equilibrium Visual Effect.png|thumb|Elemental Equilibrium visual effect on a Siren.]] | |||
==Location== | |||
Elemental Equilibrium is located on the bottom right side of the tree, on the intersection between the Scion, Duelist, and Ranger paths. | |||
{| class="wikitable sortable" style="text-align: centre;" | |||
!Class | |||
!Distance from start | |||
|- | |||
|[[Duelist]]||7 | |||
|- | |||
|[[Ranger]]||7 | |||
|- | |||
|[[Scion]]||11 | |||
|- | |||
|[[Marauder]]||17 | |||
|- | |||
|[[Shadow]]||17 | |||
|- | |||
|[[Templar]]||21 | |||
|- | |||
|[[Witch]]||21 | |||
|} | |||
==Related items== | |||
===Base items=== | |||
The following base items are related to Elemental Equilibrium: | |||
{{Drop enabled base item table | |||
|where=items.stat_text LIKE "%Elemental%Equilibrium%" | |||
|large=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
===Unique items=== | |||
The following [[unique item]]s are related to Elemental Equilibrium: | |||
{{Drop enabled unique item table | |||
|tables=item_stats | |||
|join=items._pageID=item_stats._pageID | |||
|where=items.stat_text LIKE "%Elemental%Equilibrium%" | |||
OR items.stat_text LIKE "%Random%Keystone%" | |||
|large=1 | |||
|base_item=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|3.16.0| | |||
* The Elemental Equilibrium Keystone Passive Skill now applies 25% Exposure of the Elements not Hit with, removing Exposure of the Elements you Hit with. It's now an easy way to apply a strong Exposure effect rather than a huge damage boost that we balanced Elemental Damage over Time Skills around. | |||
* Moved the Elemental Equilibrium Keystone Passive to the Ranger section of the Passive Skill Tree, where there is much less existing access to Exposure for Elemental builds and access to Skills that rotate Elements, such as Wild Strike. | |||
}} | |||
{{Version history table row|1.3.1| | |||
* Added a visual effect to players or monsters that are under the effect of Elemental Equilibrium. | |||
}} | |||
{{Version history table row|1.3.0d| | |||
* An informational icon has been added to indicate whether you are under the effect of Elemental Equilibrium | |||
}} | |||
{{Version history table row|0.10.0| | |||
* Now grants a flat amount (+25%) of resistance to each element you hit with and a resistance penalty (-50%) to each element not present in the hit. | |||
}} | |||
{{Version history table row|0.9.9| | |||
* Now provides -25% resistance (was -20%) to the element not used and 25% resistance (was 30%) to the element used. | |||
}} | |||
{{Version history table row|0.9.6| | |||
* Added new keystone passive - Elemental Equilibrium: When you hit enemies with an element, they get +30% resistance to that element and -20% resistance to other elements. | |||
}} | |||
{{Version history table end}} | |||
==References== | |||
{{reflist}} | |||
[[ru:Равновесие стихий]] |
Latest revision as of 23:12, 11 May 2024
Exposure inflicted this way applies -25% to Resistances [1]
Elemental Equilibrium (often referred to as EE) is a keystone passive skill. Whenever you deal any elemental damage with a hit, it applies fire, cold, or lightning exposure of the element(s) that the hit didn't deal the element of, and removes the exposure type of the element(s) that did.
Mechanics
Only a hit that deals damage will apply the respective exposure. Blocked hits or damage over time will not trigger Elemental Equilibrium.
If you hit an enemy with two different elements at the same time it will apply exposure to the third element and remove the other two element exposure. A hit carrying all three elements types will not apply exposure and will remove all of them.[1]
Trap, Mine, and Totem skills trigger EE as they use your skills with your offensive stats, which includes keystones and passives. Minions do not trigger EE as they do not use your skills or stats, and are only affected by keystones and passives that explicitly mention minions.[2] One way to trigger EE via minions is socketing the minion gem into a Malachai's Artifice.
Multiple attacks that hit simultaneously are still processed independently, so the first hit that is processed will trigger EE that affects the other hits.[3]
Example uses
As long as you are careful to not use the same element twice in a row, EE can greatly boost damage. Try to use a combination of skills that alternate between two elements, or cycles through all three:
- Use a damage over time or minion skill as your primary source of damage and use a secondary skill with a different element to proc EE. (Ex. Righteous FireRighteous FireSpell, AoE, Fire
Level: (1-20)
Cooldown Time: 0.30 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Grants (20-39)% more Spell Damage
Base radius is (1.8-2.3) metres
Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. + Ball LightningBall LightningSpell, Projectile, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Projectile Speed: 400
AoE Radius: 22Requires Level 28Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage
Base radius is 1.8 metres
Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) - Prismatic skills (Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: 6 Mana
Attack Damage: (160-231)% of base
Effectiveness of Added Damage: (160-231)%
Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) alternate elements with each attack, increasing the overall damage in most cases. This is more easily achieved with Elemental Hit, since it blocks all added damage of the elements it didn't choose. - Simply alternate between two skills of different elements to deal damage.
Location
Elemental Equilibrium is located on the bottom right side of the tree, on the intersection between the Scion, Duelist, and Ranger paths.
Class | Distance from start |
---|---|
Duelist | 7 |
Ranger | 7 |
Scion | 11 |
Marauder | 17 |
Shadow | 17 |
Templar | 21 |
Witch | 21 |
Related items
Base items
The following base items are related to Elemental Equilibrium:
Item | Stats | |
---|---|---|
Stabilising SceptreStabilising SceptreSceptre Physical Damage: 35-52 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 1.1 metresRequires Level 50, 71 Str, 102 IntElemental Equilibrium | 50 | Elemental Equilibrium |
Unique items
The following unique items are related to Elemental Equilibrium:
Item | Base Item | Stats | |||
---|---|---|---|---|---|
Skin of the LordsSkin of the Lords Simple RobeMovement Speed: -3%Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden) <Random Keystone>CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. | Simple Robe | 1 | Has no Attribute Requirements or Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Has 6 Linked Sockets (Hidden)
| ||
Malachai's ArtificeMalachai's Artifice Unset RingRequires Level 5Has 1 SocketSocketed Gems have Elemental Equilibrium -20% to all Elemental Resistances +(75-100)% to Fire Resistance when Socketed with a Red Gem +(75-100)% to Cold Resistance when Socketed with a Green Gem +(75-100)% to Lightning Resistance when Socketed with a Blue Gem All Sockets are WhiteWhen the wind blows, Know which way to bend and watch the others break. | Unset Ring | 5 | Has 1 SocketSocketed Gems have Elemental Equilibrium -20% to all Elemental Resistances +(75-100)% to Fire Resistance when Socketed with a Red Gem +(75-100)% to Cold Resistance when Socketed with a Green Gem +(75-100)% to Lightning Resistance when Socketed with a Blue Gem All Sockets are White |
Version history
Version | Changes |
---|---|
3.16.0 |
|
1.3.1 |
|
1.3.0d |
|
0.10.0 |
|
0.9.9 |
|
0.9.6 |
|
References
- ↑ Chris (January 23, 2013 2:31 AM). "0.10.0 Patch Notes". Official Path of Exile Forum. Retrieved July 27, 2013.
- ↑ Mark_GGG (July 16, 2012 3:30 AM). "Elemental Equilibrium". Official Path of Exile Forum. Retrieved April 2, 2013.
- ↑ Mark_GGG (July 10, 2014 5:45 PM). "Mechanics Question: Elemental Equilibrium and Remote Mines". Official Path of Exile Forum. Retrieved August 24, 2014.