'''Supreme Spiked Shield''' is a [[shield]] base type. __NOTOC__
'''Supreme Spiked Shield''' is a [[shield]] base type. __NOTOC__
==Modifiers==
{{Main|List of modifiers for shields (dexterity/intelligence)}}
{{Item unique versions}}
{{Item unique versions}}
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{{legacy variant table header}}
{{legacy variant table header}}
{{legacy variant table row|3.16.0|{{c|mod|+4% chance to Suppress Spell Damage}}}}
{{legacy variant table row|3.16.0|{{c|mod|+4% chance to Suppress Spell Damage}}}}
{{legacy variant table row|3.0.0|{{c|mod|Reflects (221 to 260) Physical Damage to Melee Attackers}}}}
{{legacy variant table row|3.0.0|{{c|mod|Reflects (221-260) Physical Damage to Melee Attackers}}}}
{{Legacy variant table end}}
{{Legacy variant table end}}
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{{Version history table row|3.16.0|
{{Version history table row|3.16.0|
* Introduce "Spell Suppression" on Evasion items as well the Dexterity section of the Passive Skill Tree, which gives a chance to halve spell damage taken. The chance can be stacked up to 100%. Convert existing sources of Dodge and Spell Dodge to Spell Suppression or replace them with other bonuses.
* Introduce "Spell Suppression" on Evasion items as well the Dexterity section of the Passive Skill Tree, which gives a chance to halve spell damage taken. The chance can be stacked up to 100%. Convert existing sources of Dodge and Spell Dodge to Spell Suppression or replace them with other bonuses.
* (Not documented in patch note) Supreme Spiked Shield now has {{c|mod|+5% chance to Suppress Spell Damage}} implicit
* Supreme Spiked Shield now has {{c|mod|+5% chance to Suppress Spell Damage}} implicit. {{Undocumented}}
* Remove irrelevant modifiers from Shields and add some really powerful ones. (Read {{section link|version 3.16.0|Core Character Defences and Recovery}} for full list)
* Remove irrelevant modifiers from Shields and add some really powerful ones. (See {{section link|version 3.16.0|Core Character Defences and Recovery}} for full list.)
* Base Types are now generated with a random 0-15% (on average) higher base defence, as an inbuilt property. This means that all base types can be better than they currently are, and armour base types are not homogeneous any more.
* Base Types are now generated with a random 0-15% (on average) higher base defence, as an inbuilt property. This means that all base types can be better than they currently are, and armour base types are not homogeneous any more.
* (Not documented in patch note) Supreme Spiked Shield now has 242-278 evasion rating (up from 242), 49-57 Energy Shield (up from 47)
* Supreme Spiked Shield now has 242-278 evasion rating (up from 242), 49-57 Energy Shield (up from 47). {{Undocumented}}
}}
}}
{{Version history table row|3.0.0|
{{Version history table row|3.0.0|
* Energy Shield as a defensive mechanic has undergone a review and, generally speaking, all sources of Energy Shield on items have been reduced by approximately 20%.
* Energy Shield as a defensive mechanic has undergone a review and, generally speaking, all sources of Energy Shield on items have been reduced by approximately 20%.
* Because of Armour/Energy Shield and Evasion/Energy Shield equipment, we've had to apply this change to the local percentage modifiers on all other armour types as well. To compensate, all inherent values of base Armour and Evasion Rating on equipment are now greater at higher item levels. (Read {{section link|version 3.0.0|Item Balance}} for full rationale)
* Because of Armour/Energy Shield and Evasion/Energy Shield equipment, we've had to apply this change to the local percentage modifiers on all other armour types as well. To compensate, all inherent values of base Armour and Evasion Rating on equipment are now greater at higher item levels. (See {{section link|version 3.0.0|Item Balance}} for full rationale.)
* (Not documented in patch note) Supreme Spiked Shield now has 47 energy shield (down from 62) 242 evasion rating (up from 210)
* Supreme Spiked Shield now has 47 energy shield (down from 62) 242 evasion rating (up from 210). {{Undocumented}}
'''The following changes CANNOT be obtained by rerolling the item's implicit with a [[Blessed Orb]] and will only appear on new versions of these items:'''
'''The following changes CANNOT be obtained by rerolling the item's implicit with a [[Blessed Orb]] and will only appear on new versions of these items:'''
* The implicits of hybrid Dexterity/Intelligence shields have been reworked. They now grant either Chance to Dodge Attacks or Chance to Dodge Spells.
* The implicits of hybrid Dexterity/Intelligence shields have been reworked. They now grant either Chance to Dodge Attacks or Chance to Dodge Spells.
Latest revision as of 20:24, 29 May 2024
Supreme Spiked ShieldChance to Block: 24% Evasion: (242-278) Energy Shield: (49-57) Movement Speed: -3%Requires Level 70, 85 Dex, 85 Int+5% chance to Suppress Spell Damage
Jaws of AgonyJaws of Agony Supreme Spiked ShieldChance to Block: 24% Evasion: (242-278) Energy Shield: (49-57) Movement Speed: -3%Requires Level 70, 85 Dex, 85 Int+5% chance to Suppress Spell DamageGrants Level 25 Bear TrapSkill (18-28)% increased Trap Damage (15-25)% increased Global Physical Damage +(60-80) to maximum Life -(18-14) Physical Damage taken from AttackHits 25% chance to gain a Power Charge when you Throw a TrapOne wrong step triggers destruction. Agony slowly dominates the will to live.
70
Item acquisition
Supreme Spiked Shield can drop anywhere.
Recipes
Supreme Spiked Shield can be created from the following recipes:
Amount
Part
Description
Meta
5
Astral ProtectionAstral Protection5Shield Shaper ItemFor a time, we had something stronger than eldritch evil. We had each other.
Random Shaper-influenced shield
A
4
The Carrion CrowThe Carrion Crow4Life ArmourFrom death, life. From life, death. The wheel turns, and the corbies wheel overhead.
Random life armour
A
5
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
4
The Hale HeartThe Hale Heart4Item Item Level:100 Elder ItemThough the years weakened his mind, his body remained deadly as ever.
Random Elder influenced item level 100 item
A
5
The AspirantThe Aspirant5Item Elevated Item Influenced ItemThose Exiles that survive Wraeclast dream not of home, but of power.
Random influenced item with elevated affix
A
5
Magnum OpusMagnum Opus5Item Item Level:100 Three-Implicit SynthesisedWraeclast will unite. This shall be my great work - the minds of the people made one.
Random three-implicit synthesised item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Introduce "Spell Suppression" on Evasion items as well the Dexterity section of the Passive Skill Tree, which gives a chance to halve spell damage taken. The chance can be stacked up to 100%. Convert existing sources of Dodge and Spell Dodge to Spell Suppression or replace them with other bonuses.
Supreme Spiked Shield now has +5% chance to Suppress Spell Damage implicit. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Base Types are now generated with a random 0-15% (on average) higher base defence, as an inbuilt property. This means that all base types can be better than they currently are, and armour base types are not homogeneous any more.
Supreme Spiked Shield now has 242-278 evasion rating (up from 242), 49-57 Energy Shield (up from 47). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Energy Shield as a defensive mechanic has undergone a review and, generally speaking, all sources of Energy Shield on items have been reduced by approximately 20%.
Because of Armour/Energy Shield and Evasion/Energy Shield equipment, we've had to apply this change to the local percentage modifiers on all other armour types as well. To compensate, all inherent values of base Armour and Evasion Rating on equipment are now greater at higher item levels. (See version 3.0.0 § Item Balance for full rationale.)
Supreme Spiked Shield now has 47 energy shield (down from 62) 242 evasion rating (up from 210). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
The following changes CANNOT be obtained by rerolling the item's implicit with a Blessed Orb and will only appear on new versions of these items:
The implicits of hybrid Dexterity/Intelligence shields have been reworked. They now grant either Chance to Dodge Attacks or Chance to Dodge Spells.