Valley of Darkness: Difference between revisions
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{{infocard2 | {{infocard2 | ||
|header = Valley of Darkness | |header = Valley of Darkness | ||
|subheader = Keystone | |subheader = Atlas Keystone | ||
|1 = <div class="passive-icon-container passive-icon-type__keystone"><div class="passive-icon-frame"></div>[[File:ValleyofDarkness (AtlasTrees) passive skill icon.png]]</div> | |1 = <div class="passive-icon-container passive-icon-type__keystone"><div class="passive-icon-frame"></div>[[File:ValleyofDarkness (AtlasTrees) passive skill icon.png]]</div> | ||
|2 = [[Rare]] [[Monster]]s in your [[Map]]s have 1 additional [[Archnemesis modifier|Modifier]] | |2 = [[Rare]] [[Monster]]s in your [[Map]]s have 1 additional [[Archnemesis modifier|Modifier]] | ||
|3 = {{c|flavour|Darkening mists shroud the pale sky,<br>blurring the barrier between nightmare and dream.}} | |3 = {{c|flavour|Darkening mists shroud the pale sky,<br>blurring the barrier between nightmare and dream.}} | ||
}} | }} | ||
'''Valley of Darkness''' was an [[atlas | '''Valley of Darkness''' was an [[atlas keystone]] passive skill. | ||
==Mechanics== | ==Mechanics== | ||
Adds a random [[Archnemesis modifier]] to all rare monsters in maps. This increases the difficulty of rare monster encounters (particularly ones with other buffs like [[Essence]]s or [[Bestiary]] Red Beasts), but makes it easier to stack stolen modifiers for things like {{il|Headhunter}} and {{il|Inspired Learning}}. | Adds a random [[Archnemesis modifier]] to all rare monsters in maps. This increases the difficulty of rare monster encounters (particularly ones with other buffs like [[Essence]]s or [[Bestiary]] Red Beasts), but makes it easier to stack stolen modifiers for things like {{il|Headhunter}} and {{il|Inspired Learning}}. | ||
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}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
[[Category:Atlas passive skills]] | [[Category:Atlas passive skills]] | ||
[[Category:Keystone passive skills]] | [[Category:Keystone passive skills]] | ||
[[Category:Removed passive skills]] |
Latest revision as of 02:33, 22 April 2023
This article describes historical game content.
Valley of Darkness was an atlas keystone passive skill.
Mechanics
Adds a random Archnemesis modifier to all rare monsters in maps. This increases the difficulty of rare monster encounters (particularly ones with other buffs like Essences or Bestiary Red Beasts), but makes it easier to stack stolen modifiers for things like HeadhunterHeadhunter
Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom and Inspired LearningInspired Learning
Crimson JewelRadius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle
then you have already lost the war.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
Location
During version 3.18.0 it was located at the center right of the atlas passive skill tree, near the "Expedition" wheel.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.18.0 |
|