|drop_text = This item is unobtainable in the core game. It is only obtained in special [[race]] events such as [[Descent: Champions]], [[Endless Delve]], and [[Endless Heist]].
}}
}}
'''Relic of the Cycle''' is a [[unique]] {{il|Crude Bow}}. It always comes with three linked, white [[socket]]s.
'''Relic of the Cycle''' is a [[unique]] {{il|Crude Bow}}. It always comes with three linked white [[socket]]s.
==Mechanics==
==Mechanics==
The effects of "Projectiles Return To You From Final Target" apply to all projectiles which can hit enemies and do not Pierce, Chain, Fork, or Split.
The [[return]] effects of "Projectiles Return To You From Final Target" apply to all projectiles which can hit enemies and do not Pierce, Chain, Fork, or Split.
This effect does not apply to projectiles which target the ground and deal damage via Area of Effect, such as projectiles from {{il|Rolling Magma}} or {{il|Forbidden Rite}}, and does not apply to projectiles which have collided with terrain.
This effect does not apply to projectiles which target the ground and deal damage via Area of Effect, such as projectiles from {{il|Rolling Magma}} or {{il|Forbidden Rite}}, and does not apply to projectiles which have collided with terrain.
Useful interactions include:
Useful interactions include:
{{il|Caustic Arrow}} - The returning projectile will create a caustic pool at the enemy location (if it hit an enemy), and return to the player to create a second pool there, effectively granting additional Area of Effect coverage.
* {{il|Caustic Arrow}} - The returning projectile will create a caustic pool at the enemy location (if it hit an enemy), and return to the player to create a second pool there, effectively granting additional Area of Effect coverage.
* Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. This is especially possible as {{il|Hydrosphere}} does count as a final target for this effect. By placing the target between you and the sphere, the projectile will pierce the target and hit the sphere, returning to hit the initial target a second time, effectively doubling damage where applicable
Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. This is especially possible as {{il|Hydrosphere}} does count as a final target for this effect. By placing the target between you and the sphere, the projectile will pierce the target and hit the sphere, returning to hit the initial target a second time, effectively doubling damage where applicable.
{{Item acquisition}}
{{Item acquisition}}
This item is unobtainable in the core game. It is only found in [[Descent: Champions]], [[Endless Delve]], and Endless Heist race events.
This item is unobtainable in the core game. It is only obtained in special [[event]] leagues such as [[Descent: Champions]], [[Endless Delve]], and [[Endless Heist]].
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|1.1.4}}
{{Version history table row|3.12.5b|
* Now has unique 2d art.<ref>https://www.pathofexile.com/forum/view-thread/2998539</ref>
}}
{{Version history table row|1.1.4|
* Buffed {{il|Tear of Entropy}} (Unique Helmet), '''Relic of the Cycle''' (Unique Bow) and {{il|Remnant of Empires}} (Unique Shield).
* Buffed {{il|Tear of Entropy}} (Unique Helmet), '''Relic of the Cycle''' (Unique Bow) and {{il|Remnant of Empires}} (Unique Shield).
{{Version history table row|1.0.1}}
}}
{{Version history table row|1.0.1|
* Introduced to the game.
* Introduced to the game.
}}
{{Version history table end}}
{{Version history table end}}
==References==
{{reflist}}
{{Navbox Unique Items}}
{{Navbox Unique Items}}
[[Category:Descent: Champions unique items]]
[[Category:Descent: Champions unique items]]
Latest revision as of 16:31, 29 May 2024
Relic of the Cycle Crude BowBow Physical Damage: 10-26 Critical Strike Chance: 5.00% Attacks per Second: 1.54100% increased Physical Damage 10% increased Attack Speed +30 to Accuracy Rating Projectiles Return to youInto darkness, horror, madness... So goes the descent.
Relic of the Cycle is a uniqueCrude BowCrude BowBow Physical Damage: 5-13 Critical Strike Chance: 5.00% Attacks per Second: 1.40. It always comes with three linked white sockets.
The return effects of "Projectiles Return To You From Final Target" apply to all projectiles which can hit enemies and do not Pierce, Chain, Fork, or Split.
This effect does not apply to projectiles which target the ground and deal damage via Area of Effect, such as projectiles from Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining Level: (1-20) Cost: (6-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 280%Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage +(0-0.4) metres to radius Chains +(2-3) Times Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining
Additional Effects From 1-20% Quality: Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Forbidden RiteForbidden RiteSpell, AoE, Chaos, Projectile Level: (1-20) Cost: (8-21) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage Deals 5% of your maximum Energy Shield as base Chaos Damage Deals 12% of your maximum Life as base Chaos Damage Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage Fires extra Projectiles at up to (6-7) surrounding Enemies
Additional Effects From 1-20% Quality: Fires extra Projectiles at up to +(0.1-2) surrounding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and does not apply to projectiles which have collided with terrain.
Useful interactions include:
Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage
Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - The returning projectile will create a caustic pool at the enemy location (if it hit an enemy), and return to the player to create a second pool there, effectively granting additional Area of Effect coverage.
Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. This is especially possible as HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 110%Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage Base duration is 8.00 seconds Base secondary duration is 4.00 seconds Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped Can only be Hit once every 1 second Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
Additional Effects From 1-20% Quality: +(0.5-10)% increased Pulse FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. does count as a final target for this effect. By placing the target between you and the sphere, the projectile will pierce the target and hit the sphere, returning to hit the initial target a second time, effectively doubling damage where applicable