Supporter newsletter 48: Difference between revisions

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==Issue==
==Issue==
This is a copy of ''Eternal and Diamond Supporter Newsletter #48'', published by Grinding Gear Games.<ref>{{cite web|author=Morsexier|date=January 20, 2014|title=Eternal and Diamond Supporter Newsletter #48|url=http://www.reddit.com/r/pathofexile/comments/1vmzmc/eternal_and_diamond_supporter_newsletter_48/|publisher=Path of Exile Subreddit|accessdate=April 11, 2014}}</ref>
This is a copy of ''Eternal and Diamond Supporter Newsletter #48'', published by [[Grinding Gear Games]].<ref>{{cite web|author=Morsexier|date=January 20, 2014|title=Eternal and Diamond Supporter Newsletter #48|url=http://www.reddit.com/r/pathofexile/comments/1vmzmc/eternal_and_diamond_supporter_newsletter_48/|publisher=Path of Exile Subreddit|accessdate=April 11, 2014}}</ref>


{{blockquote top}}
{{blockquote top}}
'''Hey Diamond, Eternal and Unique Item Creator Supporters,'''
'''Hey Diamond, Eternal and Unique Item Creator Supporters,'''


This week is a busy week preparing 1.0.6 while also working on 1.1.0 content.
This week is a busy week preparing [[Version 1.0.6|1.0.6]] while also working on [[Version 1.1.0|1.1.0]] content.


We are all getting excited for 1.1.0 in the office, and are looking forward to when more information has been made public in mid-February.
We are all getting excited for 1.1.0 in the office, and are looking forward to when more information has been made public in mid-February.
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'''1.0.6 Uniques'''
'''1.0.6 Uniques'''


As this patch will be based around Summoners, there will be a bit of a summoner theme in the unique items also. Two are explicitly summoner unique items, and one would certainly be of interest to summoners. There are many more Summoner themed supporter unique items still coming, so we apologize if your item couldn’t get in this patch.
As this patch will be based around [[minion|Summoners]], there will be a bit of a summoner theme in the [[unique item]]s also. Two are explicitly summoner unique items, and one would certainly be of interest to summoners. There are many more Summoner themed supporter unique items still coming, so we apologize if your item couldn’t get in this patch.


'''Robustness - Items and the Metagame'''
'''Robustness - Items and the Metagame'''
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We quite like these very specific items, but it is important that they have something that makes them robust or allows them to work with more than one build.
We quite like these very specific items, but it is important that they have something that makes them robust or allows them to work with more than one build.


An example of robust unique would be Carcass Jack. It provides some core survivability in the form of life, and an offensive bonus for area of effect. While its precise power may wax and wane a little, life and area of effect will always be useful to some degree.
An example of robust unique would be {{il|Carcass Jack}}. It provides some core survivability in the form of [[life]], and an offensive bonus for [[area of effect]]. While its precise power may wax and wane a little, life and area of effect will always be useful to some degree.


Voll’s Protector is an example of a very metagame dependant item. At times this has been incredibly powerful, and at times very bad. It is wholly dependant on very specific mechanics.
{{il|Voll's Protector}} is an example of a very metagame dependant item. At times this has been incredibly powerful, and at times very bad. It is wholly dependant on very specific mechanics.


Aegis Aurora is an example of an item that straddles the line somewhat. It is never going to be a terrible item as it provides some core defenses, but its power level will change as the mechanics it relies on change. It can sometimes fall into being very powerful, and sometimes is merely good. This item is perhaps a little too dangerous for us.
{{il|Aegis Aurora}} is an example of an item that straddles the line somewhat. It is never going to be a terrible item as it provides some core defenses, but its power level will change as the mechanics it relies on change. It can sometimes fall into being very powerful, and sometimes is merely good. This item is perhaps a little too dangerous for us.


We try to avoid items that restrain design decisions by themselves. Some mechanics can limit our designs for other items and skills, as they become too powerful when certain other things change.
We try to avoid items that restrain design decisions by themselves. Some mechanics can limit our designs for other items and skills, as they become too powerful when certain other things change.

Latest revision as of 16:27, 16 July 2014

Supporter Newsletters
← #47
January 13, 2014
Issue #48
Published January 19, 2014
#49 →
January 26, 2014

Issue

This is a copy of Eternal and Diamond Supporter Newsletter #48, published by Grinding Gear Games.[1]

Hey Diamond, Eternal and Unique Item Creator Supporters,

This week is a busy week preparing 1.0.6 while also working on 1.1.0 content.

We are all getting excited for 1.1.0 in the office, and are looking forward to when more information has been made public in mid-February.

Rory and I are very busy this week. Both of us are also away next week (Rory is also getting married next week), so we may be slow to reply to emails and PMs.

1.0.6 Uniques

As this patch will be based around Summoners, there will be a bit of a summoner theme in the unique items also. Two are explicitly summoner unique items, and one would certainly be of interest to summoners. There are many more Summoner themed supporter unique items still coming, so we apologize if your item couldn’t get in this patch.

Robustness - Items and the Metagame

The design of a unique item can be very metagame dependant. Often supporters want items to fit a very specific niche, and design an item to provide very specific mods and powers. Such an item can often be very powerful, but then become much less powerful as elements of the game change. If you make an item which takes specific advantage of certain abilities, and relies very specifically on reaching certain numbers, you may need to be aware that it will be vulnerable to metagame changes.

We quite like these very specific items, but it is important that they have something that makes them robust or allows them to work with more than one build.

An example of robust unique would be Carcass JackCarcass Jack
Varnished Coat
Evasion: (851-1085)
Energy Shield: (173-222)
Movement Speed: -3%
Requires Level 62, 96 Dex, 96 Int(120-150)% increased Evasion and Energy Shield
+(50-70) to maximum Life
+(9-12)% to all Elemental Resistances
(40-50)% increased Area of Effect
(40-50)% increased Area Damage
Extra gore
"...The discomfort shown by the others is amusing, but none
can deny that my work has made quite the splash..."
- Maligaro's Journal
. It provides some core survivability in the form of life, and an offensive bonus for area of effect. While its precise power may wax and wane a little, life and area of effect will always be useful to some degree.

Voll's ProtectorVoll's Protector
Holy Chainmail
Armour: (388-582)
Energy Shield: (82-122)
Movement Speed: -5%
Requires Level 35, 53 Str, 53 Int(100-150)% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner Conviction
Although a great leader during the war,
Voll proved disastrous in times of peace.
is an example of a very metagame dependant item. At times this has been incredibly powerful, and at times very bad. It is wholly dependant on very specific mechanics.

Aegis AuroraAegis Aurora
Champion Kite Shield
Chance to Block: 32%
Armour: (860-1235)
Energy Shield: (176-250)
Movement Speed: -3%
Requires Level 62, 85 Str, 85 Int(300-400)% increased Armour and Energy Shield
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Recover Energy Shield equal to 2% of Armour when you Block
(10-20)% increased Elemental Damage with Attack Skills
Born from the marriage of ice and sky,
the aurora evokes both awe and power.
is an example of an item that straddles the line somewhat. It is never going to be a terrible item as it provides some core defenses, but its power level will change as the mechanics it relies on change. It can sometimes fall into being very powerful, and sometimes is merely good. This item is perhaps a little too dangerous for us.

We try to avoid items that restrain design decisions by themselves. Some mechanics can limit our designs for other items and skills, as they become too powerful when certain other things change.

Insider Info

This week I thought I’d ask the developers what games they are playing (other than Path of Exile). Here is a list of people I could track down this morning to ask, in alphabetical order.

Andrew - Nether, Starbound, Fallout 3

Andy - Hearthstone, Hex: Shards of Fate, League of Legends

Blake - Farcry 3, Minecraft

Brian - Solforge, Magic the Gathering Online

Campbell - DOTA 2

Carl - Solforge, Anno 2070, Netrunner, AC4 - Black Flag

Chris - Solforge, Rapala Pro Bass Fishing, Reel Fishing: Angler’s Dream

Daniel - Civilization 5, Grim Dawn

Erik - Outlast, Heroes of Newerth

Eunyoung - Candy Crush Saga

Harry - Deus Ex

Jonathan - Civilization 4, Phoenix Wright

Mark - Netrunner, Faeria, Valdis Story, Pokemon X, Pokemon Y (Nunzlocke), Monster Hunter 4, Hoplite, Ridiculous Fishing

Mark2 - DOTA 2, Day Z

Mike - Fallout:New Vegas, Minecraft

Rhys - Monster Hunter 4, 9 Hours 9 Persons 9 Doors, Broken Sword 1

Rory - Borderlands 2, Broken Age, Hammerwatch, Starbound

Russell - Rust, Mount and Blade: Warband (Floris mod), Day Z, Hex: Shards of Fate, DOTA 2

Saveun - Fez, The Puppeteer

Thomas - X-Com, Skyrim, Hero Academy

References

  1. Morsexier (January 20, 2014). "Eternal and Diamond Supporter Newsletter #48". Path of Exile Subreddit. Retrieved April 11, 2014.