Bladestorm of Uncertainty: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Item exporter)
m (→‎Changes from default version: Trans version has higher damage effectiveness too)
(7 intermediate revisions by 5 users not shown)
Line 8: Line 8:
|tags                                    = gem, default
|tags                                    = gem, default
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|base_metadata_id                        = Metadata/Items/Gems/SkillGemBladestorm
|base_item_id                            = Metadata/Items/Gems/SkillGemBladestorm
|strength_percent                        = 60
|strength_percent                        = 60
|dexterity_percent                      = 40
|dexterity_percent                      = 40
Line 19: Line 19:
|required_level                          = 28
|required_level                          = 28
|quality_type1_weight                    = 1
|quality_type1_weight                    = 1
|quality_type1_stat_text                = +0.05 to Maximum number of Bladestorms at a time
|quality_type1_stat_text                = +(0.05-1) to Maximum number of Bladestorms at a time
|quality_type1_stat_breakpoint          = 20
|quality_type1_breakpoints              = 20.0
|quality_type1_stat_per_breakpoint      = +1 to Maximum number of Bladestorms at a time
|quality_type1_stat1_id                  = bladestorm_maximum_number_of_storms_allowed
|quality_type1_stat1_id                  = bladestorm_maximum_number_of_storms_allowed
|quality_type1_stat1_value              = 50
|quality_type1_stat1_value              = 50
Line 40: Line 39:
|static_stat6_id                        = base_skill_effect_duration
|static_stat6_id                        = base_skill_effect_duration
|static_stat6_value                      = 3000
|static_stat6_value                      = 3000
|static_stat7_id                        = quality_display_active_skill_bleed_damage_final_is_gem
|static_stat7_id                        = bladestorm_maximum_number_of_storms_allowed
|static_stat7_value                      = 1
|static_stat7_value                      = 3
|static_stat8_id                        = bladestorm_maximum_number_of_storms_allowed
|static_stat8_id                        = quality_display_bladestorm_is_gem
|static_stat8_value                      = 3
|static_stat8_value                      = 1
|static_stat9_id                        = quality_display_bladestorm_is_gem
|static_stat9_id                        = bladestorm_storm_damage_+%_final
|static_stat9_value                      = 1
|static_stat9_value                      = -50
|static_stat10_id                        = bladestorm_storm_damage_+%_final
|static_stat10_value                    = -50
|stat_text                              = Base duration is 3.00 seconds<br>(50-88)% more Damage with Bleeding<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments
|stat_text                              = Base duration is 3.00 seconds<br>(50-88)% more Damage with Bleeding<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments
|level1                                  = True
|level1                                  = True
Line 56: Line 53:
|level1_stat1_id                        = active_skill_bleeding_damage_+%_final
|level1_stat1_id                        = active_skill_bleeding_damage_+%_final
|level1_stat1_value                      = 50
|level1_stat1_value                      = 50
|level1_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level1_stat2_id                         = quality_display_active_skill_bleed_damage_final_is_gem
|level1_stat2_value                     = 10
|level1_stat2_value                      = 1
|level1_stat3_id                         = bladestorm_movement_speed_+%_while_in_sandstorm
|level1_stat3_id                         = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level1_stat3_value                     = 30
|level1_stat3_value                     = 10
|level1_stat4_id                         = bladestorm_movement_speed_+%_while_in_sandstorm
|level1_stat4_value                     = 30
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 31
|level2_level_requirement                = 31
Line 67: Line 66:
|level2_stat1_id                        = active_skill_bleeding_damage_+%_final
|level2_stat1_id                        = active_skill_bleeding_damage_+%_final
|level2_stat1_value                      = 52
|level2_stat1_value                      = 52
|level2_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level2_stat2_id                         = quality_display_active_skill_bleed_damage_final_is_gem
|level2_stat2_value                     = 10
|level2_stat2_value                      = 1
|level2_stat3_id                         = bladestorm_movement_speed_+%_while_in_sandstorm
|level2_stat3_id                         = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level2_stat3_value                     = 30
|level2_stat3_value                     = 10
|level2_stat4_id                         = bladestorm_movement_speed_+%_while_in_sandstorm
|level2_stat4_value                     = 30
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 34
|level3_level_requirement                = 34
Line 78: Line 79:
|level3_stat1_id                        = active_skill_bleeding_damage_+%_final
|level3_stat1_id                        = active_skill_bleeding_damage_+%_final
|level3_stat1_value                      = 54
|level3_stat1_value                      = 54
|level3_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level3_stat2_id                         = quality_display_active_skill_bleed_damage_final_is_gem
|level3_stat2_value                     = 10
|level3_stat2_value                      = 1
|level3_stat3_id                         = bladestorm_movement_speed_+%_while_in_sandstorm
|level3_stat3_id                         = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level3_stat3_value                     = 31
|level3_stat3_value                     = 10
|level3_stat4_id                         = bladestorm_movement_speed_+%_while_in_sandstorm
|level3_stat4_value                     = 31
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 37
|level4_level_requirement                = 37
Line 89: Line 92:
|level4_stat1_id                        = active_skill_bleeding_damage_+%_final
|level4_stat1_id                        = active_skill_bleeding_damage_+%_final
|level4_stat1_value                      = 56
|level4_stat1_value                      = 56
|level4_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level4_stat2_id                         = quality_display_active_skill_bleed_damage_final_is_gem
|level4_stat2_value                     = 10
|level4_stat2_value                      = 1
|level4_stat3_id                         = bladestorm_movement_speed_+%_while_in_sandstorm
|level4_stat3_id                         = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level4_stat3_value                     = 31
|level4_stat3_value                     = 10
|level4_stat4_id                         = bladestorm_movement_speed_+%_while_in_sandstorm
|level4_stat4_value                     = 31
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 40
|level5_level_requirement                = 40
Line 100: Line 105:
|level5_stat1_id                        = active_skill_bleeding_damage_+%_final
|level5_stat1_id                        = active_skill_bleeding_damage_+%_final
|level5_stat1_value                      = 58
|level5_stat1_value                      = 58
|level5_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level5_stat2_id                         = quality_display_active_skill_bleed_damage_final_is_gem
|level5_stat2_value                     = 10
|level5_stat2_value                      = 1
|level5_stat3_id                         = bladestorm_movement_speed_+%_while_in_sandstorm
|level5_stat3_id                         = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level5_stat3_value                     = 32
|level5_stat3_value                     = 10
|level5_stat4_id                         = bladestorm_movement_speed_+%_while_in_sandstorm
|level5_stat4_value                     = 32
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 42
|level6_level_requirement                = 42
Line 111: Line 118:
|level6_stat1_id                        = active_skill_bleeding_damage_+%_final
|level6_stat1_id                        = active_skill_bleeding_damage_+%_final
|level6_stat1_value                      = 60
|level6_stat1_value                      = 60
|level6_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level6_stat2_id                         = quality_display_active_skill_bleed_damage_final_is_gem
|level6_stat2_value                     = 10
|level6_stat2_value                      = 1
|level6_stat3_id                         = bladestorm_movement_speed_+%_while_in_sandstorm
|level6_stat3_id                         = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level6_stat3_value                     = 32
|level6_stat3_value                     = 10
|level6_stat4_id                         = bladestorm_movement_speed_+%_while_in_sandstorm
|level6_stat4_value                     = 32
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 44
|level7_level_requirement                = 44
Line 122: Line 131:
|level7_stat1_id                        = active_skill_bleeding_damage_+%_final
|level7_stat1_id                        = active_skill_bleeding_damage_+%_final
|level7_stat1_value                      = 62
|level7_stat1_value                      = 62
|level7_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level7_stat2_id                         = quality_display_active_skill_bleed_damage_final_is_gem
|level7_stat2_value                     = 11
|level7_stat2_value                      = 1
|level7_stat3_id                         = bladestorm_movement_speed_+%_while_in_sandstorm
|level7_stat3_id                         = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level7_stat3_value                     = 32
|level7_stat3_value                     = 11
|level7_stat4_id                         = bladestorm_movement_speed_+%_while_in_sandstorm
|level7_stat4_value                     = 32
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 46
|level8_level_requirement                = 46
Line 133: Line 144:
|level8_stat1_id                        = active_skill_bleeding_damage_+%_final
|level8_stat1_id                        = active_skill_bleeding_damage_+%_final
|level8_stat1_value                      = 64
|level8_stat1_value                      = 64
|level8_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level8_stat2_id                         = quality_display_active_skill_bleed_damage_final_is_gem
|level8_stat2_value                     = 11
|level8_stat2_value                      = 1
|level8_stat3_id                         = bladestorm_movement_speed_+%_while_in_sandstorm
|level8_stat3_id                         = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level8_stat3_value                     = 33
|level8_stat3_value                     = 11
|level8_stat4_id                         = bladestorm_movement_speed_+%_while_in_sandstorm
|level8_stat4_value                     = 33
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 48
|level9_level_requirement                = 48
Line 144: Line 157:
|level9_stat1_id                        = active_skill_bleeding_damage_+%_final
|level9_stat1_id                        = active_skill_bleeding_damage_+%_final
|level9_stat1_value                      = 66
|level9_stat1_value                      = 66
|level9_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level9_stat2_id                         = quality_display_active_skill_bleed_damage_final_is_gem
|level9_stat2_value                     = 11
|level9_stat2_value                      = 1
|level9_stat3_id                         = bladestorm_movement_speed_+%_while_in_sandstorm
|level9_stat3_id                         = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level9_stat3_value                     = 33
|level9_stat3_value                     = 11
|level9_stat4_id                         = bladestorm_movement_speed_+%_while_in_sandstorm
|level9_stat4_value                     = 33
|level10                                = True
|level10                                = True
|level10_level_requirement              = 50
|level10_level_requirement              = 50
Line 155: Line 170:
|level10_stat1_id                        = active_skill_bleeding_damage_+%_final
|level10_stat1_id                        = active_skill_bleeding_damage_+%_final
|level10_stat1_value                    = 68
|level10_stat1_value                    = 68
|level10_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level10_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level10_stat2_value                     = 11
|level10_stat2_value                    = 1
|level10_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level10_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level10_stat3_value                     = 34
|level10_stat3_value                     = 11
|level10_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level10_stat4_value                     = 34
|level11                                = True
|level11                                = True
|level11_level_requirement              = 52
|level11_level_requirement              = 52
Line 166: Line 183:
|level11_stat1_id                        = active_skill_bleeding_damage_+%_final
|level11_stat1_id                        = active_skill_bleeding_damage_+%_final
|level11_stat1_value                    = 70
|level11_stat1_value                    = 70
|level11_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level11_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level11_stat2_value                     = 11
|level11_stat2_value                    = 1
|level11_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level11_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level11_stat3_value                     = 34
|level11_stat3_value                     = 11
|level11_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level11_stat4_value                     = 34
|level12                                = True
|level12                                = True
|level12_level_requirement              = 54
|level12_level_requirement              = 54
Line 177: Line 196:
|level12_stat1_id                        = active_skill_bleeding_damage_+%_final
|level12_stat1_id                        = active_skill_bleeding_damage_+%_final
|level12_stat1_value                    = 72
|level12_stat1_value                    = 72
|level12_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level12_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level12_stat2_value                     = 11
|level12_stat2_value                    = 1
|level12_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level12_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level12_stat3_value                     = 34
|level12_stat3_value                     = 11
|level12_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level12_stat4_value                     = 34
|level13                                = True
|level13                                = True
|level13_level_requirement              = 56
|level13_level_requirement              = 56
Line 188: Line 209:
|level13_stat1_id                        = active_skill_bleeding_damage_+%_final
|level13_stat1_id                        = active_skill_bleeding_damage_+%_final
|level13_stat1_value                    = 74
|level13_stat1_value                    = 74
|level13_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level13_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level13_stat2_value                     = 11
|level13_stat2_value                    = 1
|level13_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level13_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level13_stat3_value                     = 35
|level13_stat3_value                     = 11
|level13_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level13_stat4_value                     = 35
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
Line 199: Line 222:
|level14_stat1_id                        = active_skill_bleeding_damage_+%_final
|level14_stat1_id                        = active_skill_bleeding_damage_+%_final
|level14_stat1_value                    = 76
|level14_stat1_value                    = 76
|level14_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level14_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level14_stat2_value                     = 12
|level14_stat2_value                    = 1
|level14_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level14_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level14_stat3_value                     = 35
|level14_stat3_value                     = 12
|level14_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level14_stat4_value                     = 35
|level15                                = True
|level15                                = True
|level15_level_requirement              = 60
|level15_level_requirement              = 60
Line 210: Line 235:
|level15_stat1_id                        = active_skill_bleeding_damage_+%_final
|level15_stat1_id                        = active_skill_bleeding_damage_+%_final
|level15_stat1_value                    = 78
|level15_stat1_value                    = 78
|level15_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level15_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level15_stat2_value                     = 12
|level15_stat2_value                    = 1
|level15_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level15_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level15_stat3_value                     = 36
|level15_stat3_value                     = 12
|level15_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level15_stat4_value                     = 36
|level16                                = True
|level16                                = True
|level16_level_requirement              = 62
|level16_level_requirement              = 62
Line 221: Line 248:
|level16_stat1_id                        = active_skill_bleeding_damage_+%_final
|level16_stat1_id                        = active_skill_bleeding_damage_+%_final
|level16_stat1_value                    = 80
|level16_stat1_value                    = 80
|level16_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level16_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level16_stat2_value                     = 12
|level16_stat2_value                    = 1
|level16_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level16_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level16_stat3_value                     = 36
|level16_stat3_value                     = 12
|level16_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level16_stat4_value                     = 36
|level17                                = True
|level17                                = True
|level17_level_requirement              = 64
|level17_level_requirement              = 64
Line 232: Line 261:
|level17_stat1_id                        = active_skill_bleeding_damage_+%_final
|level17_stat1_id                        = active_skill_bleeding_damage_+%_final
|level17_stat1_value                    = 82
|level17_stat1_value                    = 82
|level17_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level17_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level17_stat2_value                     = 12
|level17_stat2_value                    = 1
|level17_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level17_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level17_stat3_value                     = 36
|level17_stat3_value                     = 12
|level17_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level17_stat4_value                     = 36
|level18                                = True
|level18                                = True
|level18_level_requirement              = 66
|level18_level_requirement              = 66
Line 243: Line 274:
|level18_stat1_id                        = active_skill_bleeding_damage_+%_final
|level18_stat1_id                        = active_skill_bleeding_damage_+%_final
|level18_stat1_value                    = 84
|level18_stat1_value                    = 84
|level18_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level18_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level18_stat2_value                     = 12
|level18_stat2_value                    = 1
|level18_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level18_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level18_stat3_value                     = 37
|level18_stat3_value                     = 12
|level18_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level18_stat4_value                     = 37
|level19                                = True
|level19                                = True
|level19_level_requirement              = 68
|level19_level_requirement              = 68
Line 254: Line 287:
|level19_stat1_id                        = active_skill_bleeding_damage_+%_final
|level19_stat1_id                        = active_skill_bleeding_damage_+%_final
|level19_stat1_value                    = 86
|level19_stat1_value                    = 86
|level19_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level19_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level19_stat2_value                     = 12
|level19_stat2_value                    = 1
|level19_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level19_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level19_stat3_value                     = 37
|level19_stat3_value                     = 12
|level19_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level19_stat4_value                     = 37
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
Line 265: Line 300:
|level20_stat1_id                        = active_skill_bleeding_damage_+%_final
|level20_stat1_id                        = active_skill_bleeding_damage_+%_final
|level20_stat1_value                    = 88
|level20_stat1_value                    = 88
|level20_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level20_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level20_stat2_value                     = 12
|level20_stat2_value                    = 1
|level20_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level20_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level20_stat3_value                     = 38
|level20_stat3_value                     = 12
|level20_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level20_stat4_value                     = 38
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
Line 276: Line 313:
|level21_stat1_id                        = active_skill_bleeding_damage_+%_final
|level21_stat1_id                        = active_skill_bleeding_damage_+%_final
|level21_stat1_value                    = 90
|level21_stat1_value                    = 90
|level21_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level21_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level21_stat2_value                     = 13
|level21_stat2_value                    = 1
|level21_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level21_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level21_stat3_value                     = 38
|level21_stat3_value                     = 13
|level21_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level21_stat4_value                     = 38
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
Line 287: Line 326:
|level22_stat1_id                        = active_skill_bleeding_damage_+%_final
|level22_stat1_id                        = active_skill_bleeding_damage_+%_final
|level22_stat1_value                    = 92
|level22_stat1_value                    = 92
|level22_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level22_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level22_stat2_value                     = 13
|level22_stat2_value                    = 1
|level22_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level22_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level22_stat3_value                     = 38
|level22_stat3_value                     = 13
|level22_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level22_stat4_value                     = 38
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
Line 298: Line 339:
|level23_stat1_id                        = active_skill_bleeding_damage_+%_final
|level23_stat1_id                        = active_skill_bleeding_damage_+%_final
|level23_stat1_value                    = 94
|level23_stat1_value                    = 94
|level23_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level23_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level23_stat2_value                     = 13
|level23_stat2_value                    = 1
|level23_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level23_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level23_stat3_value                     = 39
|level23_stat3_value                     = 13
|level23_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level23_stat4_value                     = 39
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
Line 309: Line 352:
|level24_stat1_id                        = active_skill_bleeding_damage_+%_final
|level24_stat1_id                        = active_skill_bleeding_damage_+%_final
|level24_stat1_value                    = 96
|level24_stat1_value                    = 96
|level24_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level24_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level24_stat2_value                     = 13
|level24_stat2_value                    = 1
|level24_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level24_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level24_stat3_value                     = 39
|level24_stat3_value                     = 13
|level24_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level24_stat4_value                     = 39
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
Line 320: Line 365:
|level25_stat1_id                        = active_skill_bleeding_damage_+%_final
|level25_stat1_id                        = active_skill_bleeding_damage_+%_final
|level25_stat1_value                    = 98
|level25_stat1_value                    = 98
|level25_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level25_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level25_stat2_value                     = 13
|level25_stat2_value                    = 1
|level25_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level25_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level25_stat3_value                     = 40
|level25_stat3_value                     = 13
|level25_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level25_stat4_value                     = 40
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
Line 331: Line 378:
|level26_stat1_id                        = active_skill_bleeding_damage_+%_final
|level26_stat1_id                        = active_skill_bleeding_damage_+%_final
|level26_stat1_value                    = 100
|level26_stat1_value                    = 100
|level26_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level26_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level26_stat2_value                     = 13
|level26_stat2_value                    = 1
|level26_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level26_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level26_stat3_value                     = 40
|level26_stat3_value                     = 13
|level26_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level26_stat4_value                     = 40
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
Line 342: Line 391:
|level27_stat1_id                        = active_skill_bleeding_damage_+%_final
|level27_stat1_id                        = active_skill_bleeding_damage_+%_final
|level27_stat1_value                    = 102
|level27_stat1_value                    = 102
|level27_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level27_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level27_stat2_value                     = 13
|level27_stat2_value                    = 1
|level27_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level27_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level27_stat3_value                     = 40
|level27_stat3_value                     = 13
|level27_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level27_stat4_value                     = 40
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
Line 353: Line 404:
|level28_stat1_id                        = active_skill_bleeding_damage_+%_final
|level28_stat1_id                        = active_skill_bleeding_damage_+%_final
|level28_stat1_value                    = 104
|level28_stat1_value                    = 104
|level28_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level28_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level28_stat2_value                     = 14
|level28_stat2_value                    = 1
|level28_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level28_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level28_stat3_value                     = 41
|level28_stat3_value                     = 14
|level28_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level28_stat4_value                     = 41
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
Line 364: Line 417:
|level29_stat1_id                        = active_skill_bleeding_damage_+%_final
|level29_stat1_id                        = active_skill_bleeding_damage_+%_final
|level29_stat1_value                    = 106
|level29_stat1_value                    = 106
|level29_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level29_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level29_stat2_value                     = 14
|level29_stat2_value                    = 1
|level29_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level29_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level29_stat3_value                     = 41
|level29_stat3_value                     = 14
|level29_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level29_stat4_value                     = 41
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
Line 375: Line 430:
|level30_stat1_id                        = active_skill_bleeding_damage_+%_final
|level30_stat1_id                        = active_skill_bleeding_damage_+%_final
|level30_stat1_value                    = 108
|level30_stat1_value                    = 108
|level30_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level30_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level30_stat2_value                     = 14
|level30_stat2_value                    = 1
|level30_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level30_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level30_stat3_value                     = 42
|level30_stat3_value                     = 14
|level30_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level30_stat4_value                     = 42
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
Line 386: Line 443:
|level31_stat1_id                        = active_skill_bleeding_damage_+%_final
|level31_stat1_id                        = active_skill_bleeding_damage_+%_final
|level31_stat1_value                    = 109
|level31_stat1_value                    = 109
|level31_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level31_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level31_stat2_value                     = 14
|level31_stat2_value                    = 1
|level31_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level31_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level31_stat3_value                     = 42
|level31_stat3_value                     = 14
|level31_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level31_stat4_value                     = 42
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
Line 397: Line 456:
|level32_stat1_id                        = active_skill_bleeding_damage_+%_final
|level32_stat1_id                        = active_skill_bleeding_damage_+%_final
|level32_stat1_value                    = 110
|level32_stat1_value                    = 110
|level32_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level32_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level32_stat2_value                     = 14
|level32_stat2_value                    = 1
|level32_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level32_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level32_stat3_value                     = 42
|level32_stat3_value                     = 14
|level32_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level32_stat4_value                     = 42
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
Line 408: Line 469:
|level33_stat1_id                        = active_skill_bleeding_damage_+%_final
|level33_stat1_id                        = active_skill_bleeding_damage_+%_final
|level33_stat1_value                    = 111
|level33_stat1_value                    = 111
|level33_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level33_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level33_stat2_value                     = 14
|level33_stat2_value                    = 1
|level33_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level33_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level33_stat3_value                     = 42
|level33_stat3_value                     = 14
|level33_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level33_stat4_value                     = 42
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
Line 419: Line 482:
|level34_stat1_id                        = active_skill_bleeding_damage_+%_final
|level34_stat1_id                        = active_skill_bleeding_damage_+%_final
|level34_stat1_value                    = 112
|level34_stat1_value                    = 112
|level34_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level34_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level34_stat2_value                     = 14
|level34_stat2_value                    = 1
|level34_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level34_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level34_stat3_value                     = 42
|level34_stat3_value                     = 14
|level34_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level34_stat4_value                     = 42
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
Line 430: Line 495:
|level35_stat1_id                        = active_skill_bleeding_damage_+%_final
|level35_stat1_id                        = active_skill_bleeding_damage_+%_final
|level35_stat1_value                    = 113
|level35_stat1_value                    = 113
|level35_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level35_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level35_stat2_value                     = 14
|level35_stat2_value                    = 1
|level35_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level35_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level35_stat3_value                     = 43
|level35_stat3_value                     = 14
|level35_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level35_stat4_value                     = 43
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
Line 441: Line 508:
|level36_stat1_id                        = active_skill_bleeding_damage_+%_final
|level36_stat1_id                        = active_skill_bleeding_damage_+%_final
|level36_stat1_value                    = 114
|level36_stat1_value                    = 114
|level36_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level36_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level36_stat2_value                     = 14
|level36_stat2_value                    = 1
|level36_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level36_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level36_stat3_value                     = 43
|level36_stat3_value                     = 14
|level36_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level36_stat4_value                     = 43
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
Line 452: Line 521:
|level37_stat1_id                        = active_skill_bleeding_damage_+%_final
|level37_stat1_id                        = active_skill_bleeding_damage_+%_final
|level37_stat1_value                    = 115
|level37_stat1_value                    = 115
|level37_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level37_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level37_stat2_value                     = 14
|level37_stat2_value                    = 1
|level37_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level37_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level37_stat3_value                     = 43
|level37_stat3_value                     = 14
|level37_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level37_stat4_value                     = 43
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
Line 463: Line 534:
|level38_stat1_id                        = active_skill_bleeding_damage_+%_final
|level38_stat1_id                        = active_skill_bleeding_damage_+%_final
|level38_stat1_value                    = 116
|level38_stat1_value                    = 116
|level38_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level38_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level38_stat2_value                     = 14
|level38_stat2_value                    = 1
|level38_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level38_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level38_stat3_value                     = 43
|level38_stat3_value                     = 14
|level38_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level38_stat4_value                     = 43
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
Line 474: Line 547:
|level39_stat1_id                        = active_skill_bleeding_damage_+%_final
|level39_stat1_id                        = active_skill_bleeding_damage_+%_final
|level39_stat1_value                    = 117
|level39_stat1_value                    = 117
|level39_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level39_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level39_stat2_value                     = 14
|level39_stat2_value                    = 1
|level39_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level39_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level39_stat3_value                     = 43
|level39_stat3_value                     = 14
|level39_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level39_stat4_value                     = 43
|level40                                = True
|level40                                = True
|level40_level_requirement              = 99
|level40_level_requirement              = 99
Line 485: Line 560:
|level40_stat1_id                        = active_skill_bleeding_damage_+%_final
|level40_stat1_id                        = active_skill_bleeding_damage_+%_final
|level40_stat1_value                    = 118
|level40_stat1_value                    = 118
|level40_stat2_id                        = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level40_stat2_id                       = quality_display_active_skill_bleed_damage_final_is_gem
|level40_stat2_value                     = 15
|level40_stat2_value                    = 1
|level40_stat3_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level40_stat3_id                       = bladestorm_attack_speed_+%_final_while_in_bloodstorm
|level40_stat3_value                     = 44
|level40_stat3_value                     = 15
|level40_stat4_id                       = bladestorm_movement_speed_+%_while_in_sandstorm
|level40_stat4_value                     = 44
|level1_strength_requirement            = 42
|level1_strength_requirement            = 42
|level1_dexterity_requirement            = 29
|level1_dexterity_requirement            = 29
Line 551: Line 628:
|level21_strength_requirement            = 100
|level21_strength_requirement            = 100
|level21_dexterity_requirement          = 70
|level21_dexterity_requirement          = 70
|inventory_icon                          = Bladestorm
|inventory_icon                          = Bladestorm of Uncertainty
|skill_icon                              = Bladestorm
|drop_text                              = This item is a [[transfigured gem]]. It can be obtained through the use of the [[Divine Font]] in the [[Lord's Labyrinth]].
|drop_text                              = This item is a [[transfigured gem]]. It can be obtained through the use of the [[Divine Font]] in the [[Lord's Labyrinth]].
|is_drop_restricted                      = true
|is_drop_restricted                      = true
Line 564: Line 642:


==Changes from default version==
==Changes from default version==
Unlike the original skill, this transfigured version randomly creates Sand or Blood Bladestorms regardless of the player's [[stance]].
Unlike the original skill, this transfigured version randomly (50% chance for either storm) creates Sand or Blood Bladestorms regardless of the player's [[stance]], and has increased damage effectiveness.
 
==Skill functions and interactions==
==Skill functions and interactions==
* Blood Bladestorms are stationary and grant the skill more [[attack speed]] and [[bleeding]] damage while standing in it.   
* Blood Bladestorms are stationary and grant the skill more [[attack speed]] and [[bleeding]] damage while standing in it.   
Line 575: Line 654:
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
| c1_abbr = Attack Speed
| c1_header = x% more Attack Speed while you're in a Blood Bladestorm
| c1_pattern_extract = (%d+)%% more Attack Speed while you're in a Blood Bladestorm
| c1_pattern_value = %d%%
| c2_header = x% more Damage with Bleeding
| c2_abbr = Damage with Bleeding
| c2_pattern_extract = (%d+)%% more Damage with Bleeding
| c2_pattern_value = %d%%
| c3_abbr = Movement Speed
| c3_header = Sand Bladestorms grant x% increased Movement Speed to you
| c3_pattern_extract = Sand Bladestorms grant (%d+)%% increased Movement Speed to you
| c3_pattern_value = %d%%
}}
}}



Revision as of 22:45, 27 March 2024

Lua error in Module:Item2 at line 2599: No results found for item using search term "metadata_id = Metadata/Items/Gems/SkillGemBladestorm".

Bladestorm of Uncertainty is a melee attack skill that creates a bladestorm that continuously deals damage in an area for a short duration.

It is a transfigured version of Module Error: No results found for item using search term "item_name = Bladestorm".

Changes from default version

Unlike the original skill, this transfigured version randomly (50% chance for either storm) creates Sand or Blood Bladestorms regardless of the player's stance, and has increased damage effectiveness.

Skill functions and interactions

  • Blood Bladestorms are stationary and grant the skill more attack speed and bleeding damage while standing in it.
  • Sand Bladestorm will travel forward and grant the user increased movement speed while standing in it.

Bladestorms hit continuously while active and can trigger on-hit effects.

Sand Bladestorm skill icon

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthDamage
Effectiveness
Attack
Damage
Attack SpeedDamage with BleedingMovement SpeedExp.Total Exp.
1282942125%125%10%50%30%00
2313246127.9%127.9%10%52%30%199345199345
3343550130.8%130.8%10%54%31%285815485160
4373754133.7%133.7%10%56%31%401344886504
5404058136.6%136.6%10%58%32%5543791440883
6424260139.5%139.5%10%60%32%4774371918320
7444463142.4%142.4%11%62%32%5837862502106
8464666145.3%145.3%11%64%33%7103593212465
9484868148.2%148.2%11%66%33%13555114567976
10504971151.1%151.1%11%68%34%11388775706853
11525174153.9%153.9%11%70%34%13682337075086
12545376156.8%156.8%11%72%34%16383388713424
13565579159.7%159.7%11%74%35%195664810670072
14585782162.6%162.6%12%76%35%365518414325256
15605984165.5%165.5%12%78%36%301732717342583
16626087168.4%168.4%12%80%36%775999525102578
17646290171.3%171.3%12%82%36%1513819340240771
18666492174.2%174.2%12%84%37%2608382566324596
19686695177.1%177.1%12%86%37%62620247128944843
20706898180%180%12%88%38%211708088340652931
217270100182.9%182.9%13%90%38%N/AN/A
2274N/AN/A185.8%185.8%13%92%38%N/AN/A
2376N/AN/A188.7%188.7%13%94%39%N/AN/A
2478N/AN/A191.6%191.6%13%96%39%N/AN/A
2580N/AN/A194.5%194.5%13%98%40%N/AN/A
2682N/AN/A197.4%197.4%13%100%40%N/AN/A
2784N/AN/A200.3%200.3%13%102%40%N/AN/A
2886N/AN/A203.2%203.2%14%104%41%N/AN/A
2988N/AN/A206.1%206.1%14%106%41%N/AN/A
3090N/AN/A208.9%208.9%14%108%42%N/AN/A
3191N/AN/A210.4%210.4%14%109%42%N/AN/A
3292N/AN/A211.8%211.8%14%110%42%N/AN/A
3393N/AN/A213.3%213.3%14%111%42%N/AN/A
3494N/AN/A214.7%214.7%14%112%42%N/AN/A
3595N/AN/A216.2%216.2%14%113%43%N/AN/A
3696N/AN/A217.6%217.6%14%114%43%N/AN/A
3797N/AN/A219.1%219.1%14%115%43%N/AN/A
3898N/AN/A220.5%220.5%14%116%43%N/AN/A
3999N/AN/A222%222%14%117%43%N/AN/A
4099N/AN/A223.4%223.4%15%118%44%N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior+(0.05-1) to Maximum number of Bladestorms at a time1

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Related helmet enchantments

The following helmet enchantments affect Bladestorm.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Bladestorm Damage 166Merciless LabyrinthBladestorm deals 25% increased Damagehelmet 100
Enchantment Bladestorm Damage 275Eternal LabyrinthBladestorm deals 40% increased Damagehelmet 100

Alternate skill effects

Bladestorm of Uncertainty has the following alternate skill effects:

ItemEffect(s)

Version history

Version Changes
3.23.0
  • Added to the game.

References