{{Historical content|The map has been reworked. Using this legacy map item in the current game version, will opens portals to Desert Spring Map, which contaisn the current layout and boss of Desert Spring, NOT legacy Oasis Map.}}
The '''Desert Spring Map''' formerly known as '''Oasis Map''' is a [[map]]. Since [[version 3.1.0]] it is a [[legacy variant]] of {{il|Desert Spring Map}}. Using the legacy item would generate the new layout including an arena and new boss, but retained the old tier (2), instead of the current tier.
The '''Desert Spring Map''' formerly known as '''Oasis Map''' is a [[map]]. Since [[version 3.1.0]] it is a [[legacy variant]] of {{il|Desert Spring Map}}. Using the legacy item would generate the new layout including an arena and new boss, but retained the old tier (2), instead of the current tier.
Desert Spring MapMap Level: 69 Map Tier: 2 Guild Character: cTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 69Vendor Prices
The Shaper: As mirage becomes reality, hardship is briefly quenched.
The Desert Spring Map formerly known as Oasis Map is a map. Since version 3.1.0 it is a legacy variant of Desert Spring MapDesert Spring MapMap Level: 68 Map Tier: 1 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.. Using the legacy item would generate the new layout including an arena and new boss, but retained the old tier (2), instead of the current tier.
No items include this area in their drop restrictions.
Boss video (Atlas of Worlds)
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Map variants
Item
Map Tier
Map Level
Map Series
Desert Spring MapDesert Spring MapMap Level: 68 Map Tier: 1 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Necropolis
Desert Spring MapDesert Spring MapMap Level: 79 Map Tier: 12 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Crucible
Desert Spring MapDesert Spring MapMap Level: 75 Map Tier: 8 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Sentinel
Desert Spring MapDesert Spring MapMap Level: 78 Map Tier: 11 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Archnemesis
Desert Spring MapDesert Spring MapMap Level: 74 Map Tier: 7 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
7
74
Expedition
Desert Spring MapDesert Spring MapMap Level: 72 Map Tier: 5 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Ritual
Desert Spring MapDesert Spring MapMap Level: 69 Map Tier: 2 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Heist
Desert Spring MapDesert Spring MapMap Level: 71 Map Tier: 4 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Harvest
Desert Spring MapDesert Spring MapMap Level: 82 Map Tier: 15 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Delirium
Desert Spring MapDesert Spring MapMap Level: 82 Map Tier: 15 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Metamorph
Desert Spring MapDesert Spring MapMap Level: 79 Map Tier: 12 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
12
79
Blight
Desert Spring MapDesert Spring MapMap Level: 82 Map Tier: 15 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
15
82
Legion
Desert Spring MapDesert Spring MapMap Level: 78 Map Tier: 11 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
Synthesis
Desert Spring MapDesert Spring MapMap Level: 82 Map Tier: 15 Guild Character: çAs mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
15
82
Betrayal
Desert Spring MapDesert Spring MapMap Level: 80 Map Tier: 13 Guild Character: çTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
13
80
War for the Atlas
Desert Spring MapDesert Spring MapMap Level: 69 Map Tier: 2 Guild Character: cTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
2
69
Atlas of Worlds
Shaped Desert Spring MapShaped Desert Spring MapMap Level: 74 Map Tier: 7 Guild Character: cTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The following Maps have been added back to the Atlas: Arsenal, Barrows, Belfry, Cells, Cold River, Courthouse, Defiled Cathedral, Desert Spring, Dungeon, Excavation, Forbidden Woods, Fungal Hollow, Graveyard, Lair, Lava Lake, Mausoleum, Phantasmagoria, Pit, Primordial Pool, Shipyard, Shrine, Silo, Sulphur Vents, Sunken City, Terrace, Tower, Toxic Sewer, and Waterways.
The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
The Atlas will now be shuffled every league. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
The boss encounter in the Desert Spring map now has two unique scorpion enemies during the pursuit phase of the encounter. This phase also now has amphoras for players to bust open. Defeating the boss now enables portals into and out of the boss room.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
Oasis Map was renamed into Desert Spring Map. Terror of the Infinite Drifts became the new map boss, replacing Planus, Hollow Soul. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]