The {{c|mod|Lose x Life for each Enemy hit}} modifiers when used with [[Chaos Inoculation]] leads to your [[character]] dying instantly when [[hit]]ting enemies, unless you have net-positive [[Gain on hit|Life Gained on Hit]]. [[Life]] gained and life lost are additive with each other.
The {{c|mod|Lose x Life for each Enemy hit}} modifiers when used with [[Chaos Inoculation]] leads to your [[character]] dying instantly when [[hit]]ting enemies, unless you have net-positive [[Gain on hit|Life Gained on Hit]]. [[Life]] gained and life lost are additive with each other.
The modifier {{ml|ProjectilesGainPercentOfNonChaosAsChaosUnique__1|display=stat_text}} increases the damage output as the [[projectile]] [[chain]]s, with each following enemy hit harder than the previous one. Note that this is the opposite behavior of the [[Deadeye]]'s [[Ascendancy passive skill]] [[Ricochet]], which applies the strongest hit to the first enemy it makes contact with.
The modifier {{ml|ProjectilesGainPercentOfNonChaosAsChaosUnique__2|display=stat_text}} increases the damage output as the [[projectile]] [[chain]]s, gaining full damage on the second target hit.
{{Item acquisition}}
{{Item acquisition}}
* Can drop from any Elder guardian.<ref name=drop/>
==Legacy variants==
==Legacy variants==
Line 41:
Line 36:
* {{c|mod|Projectiles gain (15-20)% of Non-Chaos Damage as extra Chaos Damage per Chain}}
* {{c|mod|Projectiles gain (15-20)% of Non-Chaos Damage as extra Chaos Damage per Chain}}
}}
}}
|}
{{Legacy variant table end}}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.11.0}}
{{Version history table row|3.14.0|
* Now in core drop pool.<ref name=Elderslayerunique314/>
}}
{{Version history table row|3.11.0|
* No longer causes projectiles to gain 15-20% of non-Chaos damage as extra Chaos Damage per Chain.
* No longer causes projectiles to gain 15-20% of non-Chaos damage as extra Chaos Damage per Chain.
* Now causes projectiles that have chained to gain 20-35% of non-Chaos Damage as extra Chaos Damage.
* Now causes projectiles that have chained to gain 20-35% of non-Chaos Damage as extra Chaos Damage.
* Now grants 30-40% increased Projectile Speed.
* Now grants 30-40% increased Projectile Speed.
{{VersionHistoryRow|3.5.0}}
}}
{{Version history table row|3.5.0|
* Items exclusive to the Shaper's guardians and the Elder's guardians now drop less frequently. Uniques exclusive to the Elder's guardians now also drop based on map tier, with some items unable to drop until higher map tiers.
* Items exclusive to the Shaper's guardians and the Elder's guardians now drop less frequently. Uniques exclusive to the Elder's guardians now also drop based on map tier, with some items unable to drop until higher map tiers.
{{VersionHistoryRow|3.1.0}}
* Can drop from any Elder guardian.<ref name=drop/>
}}
{{Version history table row|3.1.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
==References==
==References==
{{reflist|refs=<ref name=drop>{{cite web|author=Jatin_GGG|date=January 9, 2019|title=Re: The Enslaver is able to drop Beltimber Blade (and probably Grelwood Shank too)|url=https://www.pathofexile.com/forum/view-thread/2301729/page/1#p16136044|accessdate=January 28, 2019|publisher=Official Path of Exile Forums}}</ref>
<ref name=drop>{{cite web|author=Jatin_GGG|date=January 9, 2019|title=Re: The Enslaver is able to drop Beltimber Blade (and probably Grelwood Shank too)|url=https://www.pathofexile.com/forum/view-thread/2301729/page/1#p16136044|accessdate=January 28, 2019|publisher=Official Path of Exile Forums}}</ref>
}}
}}
Revision as of 16:18, 13 April 2023
Gloomfang Blue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life Lose (15-10) Life per Enemy Hit with Spells Lose (25-20) Life per Enemy Hit with Attacks Skills Chain +1 times (30-40)% increased Projectile Speed Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos DamageDarkness never stops feeding.
The Lose x Life for each Enemy hit modifiers when used with Chaos Inoculation leads to your character dying instantly when hitting enemies, unless you have net-positive Life Gained on Hit. Life gained and life lost are additive with each other.
The modifier Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos Damage increases the damage output as the projectilechains, gaining full damage on the second target hit.
Gloomfang can be created from the following recipes:
Amount
Part
Description
Meta
6
The CacheThe Cache6JewelleryVintage or crafted, Glittering and shiny Dusty or glittering, huge or tiny Secured within a chest or unearthed from your mining Find jewellery everywhere, no need for divining! So why is it so hard to figure out which one to wear? This one makes me stronger, but does it match my hair?
Random jewellery
A
7
PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present.
Random influenced item
A
6
Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Items exclusive to the Shaper's guardians and the Elder's guardians now drop less frequently. Uniques exclusive to the Elder's guardians now also drop based on map tier, with some items unable to drop until higher map tiers.