'''The Stormwall''' is a [[unique]] {{il|Royal Staff}}.<ref name="Reveal"/> It is the [[fated]] version of {{il|The Stormheart}}.
'''The Stormwall''' is a [[unique]] {{il|Royal Staff}}.
{{Item acquisition}}
{{Item acquisition}}
===Steps===
{{Fated item steps
|prophecy = The Storm Spire
|base = The Stormheart
|result = The Stormwall
|boss = [[Poporo, the Highest Spire]]
|map = Plateau Map
}}
==Legacy variants==
==Legacy variants==
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{{legacy variant table header}}
{{legacy variant table header}}
{{legacy variant table row|2.6.0
|
* {{c|mod|+12% Chance to Block Attack Damage while wielding a Staff}}
|
* +15% Chance to Block Attack Damage while wielding a Staff
* Adds (242-260) to (268-285) Physical Damage
* (20-35)% increased Critical Strike Chance
* 50% of Physical Damage Converted to Cold Damage
* 50% of Physical Damage Converted to Lightning Damage
* Cannot be Shocked while Chilled
* (30-40)% chance to Chill Attackers for 4 seconds on Block
* (30-40)% chance to Shock Attackers for 4 seconds on Block
}}
{{legacy variant table row|2.6.0
{{legacy variant table row|2.6.0
|
|
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* 50% of Physical Damage Converted to Lightning Damage
* 50% of Physical Damage Converted to Lightning Damage
* {{c|mod|You cannot be Shocked while Frozen}}
* {{c|mod|You cannot be Shocked while Frozen}}
* {{c|not|Cannot be Shocked while Chilled}}
* (30-40)% chance to Chill Attackers for 4 seconds on Block
* (30-40)% chance to Chill Attackers for 4 seconds on Block
* (30-40)% chance to Shock Attackers for 4 seconds on Block
* (30-40)% chance to Shock Attackers for 4 seconds on Block
}}
}}
|}
{{Legacy variant table end}}
Note that currently (as of 3.14), the legacy mod {{c|mod|You cannot be Shocked while Frozen}} cannot carry over to the fated version. The game will grant the fated item with the mod {{c|mod|Cannot be Shocked while Chilled}} instead. In the past it can do so.
Note that after circa ver 3.14, the legacy mod {{c|mod|You cannot be Shocked while Frozen}} cannot carry over to the fated version. The game will grant the fated item with the mod {{c|mod|Cannot be Shocked while Chilled}} instead. In the past it can do so. After that change fating the legacy Stormheart will only carry over the mod {{c|mod|+12% Chance to Block Attack Damage while wielding a Staff}} which is inferior than the current variant (and not shown on above table to avoid redundancy). Note that the prophecy system is removed in [[version 3.17.0]].
==Version history==
==Version history==
Before the removal of the [[prophecy]] system in [[version 3.17.0]], the Stormwall was the [[fated]] version of {{il|The Stormheart}}. It could be obtained by fulfilling the prophecy, {{il|The Storm Spire}}.<ref name="Reveal"/>
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.2.0}}
{{Version history table row|3.19.0|
* Fated Uniques can no longer be acquired. The special modifiers on some Fated Uniques have been moved to the base version of that Unique. More information can be found in the [[Version 3.19.0#Rebalance of Unique Items]] section.
}}
{{Version history table row|3.17.0|
* Removed the [[Prophecy]] mechanic from the game, and moved many of its rewards to other content.
* Fated Unique Items not mentioned explicitly in the version 3.17.0 patch notes now have a chance to drop from any endgame map boss. This is a temporary measure to maintain their availability. They will be moved to a new acquisition system in a future expansion.
}}
{{Version history table row|3.2.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
==References==
==References==
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}}
}}
{{Navbox Prophecy}}
{{Navbox Unique Items}}
{{Navbox Unique Items}}
[[ru:Штормовой вал]]
[[ru:Штормовой вал]]
Revision as of 14:06, 15 August 2022
The Stormwall Royal StaffStaff Physical Damage: (269-287) to (349-366) Critical Strike Chance: (7.80-8.78)% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 60, 51 Str, 51 Int+18% Chance to BlockAttack Damage while wielding a Staff+15% Chance to BlockAttack Damage while wielding a Staff Adds (242-260) to (268-285) Physical Damage (20-35)% increased Critical Strike Chance 50% of Physical Damage Converted to Cold Damage 50% of Physical Damage Converted to Lightning Damage 100% chance to Avoid being Shocked while Chilled (30-40)% chance to Chill Attackers for 4 seconds on Block (30-40)% chance to Shock Attackers for 4 seconds on BlockYou cannot control the storm, But you can utilise it.
Legacy modifiers and base items are sometimes retained when upgrading unique to their fated counterparts. So because The StormheartThe Stormheart Royal StaffStaff Physical Damage: (48.6-54) to (145.8-162) Elemental Damage: (25-35) to (45-60), (1-10) to (70-90) Critical Strike Chance: (7.80-8.78)% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 28, 51 Str, 51 Int+18% Chance to BlockAttack Damage while wielding a Staff(80-100)% increased Physical Damage Adds (25-35) to (45-60) Cold Damage Adds (1-10) to (70-90) Lightning Damage (20-35)% increased Critical Strike Chance 100% chance to Avoid being Shocked while Chilled 50% chance to ShockChilled EnemiesWhen the storm comes, the safest place to be is the centre. has a legacy variant, The Stormwall does as well.
Version discontinued
Stats Compare each legacy variant to the current variant.
+12% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
Adds (242-260) to (268-285) Physical Damage
(20-35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
You cannot be Shocked while Frozen
(30-40)% chance to Chill Attackers for 4 seconds on Block
(30-40)% chance to Shock Attackers for 4 seconds on Block
Note that after circa ver 3.14, the legacy mod You cannot be Shocked while Frozen cannot carry over to the fated version. The game will grant the fated item with the mod Cannot be Shocked while Chilled instead. In the past it can do so. After that change fating the legacy Stormheart will only carry over the mod +12% Chance to Block Attack Damage while wielding a Staff which is inferior than the current variant (and not shown on above table to avoid redundancy). Note that the prophecy system is removed in version 3.17.0.
Version history
Before the removal of the prophecy system in version 3.17.0, the Stormwall was the fated version of The StormheartThe Stormheart Royal StaffStaff Physical Damage: (48.6-54) to (145.8-162) Elemental Damage: (25-35) to (45-60), (1-10) to (70-90) Critical Strike Chance: (7.80-8.78)% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 28, 51 Str, 51 Int+18% Chance to BlockAttack Damage while wielding a Staff(80-100)% increased Physical Damage Adds (25-35) to (45-60) Cold Damage Adds (1-10) to (70-90) Lightning Damage (20-35)% increased Critical Strike Chance 100% chance to Avoid being Shocked while Chilled 50% chance to ShockChilled EnemiesWhen the storm comes, the safest place to be is the centre.. It could be obtained by fulfilling the prophecy, The Storm SpireThe Storm SpireCold ocean winds whip across the sharp stones where two yet battle for control.You will defeat Poporo, the Highest Spire while holding The Stormheart.Right-click to add this prophecy to your character..[1]
Fated Uniques can no longer be acquired. The special modifiers on some Fated Uniques have been moved to the base version of that Unique. More information can be found in the Version 3.19.0#Rebalance of Unique Items section.
Removed the Prophecy mechanic from the game, and moved many of its rewards to other content.
Fated Unique Items not mentioned explicitly in the version 3.17.0 patch notes now have a chance to drop from any endgame map boss. This is a temporary measure to maintain their availability. They will be moved to a new acquisition system in a future expansion.