|upgraded_from_set2_text = random {{c|unique|unique weapon}}
|upgraded_from_set2_group1_item_name = Atziri's Arsenal
|upgraded_from_set2_group1_amount = 4
|upgraded_from_set3_text = random {{c|unique|unique item}}
|upgraded_from_set3_group1_item_name = Jack in the Box
|upgraded_from_set3_group1_amount = 4
}}
}}
The '''Bloodplay''' is a [[unique]] {{il|Stiletto}}.
'''Bloodplay''' is a [[unique]] {{il|Stiletto}}.
==Modifiers==
{{ml|ExtraGore}}: Bloodplay has the {{il|Extra Gore}} effect applied to it. This is purely cosmetic.
{{Item acquisition}}
{{Item acquisition}}
==Legacy variants==
==Legacy variants==
{{PAGENAME}} has a [[legacy variant]].
Bloodplay has a [[legacy variant]].
{{legacy variant table header}}
{{legacy variant table header}}
{{legacy variant table row|2.6.0|30% increased Global Critical Strike Chance|(20-40)% increased Physical Damage<br />Adds (3-6) to (9-13) Physical Damage<br />+20 to Dexterity<br />10% increased Attack Speed<br />{{c|mod|10% chance to cause Bleeding on Hit}}<br />Extra gore}}
{{legacy variant table row|2.6.0
|}
|
* 30% increased Global Critical Strike Chance
|
* +20 to Dexterity
* (20-40)% increased Physical Damage
* Adds (3-6) to (9-13) Physical Damage
* 10% increased Attack Speed
* {{c|mod|10% chance to cause Bleeding on Hit}}
* Extra gore
}}
{{Legacy variant table end}}
==Related items==
* {{il|Replica Bloodplay}}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|2.6.0}}
{{Version history table row|3.7.0|
* Certain dagger base types can no longer roll spell-based mods such as added damage for spells or increased spell damage. Their base attack speeds have been slightly increased, and their damage decreased to compensate. This affects all existing versions of these base types. (For a full list, see {{section link|Version 3.7.0|Item Balance}}.)
}}
{{Version history table row|2.6.0|
* Chance to Bleed mod increased to 30%.
* Chance to Bleed mod increased to 30%.
* Base type implicit mod reduced to {{c|mod|30% increased Global Critical Strike Chance}} (down from 40).
* Base type implicit mod reduced to {{c|mod|30% increased Global Critical Strike Chance}} (down from 40). This change affected all existing versions.
* Base type critical strike chance reduced to 6.1% (down from 6.3%).
* Base type critical strike chance reduced to 6.1% (down from 6.3%).
* Base type damage increased to 7-27 (up from 6-23).
* Base type damage increased to 7-27 (up from 6-23).
{{VersionHistoryRow|2.0.0}}
}}
{{Version history table row|2.0.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
{{Navbox Unique Items}}
{{Navbox Unique Items}}
[[ru:Игра крови]]
Revision as of 21:38, 24 July 2022
Bloodplay StilettoDagger Physical Damage: (12-18.2) to (43.2-56) Critical Strike Chance: 6.10% Attacks per Second: 1.65 Weapon Range: 1.0 metresRequires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Dexterity (20-40)% increased Physical Damage Adds (3-6) to (9-13) Physical Damage 10% increased Attack Speed 30% chance to cause Bleeding on Hit Extra gore"I'm a painter, and crimson is my chosen hue." - Coralito, Brotherhood of Silence
Extra goreExtraGore Intrinsic Extra gore: Bloodplay has the Extra GoreExtra GoreWeapon Added EffectYour Physical Damage and Critical Strikes cause excessive gore effect applied to it. This is purely cosmetic.
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Replica BloodplayReplica Bloodplay StilettoDagger Physical Damage: (12-18.2) to (43.2-56) Critical Strike Chance: 6.10% Attacks per Second: 1.50 Weapon Range: 1.0 metresRequires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Strength (20-40)% increased Physical Damage Adds (3-6) to (9-13) Physical Damage 30% chance to cause Bleeding on Hit (100-150)% increased Critical Strike Chance against Bleeding Enemies Extra gore"Prototype #131 must never be allowed near anyone who bears a wound, no matter how slight. Even a tiny cut makes it exponentially more dangerous."
Certain dagger base types can no longer roll spell-based mods such as added damage for spells or increased spell damage. Their base attack speeds have been slightly increased, and their damage decreased to compensate. This affects all existing versions of these base types. (For a full list, see Version 3.7.0 § Item Balance.)