* Produced by three {{il|page=Jungle Valley Map|name=Jungle Valley Maps}}
* Three {{il|page=Beach Map|name=Beach Maps}} yield one {{il|page=Vaal Pyramid Map}}
==Divination cards==
The following [[divination card]]s can drop in this area:
* {{il|The Gambler}}
* {{il|Her Mask}}
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryRow|2.4.0}}
* Added to the game.
|}
Revision as of 23:51, 24 January 2022
Beach MapMap Level: 69 Map Tier: 2 Guild Character: aTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 69Vendor Prices
The Shaper: A paradise, forever replenished by endless waves teeming with life.
Beachmap is based on the The Tidal Island zone in Act 1. It is a legacy variant of Beach MapBeach MapMap Level: 69 Map Tier: 2 Guild Character: XA paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
The layout is similar to The Beacon in Act 6, but the map and map boss is a heavily modified version of The Tidal Island (Act 1). In fact, Part 2 of the campaign released after the first version of Beach Map.
The layout is a single broad corridor, toward the end of which; the boss arena can be found. Certain layouts have a region of shallow water along the right side of the map which contains many monster packs.
Boss Arena
The arena is a circular area - when entering, there is only a small area to move before the boss engages and seals the entrance.
Beach MapBeach MapMap Level: 69 Map Tier: 2 Guild Character: XA paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Ancestor
Beach MapBeach MapMap Level: 78 Map Tier: 11 Guild Character: XA paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
Crucible
Beach MapBeach MapMap Level: 81 Map Tier: 14 Guild Character: XA paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Sentinel
Beach MapBeach MapMap Level: 70 Map Tier: 3 Guild Character: XA paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Archnemesis
Beach MapBeach MapMap Level: 68 Map Tier: 1 Guild Character: XA paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Expedition
Beach MapBeach MapMap Level: 81 Map Tier: 14 Guild Character: XA paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Ritual
Beach MapBeach MapMap Level: 69 Map Tier: 2 Guild Character: XA paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Heist
Beach MapBeach MapMap Level: 69 Map Tier: 2 Guild Character: XA paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Harvest
Beach MapBeach MapMap Level: 68 Map Tier: 1 Guild Character: XA paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Delirium
Beach MapBeach MapMap Level: 68 Map Tier: 1 Guild Character: XA paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Metamorph
Beach MapBeach MapMap Level: 72 Map Tier: 5 Guild Character: XA paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
5
72
Blight
Beach MapBeach MapMap Level: 71 Map Tier: 4 Guild Character: XA paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
Legion
Beach MapBeach MapMap Level: 71 Map Tier: 4 Guild Character: XA paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
Synthesis
Beach MapBeach MapMap Level: 71 Map Tier: 4 Guild Character: XA paradise, forever replenished by endless waves teeming with life.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
4
71
Betrayal
Beach MapBeach MapMap Level: 68 Map Tier: 1 Guild Character: XTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1
68
War for the Atlas
Beach MapBeach MapMap Level: 69 Map Tier: 2 Guild Character: aTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
2
69
Atlas of Worlds
Shaped Beach MapShaped Beach MapMap Level: 74 Map Tier: 7 Guild Character: aTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The following Maps have been removed from the Atlas: Alleyways, Arachnid Tomb, Barrows, Beach, Cells, Cold River, Courthouse, Dungeon, Excavation, Factory, Fungal Hollow, Geode, Graveyard, Haunted Mansion, Lava Lake, Leyline, Malformation, Mausoleum, Pen, Phantasmagoria, Pit, Primordial Blocks, Primordial Pool, Silo, Sulphur Vents, Sunken City, Terrace, Tower, and Waterways.
The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano.
The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
The Atlas will now be shuffled every league. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.