Physical Damage Aura

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Large Physical Damage Aura
Buff
Pride skill icon.png

Allies Deal Extra Physical Damage

#% increased Global Physical Damage
Medium Physical Damage Aura
Buff
Pride skill icon.png

Allies Deal Extra Physical Damage

#% increased Global Physical Damage

Medium Physical Damage Aura and Large Physical Damage Aura are monster auras. It is similar but not the same as PridePrideSpell, AoE, Aura, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Casts an aura that causes nearby enemies to take more physical damage.+(0-1) metre to radius
Nearby Enemies take at least (15-19)% more Physical Damage,
raising up to (30-39)% as they stay in the Aura for 4 seconds

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
aura.

The large aura is granted by a monster modifier of Damaging (the mod is known as "Extra Physical Damage Aura" under the monster nameplate), which is only available to rare rarity monster.

Unique monster's mod may also grant the monster with this aura, such as Tormented Cutthroat,[1] Atziri's Chosen,[2][3] Blood Progenitor[2][4] and Whispering Totem.[5] The game also has a subtype of totem monsters that use this aura as their in-built skill,[6] despite they share the same names with other totems as either Vaal Totem[7] or Grinning Totem.[8]

The radius and increased damage values varies from source to source. For example, tormented spirit's aura radius is 4.5 metre, totem is 6 metre, while the monster mod (including Blood Progenitor) is 5 metre.

The aura has the same icon as PridePrideSpell, AoE, Aura, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Casts an aura that causes nearby enemies to take more physical damage.+(0-1) metre to radius
Nearby Enemies take at least (15-19)% more Physical Damage,
raising up to (30-39)% as they stay in the Aura for 4 seconds

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
aura. But Pride only affects enemies as a debuff aura, while this monster aura is a buff aura which only affects allies. Pride is causing Nearby Enemies take at least #% more Physical Damage while Physical Damage Aura is causing allies #% increased Global Physical Damage. So that they can stack due to different name and stat.

The mod Extra Physical Damage Aura can be stolen by HeadhunterHeadhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
, or Inspired LearningInspired Learning
Crimson Jewel
Radius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle
then you have already lost the war.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
to grant the player the aura as well as player's allies.

Player can also affected by this aura when converting any non-unique monsters with this aura skill as friendlies temporarily by using Conversion TrapConversion TrapTrap, Spell, Duration
Level: (1-20)
Cost: (6-23) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Requires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Traps do not Trigger at the end of their Duration
Trap lasts 4 seconds
Base duration is (5.30-10.00) seconds

Additional Effects From 1-20% Quality:
Base duration is (0.2-4) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Gallery

Version history

The auras originally granted from monster modifiers Medium Physical Damage Aura or Large Physical Damage Aura. The devs also introduced implicit and unique versions of this mods after the intro of the initial versions, which grant this aura to monster even in normal rarity (e.g. Totem), or as unique monster.

However, the initial versions are spawn disabled since version 3.18.0. The aura was then granted by new Archnemesis monster mod of Stunningof Stunning
Intrinsic
Always Stuns Enemies on Hit (Hidden)
25% chance to double Stun Duration (Hidden)
30% reduced Attack and Cast Speed (Hidden)
100% increased Global Accuracy Rating (Hidden)
250% increased Stun Threshold (Hidden)
(rare rarity version only; also known as Bonebreaker in the text under the monster nameplate) from version 3.18 to 3.19 (the Bonebreaker version as league mechanic during game ver.3.17 (Archnemesis league) does not grants aura).

The Archnemesis version has different mod value than other versions, which the Archnemesis' (Bonebreaker's) Large Physical Damage Aura grants 40% increased Global Physical Damage, as well as other effect that grant to the mod owner of the Bonebreaker mod.[10] While the old (pre-3.18) monster mods grant 50% increase for large aura and 30% increase for medium aura. The current value of Large Physical Damage Aura from the monster mod is not publicly announced and rely on datamining game files to deduce the values.

Version Changes
3.20.0
  • Monster mods now only do one specific thing. Monster mods now say exactly what they do.
3.18.0
  • Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
Before 0.10.0
  • Introduced to the game.

References