Weapon: Difference between revisions
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Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a [[#wand|wand's]] increased spell damage. [[Magic]], [[Rare]], and [[Unique]] weapons come with modifiers from the [[Item affix|Prefix]] and [[Item affix|Suffix]]. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories. | Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a [[#wand|wand's]] increased spell damage. [[Magic]], [[Rare]], and [[Unique]] weapons come with modifiers from the [[Item affix|Prefix]] and [[Item affix|Suffix]]. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories. | ||
{| | == Summary == | ||
! | {| class = "wikitable sortable" | ||
! | ! Weapon type !! Melee or Ranged !! Hands !! Attributes !! Critical Strike Chance !! Attack speed !! Special | ||
! | |- | ||
! | | Axe, One-Handed || Melee || 1 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]] || 5.00% || 1.10-1.5 || None | ||
|- | |- | ||
| Axe, Two-Handed || Melee || 2 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]] || 5.00% || 1.00-1.25 || None | |||
| [[ | |- | ||
|- | | Bow || Ranged || 2 || [[Image:DexterityIcon_small.png]] || 5.00% || 1.10-1.55 || Usually none | ||
|- | |||
| [[ | | Claw || Melee || 1 || [[Image:DexterityIcon_small.png]][[Image:IntelligenceIcon_small.png]] || 6.20%-6.98% || 1.10-1.50 || {{c|mod|+3-15 Life gained for each enemy hit by your Attacks}}<br/>or {{c|mod|3%-6% Physical Attack Damage Leeched back as Life}} | ||
|- | |- | ||
| Dagger || Melee || 1 || [[Image:IntelligenceIcon_small.png]][[Image:DexterityIcon_small.png]] || 6.20%-7.28% || 1.20-1.60 || {{c|mod|40%-80% increased Global Critical Strike Chance}} | |||
| [[ | |- | ||
| Mace, One Handed || Melee || 1 || [[Image:StrengthIcon_small.png]] || 5.00% || 1.05-1.30 || {{c|mod|20%-40% increased Stun Duration on enemies}} | |||
|- | |||
| Mace, Two Handed || Melee || 2 || [[Image:StrengthIcon_small.png]] || 5.00% || 0.95-1.25 || {{c|mod|20%-40% increased Stun Duration on enemies}} | |||
|- | |||
| Mace, Sceptre || Melee || 1 || [[Image:IntelligenceIcon_small.png]][[Image:StrengthIcon_small.png]] || 6.50%-6.98% || 1.10-1.45 || {{c|mod|20%-40% increased Elemental Damage}} | |||
|- | |||
| Staff || Melee || 2 || [[Image:IntelligenceIcon_small.png]][[Image:StrengthIcon_small.png]] || 6.50%-6.68% || 1.00-1.25 || {{c|mod|12%-18% Chance to Block}} | |||
|- | |||
| Sword, One-Handed || Melee || 1 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]] || 5.00% || 1.20-1.65 || {{c|mod|18% increased Accuracy}} | |||
|- | |||
| Sword, Two-Handed || Melee || 2 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]] || 5.00% || 1.10-1.35 || {{c|mod|18-30% increased Accuracy}} | |||
|- | |||
| Sword, Thrusting || Melee || 1 || [[Image:DexterityIcon_small.png]][[Image:StrengthIcon_small.png]] || 5.00% || 1.20-1.70 || {{c|mod|20%-35% increased Global Critical Strike Multiplier}} | |||
|- | |||
| Wand || Ranged || 1 || [[Image:IntelligenceIcon_small.png]] || 8.00%-8.96% || 1.10-1.50 || {{c|mod|increased Spell Damage}} | |||
|} | |} | ||
Revision as of 04:41, 31 October 2013
Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.
Summary
Axes
Main page: Axe
One-handed axes
Two-handed axes
Bows
Main page: Bow
Claws
Main page: Claw