Weapon: Difference between revisions
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Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a [[#wand|wand's]] increased spell damage. [[Magic]], [[Rare]], and [[Unique]] weapons come with modifiers from the [[Item affix|Prefix]] and [[Item affix|Suffix]]. Mods can give bonuses to the weapon or to the exile weilding it. Weapons are split into nine different categories. | Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a [[#wand|wand's]] increased spell damage. [[Magic]], [[Rare]], and [[Unique]] weapons come with modifiers from the [[Item affix|Prefix]] and [[Item affix|Suffix]]. Mods can give bonuses to the weapon or to the exile weilding it. Weapons are split into nine different categories. | ||
__TOC__<!--this TOC is temporary until we have all the pages and templates we need--> | __TOC__<!--this TOC is temporary until we have all the pages and templates we need--> | ||
{{: | {{:Axe}} | ||
{{: | {{:Mace}} | ||
{{: | {{:Sword}} | ||
{{: | {{:Dagger}} | ||
{{: | {{:Staff}} | ||
{{: | {{:Bow}} | ||
{{: | {{:Wand}} | ||
{{: | {{:Claw}} | ||
[[Category:Weapons| ]] |
Revision as of 20:22, 1 April 2013
Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile weilding it. Weapons are split into nine different categories.