Version 3.15.0e

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Version History
3.15.0d
July 28, 2021
3.15.0e
July 29, 2021
3.15.0f
July 30, 2021

Patch notes

These are the official patch notes for version 3.15.0e released by Grinding Gear Games.[1]

Bug Fixes

  • Fixed a bug where Logbook explicit modifiers were not applying to Expedition areas.
  • Fixed a bug where you were unable to complete the “Defeat these Unique Monsters” challenge if you killed Innocence before The Matriarch in Act 5. Killing The Risen Matriarch now gives credit towards this challenge if you have already killed Innocence.
  • Fixed a bug where Medved, Feller of Heroes was not affected by Remnant modifiers.
  • Fixed a bug where the Usurper’s Penance unique helmet could not drop.
  • Fixed two instance crashes.
  • Fixed a client crash.

In order for the Logbook fix to take effect (for those on while it was deployed) you'll have to create a new Hideout through Helena, or let your Hideout instance timeout.

Royale-Specific Changes:

(Only affect Royale, not regular gameplay)

This week's changes are mostly focused on increasing the variety of viable build options, reducing the chance of feeling stuck at level 1, and fixing a few lingering issues.

Path of Exile: Royale will be available to play throughout this weekend from 1pm July 30th to 12am August 2nd (PDT)!

Royale Gameplay Changes

  • Players who disconnect from a Royale match will now leave behind a corpse, allowing their items to be looted.
  • Killing another player now grants 500 experience plus 20% of the player's total experience (previously 200 experience plus 20%).
  • The penalty applied to experience gain for killing a lower level player has been increased. For example, killing a player 2 levels lower than you would previously reduce the experience gained from the kill by approximately 40%, it is now reduced by approximately 60%.
  • Night Adders and Serpentine Constructs no longer flee from players, and grant approximately 20% more experience when killed.
  • Equipment drops from monsters and chests are less likely to be magic (and therefore more likely to be either normal or rare).
  • Monsters now drop significantly higher numbers of Skill and Support Gems.
  • Items spawned on the ground are more likely to be Skill and Support Gems.

Royale Skill and Support Gem Changes

  • Ball LightningBall LightningSpell, Projectile, AoE, Lightning
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Projectile Speed: 400
    AoE Radius: 22
    Requires Level 28Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage
    Base radius is 1.8 metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now deals approximately 35% more damage to players. Its damage against monsters has not been changed.
  • BlightBlightSpell, Chaos, AoE, Channelling, Duration
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.30 sec
    AoE Radius: 26
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.9-283.9) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Base secondary duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage

    Additional Effects From 1-20% Quality:
    Base duration is (0.04-0.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's base damage over time has been reduced by 30% at all gem levels. The base duration of its damage over time debuff has been reduced from 2.5 seconds to 1.5 seconds. Blight's mana cost has been increased, it now costs 3 mana at gem level 1, and 4 mana at gem level 3 (previously 2 mana at gem level 1, and 3 mana at gem level 8).
  • Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
    Level: (1-20)
    Cost: (7-12) Mana
    Attack Speed: 70% of base
    Attack Damage: (200-300)% of base
    Effectiveness of Added Damage: (200-300)%
    Projectile Speed: 3260
    Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
    25% chance to Ignite enemies
    100% of Physical Damage Converted to Fire Damage

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage with Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now proliferates ignites inflicted, with a radius of 15. It now has 20-47% more damage with ignite at gem levels 1-10 (previously 0-18%).
  • Cobra LashCobra LashAttack, Projectile, Chaos
    Level: (1-20)
    Cost: (5-7) Mana
    Attack Speed: 120% of base
    Attack Damage: (75-125)% of base
    Effectiveness of Added Damage: (75-125)%
    Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.(3-113) to (5-169) Added Chaos Damage
    8% more Damage with Hits and Ailments for each remaining Chain
    Chains +(3-5) Times
    60% of Physical Damage Converted to Chaos Damage
    40% chance to Poison on Hit

    Additional Effects From 1-20% Quality:
    Chains +(0.1-2) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now chains an additional time at gem level 1. It now has a 60% chance to poison at all levels (previously 40%). Its mana cost has been reduced from 5 to 4.
  • The mana cost of Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical
    Level: (1-20)
    Cost: (3-5) Mana
    Cast Time: 0.22 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 45%
    Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Deals (17-203) to (25-305) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    Damages 5 nearby Enemies when you gain Stages
    Beam deals 240% more Damage with Hits per Stage after the first
    Beam deals 100% more Damage with Ailments per Stage after the first

    Additional Effects From 1-20% Quality:
    (1-20)% increased beam width
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has been increased to 3 (previously 1).
  • The flat damage component of Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Projectile Speed: 3260
    AoE Radius: 15
    Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds
    Explosion deals 50% less Base Damage
    Explosion will have (47-522) to (71-783) added Fire Damage
    +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
    Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
    Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
    Maximum 20 Explosive Arrows stuck in an Enemy

    Additional Effects From 1-20% Quality:
    +(0.1-2) Maximum Explosive Arrows stuck in an Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's explosions has been reduced by 20% at all levels. Additionally, Explosive Arrow now deals approximately 24% less damage to players.
  • FireballFireballProjectile, Spell, AoE, Fire
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 370%
    Projectile Speed: 1040
    AoE Radius: 9
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
    25% chance to Ignite enemies
    Base radius is (0.9-1.4) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's base radius has been increased by 3, and it now gains 5-7 radius as the projectile travels further at gem levels 1-10 (previously 0-4). It now has a 50% chance to ignite at all gem levels (previously 20-29% at gem levels 1–10).
  • FirestormFirestormSpell, AoE, Duration, Fire
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 80%
    Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 1.40 seconds
    Deals (23-361) to (35-541) Fire Damage
    One impact every 0.15 seconds
    Base radius is 1.3 metres
    First Impact has 100% more Area of Effect
    First Impact deals 325% more Damage with Hits and Ailments
    Maximum 3 Firestorms at a time

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's base damage has been increased by approximately 29% at all levels.
  • Heavy StrikeHeavy StrikeAttack, Melee, Strike
    Level: (1-20)
    Cost: 5 Mana
    Attack Speed: 85% of base
    Attack Damage: (195-313)% of base
    Effectiveness of Added Damage: (195-313)%
    Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Knocks Enemies Back on Hit
    25% reduced Enemy Stun Threshold
    +0.2 metres to Melee Strike Range
    (20-39)% chance to deal Double Damage

    Additional Effects From 1-20% Quality:
    (1-20)% chance to deal Double Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now adds 4-6 melee strike range at gem levels 1-10 (previously 2-3).
  • Ice SpearIce SpearCritical, Spell, Projectile, Cold
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 130%
    Projectile Speed: 1000
    Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage
    Fires 2 Projectiles
    Second form has 600% increased Critical Strike Chance
    Second form has +(30-49)% to Critical Strike Multiplier
    Second form has 300% more Projectile Speed

    Additional Effects From 1-20% Quality:
    Second form has +(2-40)% to Critical Strike Multiplier
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's base damage has been increased by 100% at all levels. To compensate, it now deals 45% less damage to players.
  • Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Damage: (100-150)% of base
    Effectiveness of Added Damage: (100-150)%
    AoE Radius: 15
    Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
    +0.55 seconds to Attack Time
    Base radius is 1.5 metres
    Damaging Hits always Stun Enemies that are on Full Life

    Additional Effects From 1-20% Quality:
    (2-40)% increased Stun Duration against Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has +1.2 seconds to attack time (previously 0.85 seconds).
  • Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile
    Icon: l
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 8Supports projectile skills.Supported Skills deal (15-6)% less Projectile Damage
    Supported Skills fire 2 additional Projectiles

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now causes supported skills to deal 30-25% less damage at gem levels 1-10 (previously 15-10% less damage).
  • Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (48-60)% of base
    Effectiveness of Added Damage: (48-60)%
    AoE Radius: 24
    Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows

    Additional Effects From 1-20% Quality:
    Fires +(0.2-4) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now deals 70% of base weapon damage at level 1 (previously 60%). Additionally, it now deals 20% more damage to players.
  • Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Damage: (100-150)% of base
    Effectiveness of Added Damage: (100-150)%
    Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.When Dual Wielding, Deals 75% Damage from each Weapon combined
    +0.6 seconds to Attack Time

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    now has +1.5 seconds to attack time (previously 0.5 seconds).

Royale Passive Skill Tree Changes

  • The Accelerated Volley notable passive now also causes projectiles to pierce an additional time.
  • The Spellmaster notable passive now grants 10% increased cast speed. It no longer grants 10% increased spell damage.
  • The amount of melee strike range granted by the Reigning Champion notable passive has been reduced from 5 to 3.
  • The Path to Power, Frenetic Fighter and Endless Endurance notable passives now grant 300% increased power/frenzy/endurance charge duration respectively (previously 50%).
  • The Veinslicer notable passive now grants 4 life for each enemy hit by your attacks (previously 12).

Royale Item Changes

  • The Fated EndFated End
    Paua Ring
    Requires Level 38+(20-30) to maximum Mana+(20-40) to Intelligence
    Curse Skills have (8-12)% increased Cast Speed
    Non-Aura Hexes gain 20% increased Effect per second
    Non-Aura Hexes expire upon reaching (180-220)% of base Effect
    All roads lead to that destined doom.
    and Doedre's DamningDoedre's Damning
    Paua Ring
    +(20-30) to maximum Mana+(5-20) to Intelligence
    +(5-20)% to all Elemental Resistances
    Gain (5-20) Mana per Enemy Killed
    You can apply an additional Curse
    Where her mouth should have been there was only a whirling, black void.
    unique rings can no longer drop.
  • The Cloak of DefianceCloak of Defiance
    Lacquered Garb
    Evasion: (1144-1645)
    Energy Shield: (236-340)
    Movement Speed: -3%
    Requires Level 52, 76 Dex, 76 Int(300-400)% increased Evasion and Energy Shield
    +(100-150) to maximum Mana
    Regenerate 1% of Mana per second
    Mind Over Matter
    When the throat roars,
    As eyes weep,
    When the hand grips hard
    With trembling fingers,
    When belly twists
    Yet legs stand strong,
    That is the work
    Of the Defiant Heart.
    unique body armour no longer grants 1% of mana regenerated per second.
  • The Dance of the OfferedDance of the Offered
    Carnal Boots
    Evasion: (99-117)
    Energy Shield: (20-24)
    Requires Level 55, 52 Dex, 52 Int+(50-60) to maximum Mana
    +(25-30)% to Lightning Resistance
    25% increased Movement Speed
    You have Onslaught while not on Low Mana
    The Agnostic
    Facing their death,
    the mind of a sacrifice
    retreats into instinct and madness.

    This item can be transformed on the Altar of Sacrifice along with Vial of the Ritual
    unique boots no longer grant +50–60 to maximum mana.
  • The Royale-exclusive version of the "of Ease" local attack speed modifier on weapons now has a range of 15-25% (previously 8-15%).

Royale Bug Fixes

  • Fixed a bug where unusable Quicksilver FlasksQuicksilver FlaskLasts 6.00 Seconds
    Consumes 30 of 60 Charges on use
    40% increased Movement Speed
    Requires Level 4Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    could occasionally drop. There are meant to be no Quicksilver Flasks in Royale.
  • Fixed a bug where Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical
    Level: (1-20)
    Cost: (3-5) Mana
    Cast Time: 0.22 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 45%
    Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.Deals (17-203) to (25-305) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    Damages 5 nearby Enemies when you gain Stages
    Beam deals 240% more Damage with Hits per Stage after the first
    Beam deals 100% more Damage with Ailments per Stage after the first

    Additional Effects From 1-20% Quality:
    (1-20)% increased beam width
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    was unable to hit players while channelling.
  • Fixed a visual bug where the "Damage with Hits is Lucky" stat on the Cruel Voltage notable passive was not being displayed.

You will need to restart your client to receive the client changes in this patch. It is important to do this before this weekends Path of Exile: Royale event, as otherwise your client will be out of sync.

References

  1. Kieren_GGG (July 29, 2021). "3.15.0e Patch Notes (restartless)". Official Path of Exile Forums. Retrieved July 29, 2021.