User talk:Bloonpauper

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Revision as of 07:38, 18 July 2023 by Bloonpauper (talk | contribs)
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https://www.poewiki.net/wiki/User:Bloonpauper/Lore https://www.poewiki.net/wiki/User:Bloonpauper/Version_History

under the merciful watch of the lord

Kalandra https://www.pathofexile.com/forum/view-thread/3282547

uniques

The Formless InfernoThe Formless Inferno
Royal Burgonet
Armour: (377-434)Requires Level 65, 148 StrSocketed Gems are Supported by Level 30 Infernal Legion
+(60-100) to maximum Life
-30% to Fire Resistance
Minion Life is increased by their Overcapped Fire Resistance
He burns us to keep us from harm.
Choir of the StormChoir of the Storm
Lapis Amulet
Requires Level 69+(20-30) to IntelligenceTrigger Level 30 Lightning Bolt when you deal a Critical Strike
(10-20)% increased maximum Mana
-30% to Lightning Resistance
Critical Strike Chance is increased by Overcapped Lightning Resistance
But the fool did not bow.
The fool stood and questioned.
And the fool was unwritten.

This is not correct. T1 uniques are considered rare uniques on the scale of T0 to T5, which is an already established concept. T0 is considered very rare (e.g. Mageblood). The ability to "build around" a unique is subjective and not a reliable marker. Blvcksvn (talk) 15:46, 3 July 2023 (UTC)
i have no idea why i wrote this. please ignore it. Bloonpauper (talk) 23:40, 3 July 2023 (UTC)

Speculation

Leads - or, the Descent into Madness

Vulconus

VulconusVulconus
Demon Dagger
Rune Dagger
Physical Damage: (109-134) to (232-247)
Elemental Damage: (130-160) to (220-240)
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metres
Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
Adds (130-160) to (220-240) Fire Damage
50% chance to cause Bleeding on Hit
(70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
(70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
Every 8 seconds, gain Avatar of Fire for 4 seconds
(160-200)% increased Critical Strike Chance while you have Avatar of Fire
50% of Physical Damage Converted to Fire while you have Avatar of Fire
+2000 Armour while you do not have Avatar of Fire
Lava bled from the earth and,
after a time, cooled and hardened.
The world protecting its beating heart
with a thick, black scab.
- Flavour text may be referring to the lava flowing out of the mountain and covering the Proto-Vaal civilization.

Evidence - Released in the Abyss Challenge League.

Evidence - "Beating heart" - something special under the mountains of Highgate, - Heart of the Beast

The Gull

La retourne

The Escape

The monsters depicted in The EscapeThe Escape5Seven-League StepIn fleeing reality, you step into the realm of madness. look like those depicted in Desecrated VirtueDesecrated Virtue9Level 6 Awakened Support Gem
Quality: +23%
Corrupted
Awoken virtuous slivers of the void,
defiled by the avaricious,
seized by the tyrannical.

Desecrated Virtue

poedb (https://poedb.tw/us/Desecrated_Virtue) lists Ahuatotli, the Blind as one of its gem tags, yet Desecrated VirtueDesecrated Virtue9Level 6 Awakened Support Gem
Quality: +23%
Corrupted
Awoken virtuous slivers of the void,
defiled by the avaricious,
seized by the tyrannical.
does not drop from Ahuatotli. Or does it?

The Lines!

These divination cards have lines coming down from the top. whats going on? is there a pattern? does it mean something?

A Dab of Ink Abandoned Wealth Acclimatisation Alluring Bounty Altered Perception Atziri's Arsenal Beauty Through Death Checkmate Demigod's Wager Draped in Dreams Duality Grave Knowledge Guardian's Challenge Haunting Shadows Imperial Legacy Lachrymal Necrosis Lingering Remnants Seven Years Bad Luck The Awakened The Cache The Damned The Demon The Escape The Eternal War The Forsaken The Gulf The Life Thief The Mad King The One With All The Penitent The Price of Prescience The Prince of Darkness The Risk The Scavenger The Side Quest The Strategist The Thaumaturgist The Tinkerer's Table The Traitor The Unexpected Prize The Wolverine Thirst for Knowledge Vinia's Token

"moving objects"

Fixed a bug in the existing resync code that prevents moving objects from resyncing correctly. 0.8.7

game wide

  • Fixed a bug that prevented the game from working on older Radeon 1950 series graphics cards. This affected approximately 5% of Alpha testers. 0.8.7

version history copypasta

Version history

Version Changes
[[Version |]]

to do: (moved to User:Bloonpauper/Lore)

Road probably refers to Prisoner's Gate (Act 1) as it is one of the few areas with an actual road. Lion would refer to Hellions. Final Caves would be either the Cavern of Anger/Wrath? Act 2 did not exist at the time. Blvcksvn (talk) 02:35, 14 July 2023 (UTC)

unlogged

outdated. see User:Bloonpauper/Version_History.

0.8.7

Added support for dungeons within dungeons. See if you can find one. Added aggressive resynching when things are detected to be in the wrong place. Added automatic resync when the player fails to perform actions too many times in a short time period. Removed the resync request (equals) key binding.

  • Continued improvement of animations, sounds, world areas and spell effects.
  • Gave the patcher a facelift (it's only visible once you've patched the first time).

0.8.6

Added instance management. Ctrl+click an area transition or entry on the waypoint list to bring up the instance management interface. You can have multiple copies of the same instance active, and can select which to visit (or to create a new one) with the manager. Instances now last for 15 minutes. Missing graphical shaders are now generated in parallel with gameplay. This means that the sharp freezes associated with shader generation will be greatly reduced. Entities that do not have shaders will not be drawn, so you may notice things popping in if it's an area we haven't fully cached the shaders for. Substantially improved asset preloading. Now there should be far less loading lag while playing the game. Now, when changing area, you won't get the loading screen until the new instance is ready. This means that you're able to defend yourself and/or heal while waiting. Previously you could die at this stage. Improved speed of level generation on the client Incrementally improved effects, animations, sounds and world areas Changed many washed up wood doodads on the beach to tiles so that we can place them better (to not block players) Improved dungeon generator to prefer rooms without extraneous doors Pressing Ctrl+C while hovering over an item you own will copy its description to the clipboard Numerous improvements to the networking code Added a heuristic for determining which town to send players to when towns are getting full Shops have item rarities set properly. Movement near abysses should now work correctly. Leap slams over abysses should look more correct. Fixed an issue that should improve sync while running long distances The league name should now always be correct Fixed various rendering issues with linked items on the website Fixed a rare realm crash Fixed a crash if the client is closed while the player is moving, under some circumstances The item data page on the website should be more correct now Fixed a bug where occasionally incorrect items would have their sockets shown Fixed quotes on the forums Fixed a bug where the Waterfall Cave entrance would sometimes be facing in the wrong direction

0.8.5

Reduced the automatic re-sync distance to 3 tiles to test more aggressive settings Incrementally improved effects, animations, sounds and world areas (many new variation topologies) Added a transparency slider for the minimap and adjusted the default transparency Added cleaner display of times on skills that add buffs Introduced some new tech for gathering shaders from alpha testers that we missed. This means that after each major alpha patch, we can quickly fix any of the tiny graphical lag spikes that occur in some areas. You can now click through the life/mana orbs to do actions in the corner of the screen Finally fixed the mana/life regen display bug No-pickup UI behaviour should now work correctly Restored animations on waterfalls Fixed a bug with minimap transparency Appropriate sockets now highlight properly if a gem is on the cursor Fixed a bug that would cause identical stats to overwrite each other on the display of items Many small improvements to forum item linking Logging out of a new character within one second will no longer permanently break it Fixed some terrain generation bugs Fixed crash that occured if you hit enter while loading a character Changed monster distribution of outdoors areas substantially so that they the packs are distributed more randomly. This means that some groups of monsters you encounter may be larger than before, and there are more suspenseful empty areas. Raised the monster levels of the Church Dungeon due to the additional area before it Made the first six levels of the game harder

0.8.4

Enabled forum item linking! Made the "Synchronise with server" (=) key bindable Incrementally improved effects, animations, sounds and world areas The client should now be unable to log in to the server while it is not sufficiently patched Fixed up many incorrect world area names Disabled Multiple Cast/Multiple Attack gems. Sorry!

0.8.3

Improved pack file and patching performance Improved asset preloading so that certain skills and effects do not cause lag the first time they are played Various improvements to effects, animations, environments and sounds Fixed issues with water that caused it to appear in squares. Artists now have more control over water in each area. Fixed an issue with invisible doodads blocking the player on the server Fixed graphical problems with certain effects playing in the fog Fixed a display bug with life/mana orb hovers vanishing Fixed a bug that caused space bar to not close NPC windows properly

Reduced frequency of moss monsters (and fake moss monsters) Nerfed moss monsters to be weaker

0.8.2

Many environmental and effects improvements Fixed problems entering outdoors areas Fixed a frequent clientside crash during combat Fixed some incorrect yellow minimap markup on non-doors Fixed problem where quest log could not be scrolled Fixed a problem where item hovers could overlap the mana Fixed a bug where some items would not have hovers Many "terrain seams" fixed Made Moss Monsters (the ones made of stone) stronger in terms of both damage and life Reduced the monster level of Church and Experimental Dungeons level 1 Improved the Church Dungeon graphically Added spider spawners to the Church Dungeon

0.8.1

Partied members in the same area can now be seen on the minimap regardless of distance Stability improvements to the server backend Improved doodads in the spider grove Increased variety of moss monsters Updates to sound effects, visual effects and world environments Some quest text now displays in a more readable way Added limit of 24 characters per account Fixed size of the Massacre Club Fixed issues where items would be positioned wrong in chat if the window was resized Fixed various leaks and crashes Fixed a bug with hover names displaying wrong when entering an area Area transition names now appear at reasonable heights Minimap is now once again underneath item hovers Fixed bug where the minimap moves as you type certain characters Volume of many sounds is corrected Fixed a crash when the client was closed on the main menu Realm shutdown messages now appear at the right times The Alpha ladder now displays the correct character classes Made non-interactive NPCs non-interactive Fixed various temporary names and spelling mistakes Fixed a bug that allowed access to the Inca Dungeon before killing two bandit lords Moss monsters will bleed stone now Increased overall monster density Made "Multiple Attack", "Multiple Cast" and "Multiple Projectiles" support gems require more mana Reduced effect of "Reduced Mana Cost" support gem by 20% Ranged monsters now have more life and do more damage.

0.8.0

Waypoints, doors and exits now stand out on the minimap Antialiasing support added Added grass technology Nearby players and NPCs are now shown on the minimap Substantial improvements to the quality and volume of sounds Environmental effect improvements in many world areas Many spells now have "surge" effects We now support dragging items in addition to clicking twice Scavengers now throw rocks rather than sand The area's monster level is now shown on the minimap Substantially increased the amount of random variations of world areas Item images are shown next to full ground descriptions again When holding a two handed weapon, a transparent copy is shown in off-hand Now enters game immediately after creating a new character Assets are unloaded intelligently to conserve memory Fixed problems with shadows disappearing as the character moves around Fixed issues spawning non-equipment items sometimes Prevented many skills from damaging monsters on the other side of walls First acquired skill now binds to right mouse button rather than middle Fixed re-enabling of items that have been disabled due to requirements changing between versions Dungeon chest rotation fixed Gems in inventory now have background colours showing whether their requirements are met Other players using skills nearby now have their mana predicted correctly (so the spells don't fail) Changed the levels of most items and mods Rebalanced areas to accommodate Act Two and the fourth difficulty. Level 50 is the highest world area now. Changed player cap for non-town areas to six

0.7.2

Coloured minimap to have better contrast and highlighted doors Added game tips to the loading screen Scavengers have a new ranged attack Improvements to the main menu scene (work in progress still) Sockets are shown on an item while it is on the cursor Destroy Item box warns about socketed items Anisotropic Filtering support added Elemental damage display on weapons is now coloured Realm shutdown time increased Life/mana/shields are regenerated when you arrive at town Pressing another button while holding an active skill key no longer cancels the auto-repeat Various server stability fixes Characters are now saved properly when the realm shuts down Text should no longer be cut off at the end of lines

0.7.1

Features Minimap is now saved between areas Made the minimap slightly transparent Skills are greyed out when the player has insufficient mana to use them The social panel now switches to the messages tab automatically when a party invite is received The number of messages in the Messages tab is also shown in the tab's title The 1-9 keys now set the value of the slider in the Unstack Window Many animation and effect improvements (too many to list)

Bug Fixes Monsters who burn to death should now give correct credit Fixed a bug that would cause players to fail to change area occasionally Esc and Shift are no longer bindable keys Fixed bugs that allowed items to be picked up from a distance or with right click Changed target selection to take into account object size when selecting targets by circle Player context menu is now disabled for chat messages when the chatbox is closed A shift-attack that fails due to mana will now fall back to a shift-attack The socket visibility state is now set correctly when items are added to the inventory Fixed Witches holding bows

0.7.0

Completely rebalanced everything Added a quest screen that shows the next step on any active quests Enabled quest restrictions on which areas can be entered Pathfinding improvements Fixed shift-attacking Changed monster spawn density to provide better coverage Added bindable key to show all hovers permanently (Z) Inventory slots highlight to show where items can be placed Skills show damage per second estimate Gems socketed into ground items are now very visible Size of elemental visual effects are now proportional to damage magnitude Improved monster AI regarding fleeing

0.6.13

Added full hover for previewing items on the ground Fixed rare server crash on area change Changed all outdoors levels across to macro-permutation random generator

0.6.12

Added extra stages to Maracle act boss fight Added illusions to final caves Gave Maracle some unique spell effects

0.6.11

New lion variations in the Road area Added league character selection/creation Improved user interface when socketing gems Substantial improvements to many ground materials Normals on ground calculated correctly now Improvements to many sound effects Fixed the change password screen Removed door blockages in many areas Added padding to some areas to hide edge of map Added message that warns of realm shutdowns

0.6.10

The Multiple Attack support gem now correctly doesn't target chests Improved outdoors random level generation Improved appearance of world entity hovers Fixed problem that made most animations slightly jerky when repeating Unstack window now defaults to pulling one item out of stack Game window now resizes correctly all the time in Windows 7

0.6.9

Respawn window is in correct place after resizing Fixed problems with skill icons appearing disabled when the skill can actually be used Fixed problems with mouse button icons showing wrong skill Skill descriptions now mention weapon restrictions Monster descriptions now appear correct when window has been resized Fixed some level generation crashes related to entrances not being in the right rooms

0.6.8

Smallcaps version of font used in item rendering Better descriptions of skills on gem hovers Fixed materials used in waterfalls Fixed layout issues with NPC windows and item hovers Fixed font scaling issues Weapon type is checked correctly in stats Fixed resizing issue with minimap Red outline on monsters works correctly and intensity represents health amount Fixed a bug with de-equipping weapons that you can't use

0.6.7

Fixed buggy vsync option Fixed item display bug

0.6.6

Substantially increased default sharpness of textures Improvements to the display of skills Further increases to game performance Changed font everywhere Fixed balance of elemental spells

0.6.5

System for solving the microfreezes that occur while compiling shaders for the first time Improvements to performance of the user interface

0.6.4

NPC text jitter fixed Improvements to effects and sounds

0.6.3

Increased selection of combat sounds Improved server stability

0.6.2

Many combat animation improvements Fixed a bug with item positions on mouse cursor in full-screen mode Added support for lights on tiles

0.6.1

Fixed various UI crashes

0.6.0

Added decal support Monsters and players leave blood on the ground as they get hurt or die Added fog in some areas Added waterfalls Added support for lights in doodads Substantially improved client combat prediction Can now press alt to see interactables and sockets in addition to items New character information screen Improved data file loading speed Fixed changing areas so that it is more reliable Fixed scaling of ground textures for some areas Scavengers now either run or walk Many more rooms for all indoors areas added Improved display of skill hover information

0.5.14

Allowed scrolling of the minimap with arrow keys Fixed up some shoreline texture blending Fixed some UI positioning issues Fixed the lack of doodads in some outdoors areas

0.5.13

Revamped water system Ocean water has waves Fixed minimap not displaying on ATI graphics cards Changed character selection UI to only have supported character classes Added message of the day Made disconnection messages more usefulPrevented doodads spawning on town entrances Added alternate attacks to some monsters Strength weapon specialisations now add accuracy Made players transition between instances in a safer way Increased idle instance server timeout to 180 seconds Fixed an issue with sounds sometimes not being played Fixed various crashes related to objects being hibernated and players transitioning Improved textboxes Area name appears on minimap Fixed an issue with doodad collidability Fixed some crashes related to partial packet serialisation Fixed bug related to having multiple item hovers open at once Players now stick to towns correctly when leaving game Added rubber-banding when the player is out of sync Fixed issue with mod selection that resulted in wrong armour mods appearing Fixed problem with doodads and other objects rotating as they appear Improved character creation screen Fixed crash when changing to fullscreen and turning on postprocessing at the same time You can now see the level of other players when you hover over them Added female scavenger sounds

0.5.12

Added dampening to camera and object movement

0.5.11

Fixed a bug with skill popups outside of town Adjusted asset preloading for less load lag in game Fixed playing sounds from pack files User interface sounds added including clicks Elemental damage sounds added Added combat impact sounds dictated by the weapon and armour types involved in the combat

0.5.10

Many sounds added/changed Added a lot of new driftwood Implemented doodad collidability, so that they can block movement or projectiles Improvements to the title screen ship scene Added options to escape menu, rearranged its items Fixed a realm crash Improved appearance of water slightly Fixed freezes that would occur when patching Fixed display of blood and elemental effects when the notification arrives late Non-world sounds such as inventory item sounds now play at correct volume Fixed a client crash while talking to NPCs Added player location to minimap Adjusted asset preloading for less load lag in game

0.5.9

Rotated area transitions to be more visible Reduced size of most levels Added new doodads such as seaweed Minimap offset is now correct when panels are open Fixed UI clobbering when minimap is being rendered Fix to zero latency issue Terrain generation bugfixes Waypoints are displayed in order correctly Fixed multiple waypoints in dungeons again Fixed CPU monopolisation during patching Fixed respawning to send you back to town Temporary highlights to area transitions and other non-animated meshes

0.5.8

Major fix to lag while playing online Improved doodad spawning Telemetry graphs available when you press F1 Minimap now appears at the right height for the player Improved patcher error handling Added more information to the experience bar display

0.5.7

Added latency indicator Fixed several crashes related to serialisation Improved life estimation Fixed picking random animations Disabled some unnecessary UI buttons Improved placement of players near area transitions Prevented monster life displaying too high Added water splashes to title screen

0.5.6

Space now correctly hides the map if no other panels are open Picking up items with the inventory open now works correctly Better errors when a client is kicked from the instance Starter weapon starts near player Bug fixes with terrain generation Fixed a client crash that occurs when changing areas Fixed main menu background camera angle Fixed a major bug that allowed objects to overlap on the server

0.5.5

Added overlay map Changed NPC speech text Disabled Create Account button Fixed bug that allowed multiple logins simultaneously from the same account Changed patching protocol and improved patching speed over the internet Fixed damage augmentation bug Fixed resource leaks Fixed world sound volume Fixed a crash related to sound Fixes to backend server stability Players can now see each other's names on hover

0.5.4

Increased lion run speed Improved client combat prediction code Added elemental particle effects on damage Fixed crashes when sending players and items from distant servers Fixed a crash when playing with other players.

0.5.3

Improved UI art Altered weight of some fonts in the client to make them more readable Fixed a bug with font rendering to make it clearer. Improved loading speed of textures Improvements to cursor indication of using currency items Fixed a crash with things moving out of the level Fixed some key binding issues

0.5.2

Added deep water Blood effects on hit Improved scrollbars Environment mapping Fixed tag affinity stuff for item mods Asset preload Server now reaps crashed instances Fixed problem with particles vanishing sometimes Area transitions spawned from tiles correctly Increased safety radius around spawn points The last used / created character is now selected when the character selection screen is shown. Added realm shutdown message Fixed font scaling issue

0.5.1

adjusted attack and weapon distances. Fixed walkable height of shore and general terrain markup. Fixed crashes related to waking/sleeping entities on the server. Fixed intersection problems with pathfinding. Changed turn speed calculation to be more realistic.