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  • Chaos damage (category Damage types) (section Chaos Damage taken from Mana before Life)
    Also see "The list of enemies using chaos damage" Poison Physical Damage Fire Damage Cold Damage Lightning Damage ru:Урон от хаоса...
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  • nAilmentDamageOverTimeMultiplier Intrinsic +(18-22)% to Damage over Time Multiplier while affected by Malevolence are changed from Cold Damage / Non-Ailment...
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  • additional benefit. The 1% of Mana Regenerated per second mod is scaled by X% increased Mana Regeneration Rate modifiers. See Mana. Cloak of Defiance can drop...
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  • aura that grants mana regeneration to the caster and their allies. At level 20, Clarity's mana regeneration is equivalent to the natural mana regeneration...
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  • For mana to not run out before life the unreserved mana should be at least 67% of unreserved life, granted that 40% of damage is taken from mana before...
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  • Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket...
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  • Mana (section Mana Scaling)
    are related to Mana: The following Masteries are related to Mana: Mana regeneration Mana leech Mana gain on hit Mana gain on kill Mana reservation Malice...
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  • targets in an area, making them less resistant to lightning damage and gives lightning damage a chance to shock. Negative Resistances: This curse can cause...
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  • shield remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental...
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  • curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze. Negative Resistances: This curse can cause...
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  • absorbed by mana. Suppose you have 50% Damage taken from Mana before Life, and you have 5000 life. If you have 5000 mana or higher, then a 10000 damage hit will...
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  • increase to the target's damage taken, they are multiplicative with attacker's damage dealt and additive with any other effects to damage taken on the defender...
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  • curses all targets in an area, making them less resistant to fire damage and gives damage hit more chance to ignite. Negative Resistances: This curse can...
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  • Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket...
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  • Flask (redirect from Mana Flask) (section Mana recovery from flasks)
    life and/or mana over time. Flasks end their respective effects if maximum life or mana is reached. Hybrid flasks, which affect both life and mana, will end...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Attack Damage Leeched as Mana)
    off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be...
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  • Chaos Damage Deals (31.2-1509.4) Base Chaos Damage per second Base duration is 3.80 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket...
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  • physical melee damage from strength also increase their physical projectile damage.Strength's Damage bonus applies to Projectile Attack Damage as well for...
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