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  • removal, Fortification, taunts, and impales. Furthermore, all of his minor passives grant increased evasion rating and armour, bolstering his defence. Inspirational...
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  • upon starting the channel and will not reoccur until channelling ends and the skill is used again. Performing a Default Attack also counts as using a skill...
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  • time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge...
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  • from the attack and other harmful effects including ailments and stun. Spells do not normally check for evasion. The chance to evade an attack is based...
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  • Saint's HauberkArmour: (1107-1488) Energy Shield: (190-255) Movement Speed: -5%Requires Level 67, 109 Str, 94 Int(150-200)% increased Armour and Energy Shield...
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  • MailGrasping MailArmour: (217-250) Evasion: (217-250) Energy Shield: (44-51) Movement Speed: -3%Requires Level 70, 60 Str, 60 Dex, 60 IntOf ash and avalanche...
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  • For equipment classified as armour, see Armour (equipment). For the small passive skill, see Armour (passive skill). Armour is a form of defence that mitigates...
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  • Shield (category Armour) (section Armour/Evasion (Strength/Dexterity))
    Body Armour, shields have an inherent 3% movement speed penalty. When used for attacks such as with Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile...
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  • more Attack Speed per Frenzy Charge Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per...
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  • general strength armour has greater penalties than dexterity and intelligence armour. There is no cap on movement speed. Movement speed is beneficial for...
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  • Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown (7-12)% increased Attack Speed +(50-70) to maximum Life 5% chance to...
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  • mana use is also affected by cast speed, attack speed, and other speed modifiers such as temporal chains, chills, and Suppressing Fire. By reserving mana...
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  • Damage. Armour: +# to Armour/Evasion Rating/maximum Energy Shield/Ward, #% increased Armour/Evasion/Energy Shield/Ward Shields: +# to Armour/Evasion Rating/maximum...
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  • is the most common and the only one reduced by armour, rather than by a resistance. Most physical damage comes from weapon attacks, but some spells deal...
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  • by the monster's life bar. Monsters also have armour, evasion and resistances. Their armour and evasion cannot be seen in the interface. The monster life...
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  • categories: Amulets, Rings, and Quivers Armour (equipment) with dexterity as an attribute requirement, i.e. anything that provides evasion as an implicit defence...
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  • when Equipped (300-400)% increased Armour and Evasion 100% chance to Avoid Bleeding (8-15)% increased Attack and Cast Speed while Physical Aegis is depleted...
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  • This is a list of the unique pieces of armour equipped as gloves. ru:Список уникальных перчаток...
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  • class of armour pieces that can contain up to four sockets. There are 6 main sub-types of boots: 3 pure sub-types which require single attribute and provide...
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  • List of unique body armours (category Unique body armours) (section Armour/Evasion (Strength/Dexterity))
    This is a list of the unique pieces of armor equipped as body armours....
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  • equipped as helmets. These items can only be found in certain event league and cannot migrate out of the league (this list excludes special editions of unique...
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  • Ironscale BootsArmour: (54-88) Evasion: (54-88)Requires Level 18, 19 Str, 19 Dex(60-100)% increased Armour and Evasion 20% increased Movement Speed 20% reduced...
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  • Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown (7-12)% increased Attack Speed +(50-70) to maximum Life 5% chance to...
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  • "Attack Speed" redirects here. For the passive skill, see Attack Speed (passive skill). Attack speed is a property of attack skills. In combination with...
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  • to all Attributes (10-15)% increased Attack Speed (180-220)% increased Armour +(60-70) to maximum Life 1% of Attack Damage Leeched as Life You take 450...
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  • highest of any class. The Shadow and Templar start with 23 Intelligence, the Scion with 20, and the Marauder, Duelist, and Ranger with 14. Intelligence can...
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  • Body armour (category Body armours) (section Armour/Evasion (Strength/Dexterity))
    Body armour is a type of armour equipment. Like shields, body armours have inherent movement speed penalties. In general, all STR and STR/INT body armours...
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  • accuracy and evasion stats of the attacker and defender respectively. Cannot Evade (e.g. Unwavering Stance) does the same, in reverse; all attacks against...
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  • your granite flask, then you have +30% movement speed and +100% armour. The armour and movement speed mods are different suffixes, so they don't conflict...
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  • (100-125) Physical Damage (10-15)% increased Attack Speed Minions have (10-15)% increased Attack Speed Increases and Reductions to Minion Damage also affect...
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  • BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating 78 +(260-320) to Armour and Evasion Rating Crystal BeltCrystal BeltRequires Level...
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  • Strength and/or All Attributes and X% increased Strength and/or Attributes modifiers. Many implicit modifiers provide base strength on items: Weapons and armour...
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  • dance of metal and flesh never ends. 52 (8-10)% increased Attack SpeedGrants Call of Steel (30-60)% increased Evasion Rating and Armour Deal no Non-Physical...
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  • 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and...
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  • Damage and increased Attack and Cast Speed for each Frenzy Charge they have 4% increased Attack Speed per Frenzy Charge 4% increased Cast Speed per Frenzy...
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  • effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction from armour, so that they are both...
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  • see Water elemental. Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental...
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  • be equipped in the off-hand slot while using a bow. Quivers are disabled and unequippable if a bow is not equipped. Most quivers do not come with gem sockets...
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  • when Equipped (300-400)% increased Armour and Evasion 100% chance to Avoid Bleeding (8-15)% increased Attack and Cast Speed while Physical Aegis is depleted...
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  • damage to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage You and nearby allies...
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  • categories for skills, the other being attacks. Unlike attacks, spells are not affected by accuracy or evasion. Additionally, spell damage is one of four...
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  • Attack (section Attack Speed)
    player's default attack is an attack skill that is always available to use. Attacks deal attack damage with hits, and their damage and speed typically uses...
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  • BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 85% of base Attack Damage: (200-250)% of...
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  • g. Dual StrikeDual StrikeCritical, Attack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness...
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  • gives 25% attack speed, 24% cast speed and 10% movement speed at level 1 of the gem, down from 30% attack speed, 29% cast speed and 14% movement speed. At level...
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  • additional Implicit Mod +(20-30) to all Attributes (250-350)% increased Armour, Evasion and Energy Shield Recover (3-5)% of Life on Kill Recover (3-5)% of Energy...
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  • will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing...
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  • wiki. If you want to update one of the items please click the item's name and update its individual page. Do not use the edit buttons at the top or the...
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  • Damage also apply to Unarmed Attack Damage with Melee Skills Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills Modifiers...
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  • Players Cursed Normal and Magic Enemies have (15-29)% less Action Speed Other effects on Cursed enemies expire 25% slower Cursed Rare and Unique Enemies have...
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