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Showing below up to 50 results in range #101 to #150.
Page | awakened variant id | dexterity percent | gem description | gem tags | intelligence percent | is awakened support gem | is vaal skill gem | primary attribute | strength percent | support gem letter | support gem letter html | vaal variant id |
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Bladefall (edit) | 100 | Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap. | Spell • AoE • Physical • Duration | No | dexterity | |||||||
Bladefall of Impaling (edit) | 100 | Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap. | Critical • Spell • AoE • Physical | No | dexterity | |||||||
Bladefall of Volleys (edit) | 100 | Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap. | Critical • Spell • AoE • Physical | No | dexterity | |||||||
Bladestorm (edit) | 40 | Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default. | Attack • AoE • Duration • Melee | No | strength | 60 | ||||||
Bladestorm of Uncertainty (edit) | 40 | Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. | Attack • AoE • Duration • Melee | No | strength | 60 | ||||||
Blasphemy Support (edit) | Metadata/Items/Gems/SupportGemBlasphemyPlus | Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you. | Support • Hex • Aura | 100 | No | intelligence | A | <span class="support-gem-id-blue">A</span> | ||||
Blast Rain (edit) | 100 | Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location. | Fire • Attack • AoE • Projectile • Bow | No | dexterity | |||||||
Blastchain Mine Support (edit) | 40 | Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | Support • Mine | 60 | No | intelligence | Y | <span class="support-gem-id-blue">Y</span> | ||||
Blazing Salvo (edit) | Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area. | Spell • AoE • Fire • Projectile | 100 | No | intelligence | |||||||
Blight (edit) | Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. | Spell • Chaos • AoE • Channelling • Duration | 100 | No | intelligence | Metadata/Items/Gems/SkillGemVaalBlight | ||||||
Blight of Atrophy (edit) | Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration. | Spell • Chaos • AoE • Channelling • Duration | 100 | No | intelligence | Metadata/Items/Gems/SkillGemVaalBlight | ||||||
Blight of Contagion (edit) | Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion. | Spell • Chaos • AoE • Channelling • Duration | 100 | No | intelligence | Metadata/Items/Gems/SkillGemVaalBlight | ||||||
Blind Support (edit) | 100 | Supports any skill that hits enemies. | Support | No | dexterity | x | <span class="support-gem-id-green">x</span> | |||||
Blink Arrow (edit) | 100 | Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver. | Attack • Minion • Duration • Movement • Travel • Bow | No | dexterity | |||||||
Blink Arrow of Bombarding Clones (edit) | 100 | Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target. | Attack • Minion • Duration • Movement • Travel • Bow | No | dexterity | |||||||
Blink Arrow of Prismatic Clones (edit) | 100 | Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows. | Attack • Minion • Duration • Movement • Travel • Prismatic • Bow | No | dexterity | |||||||
Block Chance Reduction Support (edit) | 60 | Supports any skill that hits enemies. | Support • Duration | 40 | No | dexterity | B | <span class="support-gem-id-green">B</span> | ||||
Blood and Sand (edit) | 40 | Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance. | Spell • Stance | No | strength | 60 | ||||||
Blood Rage (edit) | 100 | Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. | Spell • Duration • Physical | No | dexterity | |||||||
Bloodlust Support (edit) | Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. | Attack • Physical • Support • Melee | No | strength | 100 | L | <span class="support-gem-id-red">L</span> | |||||
Bloodthirst Support (edit) | Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. | Attack • Physical • Support | No | strength | 100 | C | <span class="support-gem-id-red">C</span> | |||||
Bodyswap (edit) | 40 | Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated. | Movement • Spell • AoE • Fire • Travel | 60 | No | intelligence | ||||||
Bodyswap of Sacrifice (edit) | 40 | Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated. | Movement • Spell • AoE • Fire • Travel • Minion | 60 | No | intelligence | ||||||
Bone Offering (edit) | Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. | Minion • Spell • Duration | 100 | No | intelligence | |||||||
Bonechill Support (edit) | 40 | Supports any skill that can chill enemies or create chilling areas. | Cold • Support | 60 | No | intelligence | B | <span class="support-gem-id-blue">B</span> | ||||
Boneshatter (edit) | Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff. | Attack • Melee • Strike • AoE • Duration • Physical | No | strength | 100 | |||||||
Boneshatter of Carnage (edit) | Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff. | Attack • Melee • Strike • AoE • Physical | No | strength | 100 | |||||||
Boneshatter of Complex Trauma (edit) | Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff. | Attack • Melee • Strike • AoE • Duration • Physical | No | strength | 100 | |||||||
Brand Recall (edit) | Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate. | Brand • Spell | 60 | No | intelligence | 40 | ||||||
Brutality Support (edit) | Metadata/Items/Gems/SupportGemBrutalityPlus | Supports any skill that deals damage. | Physical • Support | No | strength | 100 | U | <span class="support-gem-id-red">U</span> | ||||
Burning Arrow (edit) | 100 | Fires a burning arrow that deals fire damage and has a chance to ignite. | Attack • Projectile • Fire • Bow | No | dexterity | Metadata/Items/Gems/SkillGemVaalBurningArrow | ||||||
Burning Arrow of Vigour (edit) | 100 | Fires a burning arrow that deals fire damage and has a chance to ignite. | Attack • Projectile • Fire • Bow | No | dexterity | Metadata/Items/Gems/SkillGemVaalBurningArrow | ||||||
Burning Damage Support (edit) | Metadata/Items/Gems/SupportGemBurningDamagePlus | Supports any skill that hits enemies, or can deal burning damage directly. | Fire • Support | 40 | No | strength | 60 | b | <span class="support-gem-id-red">b</span> | |||
Call to Arms (edit) | While this skill is active, a supported warcry will be repeatedly triggered, and all your warcry skills will share cooldowns. | Warcry • Trigger • Spell | No | strength | 100 | & | ||||||
Cast On Critical Strike Support (edit) | Metadata/Items/Gems/SupportGemCastOnCritPlus | 60 | Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | Critical • Support • Spell • Trigger | 40 | No | dexterity | & | <span class="support-gem-id-green">&</span> | |||
Cast on Death Support (edit) | 60 | Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | Support • Spell • Trigger | 40 | No | dexterity | ! | <span class="support-gem-id-green">!</span> | ||||
Cast on Melee Kill Support (edit) | Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | Support • Melee • Attack • Spell • Trigger | 40 | No | strength | 60 | & | <span class="support-gem-id-red">&</span> | ||||
Cast when Damage Taken Support (edit) | Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | Support • Spell • Trigger | 40 | No | strength | 60 | ! | <span class="support-gem-id-red">!</span> | ||||
Cast when Stunned Support (edit) | 40 | Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. | Support • Spell • Trigger | 60 | No | intelligence | ! | <span class="support-gem-id-blue">!</span> | ||||
Cast while Channelling Support (edit) | Metadata/Items/Gems/SupportGemCastWhileChannellingPlus | 40 | Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered. | Support • Channelling • Spell • Trigger | 60 | No | intelligence | W | <span class="support-gem-id-blue">W</span> | |||
Caustic Arrow (edit) | 100 | Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time. | Attack • Projectile • AoE • Duration • Chaos • Bow | No | dexterity | Metadata/Items/Gems/SkillGemVaalCausticArrow | ||||||
Caustic Arrow of Poison (edit) | 100 | Fires a poisonous arrow which deals chaos damage in an area on impact. | Attack • Projectile • AoE • Chaos • Bow | No | dexterity | Metadata/Items/Gems/SkillGemVaalCausticArrow | ||||||
Chain Hook (edit) | When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe. | Attack • AoE • Movement • Melee | No | strength | 100 | |||||||
Chain Support (edit) | Metadata/Items/Gems/SupportGemChainPlus | 100 | Supports projectile skills, and any other skills that chain. | Support • Chaining • Projectile | No | dexterity | c | <span class="support-gem-id-green">c</span> | ||||
Chance to Bleed Support (edit) | Supports attack skills. Cannot support skills that create minions. | Attack • Physical • Support | No | strength | 100 | E | <span class="support-gem-id-red">E</span> | |||||
Chance to Flee Support (edit) | 60 | Supports any skill that hits enemies. | Support | 40 | No | dexterity | z | <span class="support-gem-id-green">z</span> | ||||
Chance to Poison Support (edit) | 100 | Supports any skill that hits enemies. | Chaos • Support | No | dexterity | O | <span class="support-gem-id-green">O</span> | |||||
Charged Dash (edit) | 100 | Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon. | Movement • AoE • Channelling • Attack • Lightning • Melee | No | dexterity | |||||||
Charged Mines Support (edit) | 40 | Supports skills which throw mines. | Critical • Support • Mine | 60 | No | intelligence | - | <span class="support-gem-id-blue">-</span> | ||||
Charged Traps Support (edit) | 60 | Supports skills which throw traps. | Critical • Support • Trap | 40 | No | dexterity | F | <span class="support-gem-id-green">F</span> |
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