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Showing below up to 50 results in range #101 to #150.

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Page active skill name cast time description html item class id restriction item class restriction max level projectile speed radius radius description radius secondary radius secondary description radius tertiary radius tertiary description skill icon skill id skill screenshot stat text
Bladefall (edit) Bladefall 0.7 Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladefall</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladefall|Bladefall]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladefall skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Radius</th><td class="tc -value"><abbr title="per volley, 4 unit overlap">12</abbr></td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(12-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">140%</td></tr><tr><th>Base duration</th><td class="tc -value">6.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.</td></tr><tr><td class="tc -mod" colspan="2">Deals (43-595) to (65-893) Physical Damage<br>Base duration is 6.00 seconds<br>Leaves a Lingering Blade in the ground for every Volley<br>5 Volleys<br>Maximum 40 Lingering Blades can be left in the ground at a time</td></tr></table></span> 20 12 per volley, 4 unit overlap Bladefall skill icon.png Bladefall Bladefall skill screenshot.jpg Deals (43-595) to (65-893) Physical Damage<br>Base duration is 6.00 seconds<br>Leaves a Lingering Blade in the ground for every Volley<br>5 Volleys<br>Maximum 40 Lingering Blades can be left in the ground at a time
Bladefall of Impaling (edit) Bladefall of Impaling 0.7 Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladefall of Impaling</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladefall of Impaling|BladefallAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladefall skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">10%</td></tr><tr><th>Cost</th><td class="tc -value">(12-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">140%</td></tr><tr><td class="tc -gemdesc" colspan="2">Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.</td></tr><tr><td class="tc -mod" colspan="2">Deals (43-595) to (65-893) Physical Damage<br>5 Volleys<br>Critical Strikes do not deal extra Damage<br>(50-107)% increased Impale Effect<br>Critical Strikes Impale Enemies on Hit</td></tr></table></span> 20 Bladefall skill icon.png BladefallAltY Deals (43-595) to (65-893) Physical Damage<br>5 Volleys<br>Critical Strikes do not deal extra Damage<br>(50-107)% increased Impale Effect<br>Critical Strikes Impale Enemies on Hit
Bladefall of Volleys (edit) Bladefall of Volleys 0.7 Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladefall of Volleys</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladefall of Volleys|BladefallAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladefall skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(12-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider and more damaging than the last. Enemies can be hit multiple times where these overlap.</td></tr><tr><td class="tc -mod" colspan="2">Deals (33-446) to (49-669) Physical Damage<br>6 Volleys<br>10% more Damage per Volley<br>25% increased Critical Strike Chance per Volley</td></tr></table></span> 20 Bladefall skill icon.png BladefallAltX Deals (33-446) to (49-669) Physical Damage<br>6 Volleys<br>10% more Damage per Volley<br>25% increased Critical Strike Chance per Volley
Bladestorm (edit) Bladestorm 1.0 Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladestorm</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladestorm|Bladestorm]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladestorm skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Two-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(105%-150%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(105%-150%)</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3.00 seconds<br>(70-108)% more Damage with Bleeding while in Blood Stance<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments</td></tr></table></span> One Hand Sword Thrusting One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One-Handed Sword Thrusting One-Handed Sword Two-Handed Sword One-Handed Axe Two-Handed Axe 20 Bladestorm skill icon.png Bladestorm Base duration is 3.00 seconds<br>(70-108)% more Damage with Bleeding while in Blood Stance<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments
Bladestorm of Uncertainty (edit) Bladestorm of Uncertainty 1.0 Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bladestorm of Uncertainty</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bladestorm of Uncertainty|BladestormAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bladestorm skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[Two-Handed Sword]]<br>[[One-Handed Axe]]<br>[[Two-Handed Axe]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(125%-180%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(125%-180%)</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3.00 seconds<br>(50-88)% more Damage with Bleeding<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments</td></tr></table></span> One Hand Sword Thrusting One Hand Sword Two Hand Sword One Hand Axe Two Hand Axe One-Handed Sword Thrusting One-Handed Sword Two-Handed Sword One-Handed Axe Two-Handed Axe 20 Bladestorm skill icon.png BladestormAltX Base duration is 3.00 seconds<br>(50-88)% more Damage with Bleeding<br>(10-12)% more Attack Speed while you're in a Blood Bladestorm<br>Maximum of 3 Bladestorms at a time<br>Sand Bladestorms grant (30-38)% increased Movement Speed to you<br>Bladestorm deals 50% less Damage with Hits and Ailments
Blasphemy Support (edit) Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blasphemy Support|SupportBlasphemy]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Reservation</th><td class="tc -value">35% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.20 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports hex curse skills, turning them into auras that will apply their effect to all enemies in an area around you.</td></tr><tr><td class="tc -mod" colspan="2">Supported Curse Skills apply their Curses as Auras<br>Supported Curse Skills also count as Aura Skills<br>Using Supported Skills is Instant<br>25% less Effect of Supported Curses<br>(0-76)% increased Area of Effect of Supported Curse Skills</td></tr></table></span> 20 SupportBlasphemy Supported Curse Skills apply their Curses as Auras<br>Supported Curse Skills also count as Aura Skills<br>Using Supported Skills is Instant<br>25% less Effect of Supported Curses<br>(0-76)% increased Area of Effect of Supported Curse Skills
Blast Rain (edit) Blast Rain 1.0 Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blast Rain</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blast Rain|BlastRain]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blast Rain skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">(8-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(30%-35.6%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(30%-36%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.</td></tr><tr><td class="tc -mod" colspan="2">Fires 6 Arrows<br>100% of Physical Damage Converted to Fire Damage<br>Penetrates (20-30)% Fire Resistance</td></tr></table></span> Bow Bow 20 Blast Rain skill icon.png BlastRain Blast Rain skill screenshot.jpg Fires 6 Arrows<br>100% of Physical Damage Converted to Fire Damage<br>Penetrates (20-30)% Fire Resistance
Blastchain Mine Support (edit) Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blastchain Mine Support|SupportRemoteMine]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">50%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attack Skills cannot be used with Melee Weapons<br>Supported Skills deal (59-53)% less Damage<br>Mine lasts 5 seconds<br>Supported Skills have a Base Mine Detonation Time of 0.25 seconds<br>Supported Skills gain a Base Reservation equal to Base Mana and Life Cost<br>Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence</td></tr></table></span> 20 SupportRemoteMine Supported Attack Skills cannot be used with Melee Weapons<br>Supported Skills deal (59-53)% less Damage<br>Mine lasts 5 seconds<br>Supported Skills have a Base Mine Detonation Time of 0.25 seconds<br>Supported Skills gain a Base Reservation equal to Base Mana and Life Cost<br>Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence
Blazing Salvo (edit) Blazing Salvo 0.7 Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blazing Salvo</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blazing Salvo|Ember]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blazing Salvo skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">60%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.</td></tr><tr><td class="tc -mod" colspan="2">Deals (7-270) to (10-405) Fire Damage<br>Fires (5-7) Projectiles</td></tr></table></span> 20 Blazing Salvo skill icon.png Ember Deals (7-270) to (10-405) Fire Damage<br>Fires (5-7) Projectiles
Blight (edit) Blight 0.3 Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blight</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blight|Blight]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blight skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.30 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(2-5) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.</td></tr><tr><td class="tc -mod" colspan="2">Deals (3.9-283.9) Base Chaos Damage per second<br>Base duration is 2.00 seconds<br>Base secondary duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 20 layers of Damage</td></tr></table></span> 20 26 Blight skill icon.png Blight Blight skill screenshot.jpg Deals (3.9-283.9) Base Chaos Damage per second<br>Base duration is 2.00 seconds<br>Base secondary duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 20 layers of Damage
Blight of Atrophy (edit) Blight of Atrophy 0.3 Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blight of Atrophy</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blight of Atrophy|BlightAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blight skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.30 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(2-5) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">1.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.</td></tr><tr><td class="tc -mod" colspan="2">Deals (3.9-283.9) Base Chaos Damage per second<br>Base duration is 1.00 seconds<br>Base secondary duration is 3.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 20 layers of Damage<br>80% reduced Life Regeneration rate</td></tr></table></span> 20 Blight skill icon.png BlightAltY Deals (3.9-283.9) Base Chaos Damage per second<br>Base duration is 1.00 seconds<br>Base secondary duration is 3.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 20 layers of Damage<br>80% reduced Life Regeneration rate
Blight of Contagion (edit) Blight of Contagion 0.25 Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blight of Contagion</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blight of Contagion|BlightAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blight skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.25 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(2-5) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.</td></tr><tr><td class="tc -mod" colspan="2">Deals (8.5-612.1) Base Chaos Damage per second<br>Base duration is 4.00 seconds<br>Base secondary duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 5 layers of Damage</td></tr></table></span> 20 Blight skill icon.png BlightAltX Deals (8.5-612.1) Base Chaos Damage per second<br>Base duration is 4.00 seconds<br>Base secondary duration is 1.00 seconds<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>80% reduced Movement Speed<br>Debuff can have up to 5 layers of Damage
Blind Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Blind Support|SupportBlind]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">110%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 10% chance to Blind enemies on hit<br>Supported Skills have (0-38)% increased Blinding duration</td></tr></table></span> 20 SupportBlind Supported Skills have 10% chance to Blind enemies on hit<br>Supported Skills have (0-38)% increased Blinding duration
Blink Arrow (edit) Blink Arrow 1.0 Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blink Arrow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blink Arrow|BlinkArrow]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blink Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Cost</th><td class="tc -value">(14-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">3.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 3.00 seconds<br>(0-47)% increased Cooldown Recovery Rate<br>Minions deal (0-57)% more Damage</td></tr></table></span> Bow Bow 20 Blink Arrow skill icon.png BlinkArrow Blink Arrow skill screenshot.jpg Base duration is 3.00 seconds<br>(0-47)% increased Cooldown Recovery Rate<br>Minions deal (0-57)% more Damage
Blink Arrow of Bombarding Clones (edit) Blink Arrow of Bombarding Clones 1.0 Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blink Arrow of Bombarding Clones</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blink Arrow of Bombarding Clones|BlinkArrowAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blink Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Cost</th><td class="tc -value">(14-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">20.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 20.00 seconds<br>Maximum of 3 Clones that fire Arrows upwards<br>Minions deal (0-57)% more Damage</td></tr></table></span> Bow Bow 20 Blink Arrow skill icon.png BlinkArrowAltX Base duration is 20.00 seconds<br>Maximum of 3 Clones that fire Arrows upwards<br>Minions deal (0-57)% more Damage
Blink Arrow of Prismatic Clones (edit) Blink Arrow of Prismatic Clones 1.0 Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blink Arrow of Prismatic Clones</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blink Arrow of Prismatic Clones|BlinkArrowAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blink Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Cost</th><td class="tc -value">(14-20) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">3.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">20.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 20.00 seconds<br>Maximum of 3 Clones that fire Elemental Arrows<br>Minions deal (0-57)% more Damage</td></tr></table></span> Bow Bow 20 Blink Arrow skill icon.png BlinkArrowAltY Base duration is 20.00 seconds<br>Maximum of 3 Clones that fire Elemental Arrows<br>Minions deal (0-57)% more Damage
Block Chance Reduction Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Block Chance Reduction Support|SupportBlockReduction]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Overpowered applies -5% chance to Block Attack and Spell Damage<br>Supported Skills inflict Overpowered for 4 seconds when Blocked<br>Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills</td></tr></table></span> 20 SupportBlockReduction Overpowered applies -5% chance to Block Attack and Spell Damage<br>Supported Skills inflict Overpowered for 4 seconds when Blocked<br>Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills
Blood and Sand (edit) Blood and Sand 0.0 Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blood and Sand</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blood and Sand|BloodSandStance]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blood and Sand skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(4-70)</td></tr><tr><th>Reservation</th><td class="tc -value">10% mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.</td></tr><tr><td class="tc -mod" colspan="2">Melee Skills deal (10-15)% more Area Damage while in Blood Stance<br>Melee Skills have 5% less Area of Effect while in Blood Stance<br>Melee Skills have (10-15)% more Area of Effect while in Sand Stance<br>Melee Skills deal 5% less Area Damage while in Sand Stance<br>(0-50)% increased Cooldown Recovery Rate</td></tr></table></span> 6 Blood and Sand skill icon.png BloodSandStance Melee Skills deal (10-15)% more Area Damage while in Blood Stance<br>Melee Skills have 5% less Area of Effect while in Blood Stance<br>Melee Skills have (10-15)% more Area of Effect while in Sand Stance<br>Melee Skills deal 5% less Area Damage while in Sand Stance<br>(0-50)% increased Cooldown Recovery Rate
Blood Rage (edit) Blood Rage 0.0 Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Blood Rage</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Blood Rage|BloodRage]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Blood Rage skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">(12-29) life</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">1.00 sec</td></tr><tr><th>Base duration</th><td class="tc -value">(7.00 sec-10.80 sec)</td></tr><tr><td class="tc -gemdesc" colspan="2">Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is (7.00-10.80) seconds<br>Grants (5-15)% increased Attack Speed<br>1.2% of Attack Physical Damage Leeched as Life<br>You take 4% of your Maximum Life per second as Physical Damage<br>You take 4% of your Maximum Energy Shield per second as Physical Damage<br>25% chance to gain a Frenzy Charge on Kill</td></tr></table></span> 20 Blood Rage skill icon.png BloodRage Blood Rage skill screenshot.jpg Base duration is (7.00-10.80) seconds<br>Grants (5-15)% increased Attack Speed<br>1.2% of Attack Physical Damage Leeched as Life<br>You take 4% of your Maximum Life per second as Physical Damage<br>You take 4% of your Maximum Energy Shield per second as Physical Damage<br>25% chance to gain a Frenzy Charge on Kill
Bloodlust Support (edit) Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bloodlust Support|SupportBloodlust]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(18-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (25-39)% more Melee Physical Damage against Bleeding enemies<br>Supported Attacks cannot cause Bleeding</td></tr></table></span> 20 SupportBloodlust Supported Skills deal (25-39)% more Melee Physical Damage against Bleeding enemies<br>Supported Attacks cannot cause Bleeding
Bloodthirst Support (edit) Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bloodthirst Support|SupportBloodthirst]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills. Cannot support triggered skills, skills which create minions, or skills used by totems, traps or mines.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attacks deal Added Physical Damage with Weapons equal<br>to 2% of Maximum Life while on Low Life<br>Supported Attacks deal (0-9)% more Damage</td></tr></table></span> 20 SupportBloodthirst Supported Attacks deal Added Physical Damage with Weapons equal<br>to 2% of Maximum Life while on Low Life<br>Supported Attacks deal (0-9)% more Damage
Bodyswap (edit) Bodyswap 0.7 Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bodyswap</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bodyswap|CorpseWarp]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bodyswap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.</td></tr><tr><td class="tc -mod" colspan="2">This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage<br>Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life<br>+(0-0.2) metres to radius<br>200% more Area of Effect if Consuming a corpse</td></tr></table></span> 20 Bodyswap skill icon.png CorpseWarp Bodyswap skill screenshot.jpg This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage<br>Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life<br>+(0-0.2) metres to radius<br>200% more Area of Effect if Consuming a corpse
Bodyswap of Sacrifice (edit) Bodyswap of Sacrifice 0.7 Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bodyswap of Sacrifice</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bodyswap of Sacrifice|CorpseWarpAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bodyswap skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">0.70 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(10-70)</td></tr><tr><th>Critical Strike Chance</th><td class="tc -value">6%</td></tr><tr><th>Cost</th><td class="tc -value">(8-23) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Violently destroys your body and recreates it at the location of a targeted enemy or damageable minion, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise minions over enemies. If targeting a minion, the minion will also be destroyed in an explosion which deals damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.</td></tr><tr><td class="tc -mod" colspan="2">This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage<br>Explosion deals base Fire Damage equal to (15-24)% of the Minion's maximum Life<br>+(0-0.2) metres to radius<br>50% less Damage with Ailments<br>200% more Area of Effect if Consuming a Minion</td></tr></table></span> 20 Bodyswap skill icon.png CorpseWarpAltX This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage<br>Explosion deals base Fire Damage equal to (15-24)% of the Minion's maximum Life<br>+(0-0.2) metres to radius<br>50% less Damage with Ailments<br>200% more Area of Effect if Consuming a Minion
Bone Offering (edit) Bone Offering 1.0 Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Bone Offering</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Bone Offering|BoneOffering]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Bone Offering skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">(16-33) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Base duration</th><td class="tc -value">5.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.</td></tr><tr><td class="tc -mod" colspan="2">Base duration is 5.00 seconds<br>Additional 1.00 seconds Base Duration per extra corpse Consumed<br>Grants Minions +(25-35)% Chance to Block Attack Damage<br>Grants Minions +(25-34)% Chance to Block Spell Damage<br>Grants Minions 4% of Life Regenerated per Second if they have Blocked recently</td></tr></table></span> 20 Bone Offering skill icon.png BoneOffering Bone Offering skill screenshot.jpg Base duration is 5.00 seconds<br>Additional 1.00 seconds Base Duration per extra corpse Consumed<br>Grants Minions +(25-35)% Chance to Block Attack Damage<br>Grants Minions +(25-34)% Chance to Block Spell Damage<br>Grants Minions 4% of Life Regenerated per Second if they have Blocked recently
Bonechill Support (edit) Supports any skill that can chill enemies or create chilling areas. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Bonechill Support|SupportBonechill]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that can chill enemies or create chilling areas.</td></tr><tr><td class="tc -mod" colspan="2">(25-44)% increased Effect of Chill inflicted with Supported Skills<br>Enemies Chilled by Supported Skills increase Cold Damage taken by Chill Effect<br>Enemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill Effect<br>Supported Skills deal (5-14)% more Cold Damage</td></tr></table></span> 20 SupportBonechill (25-44)% increased Effect of Chill inflicted with Supported Skills<br>Enemies Chilled by Supported Skills increase Cold Damage taken by Chill Effect<br>Enemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill Effect<br>Supported Skills deal (5-14)% more Cold Damage
Boneshatter (edit) Boneshatter 1.0 Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Boneshatter</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Boneshatter|Boneshatter]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Boneshatter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">85% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(200%-250%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(200%-250%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.</td></tr><tr><td class="tc -mod" colspan="2">(11-158) to (17-238) Added Attack Physical Damage<br>+0.2 metres to Melee Strike Range<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take (6-194) Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>(2-4)% more Damage per Trauma<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%</td></tr></table></span> One Hand Axe One Hand Mace Sceptre Staff Two Hand Axe Two Hand Mace Warstaff One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Axe Two-Handed Mace Warstaff 20 Boneshatter skill icon.png Boneshatter (11-158) to (17-238) Added Attack Physical Damage<br>+0.2 metres to Melee Strike Range<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take (6-194) Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>(2-4)% more Damage per Trauma<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Boneshatter of Carnage (edit) Boneshatter of Carnage 1.0 Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Boneshatter of Carnage</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Boneshatter of Carnage|BoneshatterAltY]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Boneshatter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">85% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(125%-275%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(125%-275%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.</td></tr><tr><td class="tc -mod" colspan="2">(11-158) to (17-238) Added Attack Physical Damage<br>25% reduced Enemy Stun Threshold<br>+0.2 metres to Melee Strike Range<br>(20-39)% chance to double Stun Duration<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%</td></tr></table></span> One Hand Axe One Hand Mace Sceptre Staff Two Hand Axe Two Hand Mace Warstaff One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Axe Two-Handed Mace Warstaff 20 Boneshatter skill icon.png BoneshatterAltY (11-158) to (17-238) Added Attack Physical Damage<br>25% reduced Enemy Stun Threshold<br>+0.2 metres to Melee Strike Range<br>(20-39)% chance to double Stun Duration<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Boneshatter of Complex Trauma (edit) Boneshatter of Complex Trauma 1.0 Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Boneshatter of Complex Trauma</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Boneshatter of Complex Trauma|BoneshatterAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Boneshatter skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">5 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">85% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(200%-250%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(200%-250%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.</td></tr><tr><td class="tc -mod" colspan="2">(11-158) to (17-238) Added Attack Physical Damage<br>+0.2 metres to Melee Strike Range<br>Lose all Trauma on reaching 10 Trauma<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take (18-582) Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>(8-15)% more Damage per Trauma<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%</td></tr></table></span> One Hand Axe One Hand Mace Sceptre Staff Two Hand Axe Two Hand Mace Warstaff One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Axe Two-Handed Mace Warstaff 20 Boneshatter skill icon.png BoneshatterAltX (11-158) to (17-238) Added Attack Physical Damage<br>+0.2 metres to Melee Strike Range<br>Lose all Trauma on reaching 10 Trauma<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take (18-582) Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>(8-15)% more Damage per Trauma<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Brand Recall (edit) Brand Recall 0.0 Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Brand Recall</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Brand Recall|SigilRecall]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Brand Recall skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(16-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-16) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">4.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's cost to cause it to activate.</td></tr><tr><td class="tc -mod" colspan="2">(0-40)% increased Cooldown Recovery Rate<br>Spends 20% of Brand's Cost<br>Brands gain (25-45)% increased Attachment Range</td></tr></table></span> 6 Brand Recall skill icon.png SigilRecall (0-40)% increased Cooldown Recovery Rate<br>Spends 20% of Brand's Cost<br>Brands gain (25-45)% increased Attachment Range
Brutality Support (edit) Supports any skill that deals damage. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Brutality Support|SupportBrutality]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">140%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that deals damage.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (25-39)% more Physical Damage<br>Supported Skills deal no Chaos Damage<br>Supported Skills deal no Elemental Damage</td></tr></table></span> 20 SupportBrutality Supported Skills deal (25-39)% more Physical Damage<br>Supported Skills deal no Chaos Damage<br>Supported Skills deal no Elemental Damage
Burning Arrow (edit) Burning Arrow 1.0 Fires a burning arrow that deals fire damage and has a chance to ignite. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Burning Arrow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Burning Arrow|BurningArrow]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Burning Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-12) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(200%-300%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(200%-300%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a burning arrow that deals fire damage and has a chance to ignite.</td></tr><tr><td class="tc -mod" colspan="2">Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies<br>25% chance to Ignite enemies<br>100% of Physical Damage Converted to Fire Damage</td></tr></table></span> Bow Bow 20 3,260 Burning Arrow skill icon.png BurningArrow Burning Arrow skill screenshot.jpg Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies<br>25% chance to Ignite enemies<br>100% of Physical Damage Converted to Fire Damage
Burning Arrow of Vigour (edit) Burning Arrow of Vigour 1.0 Fires a burning arrow that deals fire damage and has a chance to ignite. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Burning Arrow of Vigour</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Burning Arrow of Vigour|BurningArrowAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Burning Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(7-12) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">70% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a burning arrow that deals fire damage and has a chance to ignite.</td></tr><tr><td class="tc -mod" colspan="2">Deals Added Fire Damage equal to (15-24)% of Maximum Life<br>25% chance to Ignite enemies<br>100% of Physical Damage Converted to Fire Damage</td></tr></table></span> Bow Bow 20 Burning Arrow skill icon.png BurningArrowAltX Deals Added Fire Damage equal to (15-24)% of Maximum Life<br>25% chance to Ignite enemies<br>100% of Physical Damage Converted to Fire Damage
Burning Damage Support (edit) Supports any skill that hits enemies, or can deal burning damage directly. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Burning Damage Support|SupportIncreasedBurningDamage]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">130%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies, or can deal burning damage directly.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills deal (20-34)% more Burning Damage</td></tr></table></span> 20 SupportIncreasedBurningDamage Supported Skills deal (20-34)% more Burning Damage
Call to Arms (edit) Call to Arms 0.0 While this skill is active, a supported warcry will be repeatedly triggered, and all your warcry skills will share cooldowns. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Call to Arms</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Call to Arms|CallToArms]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Call to Arms skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">Instant</td></tr><tr><th>Level Req.</th><td class="tc -value">(24-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.60 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">While this skill is active, a supported warcry will be repeatedly triggered, and all your warcry skills will share cooldowns.</td></tr><tr><td class="tc -mod" colspan="2">A Supported Warcry will Trigger when their Cooldown is over<br>All your Warcries share their Cooldowns<br>Supported Skills have (30-11)% reduced Cooldown Recovery Rate<br>Supported Warcries are Triggered when their Cooldowns are over</td></tr></table></span> 20 Call to Arms skill icon.png CallToArms A Supported Warcry will Trigger when their Cooldown is over<br>All your Warcries share their Cooldowns<br>Supported Skills have (30-11)% reduced Cooldown Recovery Rate<br>Supported Warcries are Triggered when their Cooldowns are over
Cast On Critical Strike Support (edit) Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast On Critical Strike Support|SupportCastOnCrit]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.15 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attacks will Trigger a Supported Spell when you Crit an Enemy<br>Supported Skills deal (19-10)% less Spell Damage</td></tr></table></span> 20 SupportCastOnCrit Supported Attacks will Trigger a Supported Spell when you Crit an Enemy<br>Supported Skills deal (19-10)% less Spell Damage
Cast on Death Support (edit) Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast on Death Support|SupportCastOnDeath]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">0%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">(0-152)% more Damage while Dead<br>100% chance to Trigger Supported Non-Minion Spells on Death<br>Supported Skills Cost nothing</td></tr></table></span> 20 SupportCastOnDeath (0-152)% more Damage while Dead<br>100% chance to Trigger Supported Non-Minion Spells on Death<br>Supported Skills Cost nothing
Cast on Melee Kill Support (edit) Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast on Melee Kill Support|SupportCastOnMeleeKill]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.15 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Supported Melee Attacks will Trigger a Supported Spell on Kill<br>Supported Spells have (20-39)% more Spell Damage</td></tr></table></span> 20 SupportCastOnMeleeKill Supported Melee Attacks will Trigger a Supported Spell on Kill<br>Supported Spells have (20-39)% more Spell Damage
Cast when Damage Taken Support (edit) Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast when Damage Taken Support|SupportCastOnDamageTaken]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">250%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.25 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">This Gem can only Support Skill Gems requiring Level (38-70) or lower<br>Supported Skills deal (65-27)% less Damage<br>Trigger Supported Spells when you take (528-3272) total Damage from Hits</td></tr></table></span> 20 SupportCastOnDamageTaken This Gem can only Support Skill Gems requiring Level (38-70) or lower<br>Supported Skills deal (65-27)% less Damage<br>Trigger Supported Spells when you take (528-3272) total Damage from Hits
Cast when Stunned Support (edit) Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast when Stunned Support|SupportCastOnStunned]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><th>Stored Uses</th><td class="tc -value">1</td></tr><tr><th>Cooldown</th><td class="tc -value">0.10 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">(50-69)% chance to Trigger Supported Spells when you are Stunned, or<br>Block a Stunning Hit</td></tr></table></span> 20 SupportCastOnStunned (50-69)% chance to Trigger Supported Spells when you are Stunned, or<br>Block a Stunning Hit
Cast while Channelling Support (edit) Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Cast while Channelling Support|SupportCastWhileChannelling]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.</td></tr><tr><td class="tc -mod" colspan="2">Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills<br>Supported Triggered Spells deal 30% less Damage</td></tr></table></span> 20 SupportCastWhileChannelling Trigger a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills<br>Supported Triggered Spells deal 30% less Damage
Caustic Arrow (edit) Caustic Arrow 1.0 Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Caustic Arrow</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Caustic Arrow|PoisonArrow]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Caustic Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(6-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(55%-64.4%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(55%-64%)</td></tr><tr><th>Base duration</th><td class="tc -value">2.00 sec</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.</td></tr><tr><td class="tc -mod" colspan="2">Deals (8.8-1927.1) Base Chaos Damage per second<br>Base duration is 2.00 seconds<br>Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>60% of Physical Damage Converted to Chaos Damage</td></tr></table></span> Bow Bow 20 3,260 20 Caustic Arrow skill icon.png PoisonArrow Caustic Arrow skill screenshot.jpg Deals (8.8-1927.1) Base Chaos Damage per second<br>Base duration is 2.00 seconds<br>Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect<br>+(0-0.6) metres to radius<br>60% of Physical Damage Converted to Chaos Damage
Caustic Arrow of Poison (edit) Caustic Arrow of Poison 1.0 Fires a poisonous arrow which deals chaos damage in an area on impact. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Caustic Arrow of Poison</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Caustic Arrow of Poison|PoisonArrowAltX]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Caustic Arrow skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Bow]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost</th><td class="tc -value">(6-10) mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(55%-70%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(55%-70%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Fires a poisonous arrow which deals chaos damage in an area on impact.</td></tr><tr><td class="tc -mod" colspan="2">(3-113) to (5-169) Added Chaos Damage<br>+(0-0.6) metres to radius<br>60% of Physical Damage Converted to Chaos Damage<br>40% chance to Poison on Hit</td></tr></table></span> Bow Bow 20 Caustic Arrow skill icon.png PoisonArrowAltX (3-113) to (5-169) Added Chaos Damage<br>+(0-0.6) metres to radius<br>60% of Physical Damage Converted to Chaos Damage<br>40% chance to Poison on Hit
Chain Hook (edit) Chain Hook 1.0 When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Chain Hook</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Chain Hook|ChainStrike]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Chain Hook skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(12-70)</td></tr><tr><th>Cost</th><td class="tc -value">8 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">120% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(115%-169%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(115%-169%)</td></tr><tr><td class="tc -gemdesc" colspan="2">When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.</td></tr><tr><td class="tc -mod" colspan="2">+0.1 metres to Radius per 5 Rage<br>Gain 1 Rage if this Skill Hits any Enemies</td></tr></table></span> One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre 20 Chain Hook skill icon.png ChainStrike +0.1 metres to Radius per 5 Rage<br>Gain 1 Rage if this Skill Hits any Enemies
Chain Support (edit) Supports projectile skills, and any other skills that chain. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Chain Support|SupportChain]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(38-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">150%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports projectile skills, and any other skills that chain.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills Chain +2 times<br>Supported Skills deal (30-11)% less Damage with Hits</td></tr></table></span> 20 SupportChain Supported Skills Chain +2 times<br>Supported Skills deal (30-11)% less Damage with Hits
Chance to Bleed Support (edit) Supports attack skills. Cannot support skills that create minions. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Chance to Bleed Support|SupportChanceToBleed]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports attack skills. Cannot support skills that create minions.</td></tr><tr><td class="tc -mod" colspan="2">Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons<br>Supported Attacks have 25% chance to cause Bleeding<br>Supported Attacks deal (0-19)% more Damage with Bleeding</td></tr></table></span> 20 SupportChanceToBleed Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons<br>Supported Attacks have 25% chance to cause Bleeding<br>Supported Attacks deal (0-19)% more Damage with Bleeding
Chance to Flee Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Chance to Flee Support|SupportChanceToFlee]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(8-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">100%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (25-44)% chance to Cause Monsters to Flee</td></tr></table></span> 20 SupportChanceToFlee Supported Skills have (25-44)% chance to Cause Monsters to Flee
Chance to Poison Support (edit) Supports any skill that hits enemies. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Chance to Poison Support|SupportChanceToPoison]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(1-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports any skill that hits enemies.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 40% chance to Poison on Hit<br>Supported Skills have (1-94) to (2-141) added Chaos Damage</td></tr></table></span> 20 SupportChanceToPoison Supported Skills have 40% chance to Poison on Hit<br>Supported Skills have (1-94) to (2-141) added Chaos Damage
Charged Dash (edit) Charged Dash 1.0 Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Name</th><td class="tc -value">Charged Dash</td></tr><tr><th>Skill Id</th><td class="tc -value">[[Charged Dash|ChargedDash]]</td></tr><tr><th>Icon</th><td class="tc -value">[[File:Charged Dash skill icon.png]]</td></tr><tr><th>Cast Time</th><td class="tc -value">1.00 sec</td></tr><tr><th>Item Class<br>Restrictions</th><td class="tc -value">[[Claw]]<br>[[Dagger]]<br>[[One-Handed Sword]]<br>[[Thrusting One-Handed Sword]]<br>[[One-Handed Axe]]<br>[[One-Handed Mace]]<br>[[Sceptre]]<br>[[Staff]]<br>[[Two-Handed Sword]]<br>[[Two-Handed Axe]]<br>[[Two-Handed Mace]]<br>[[Warstaff]]<br>[[Rune Dagger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(28-70)</td></tr><tr><th>Cost</th><td class="tc -value">4 mana</td></tr><tr><th>Attack Speed</th><td class="tc -value">160% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">(95%-121%) of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">(95%-121%)</td></tr><tr><td class="tc -gemdesc" colspan="2">Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.</td></tr><tr><td class="tc -mod" colspan="2">50% of Physical Damage Converted to Lightning Damage<br>Deals 150% more Damage while Channelling if Illusion has finished moving<br>Hits from Final wave deal 75% of Damage per stage<br>Illusion moves at 130% of your Movement Speed</td></tr></table></span> Claw Dagger One Hand Sword Thrusting One Hand Sword One Hand Axe One Hand Mace Sceptre Staff Two Hand Sword Two Hand Axe Two Hand Mace Warstaff Rune Dagger Claw Dagger One-Handed Sword Thrusting One-Handed Sword One-Handed Axe One-Handed Mace Sceptre Staff Two-Handed Sword Two-Handed Axe Two-Handed Mace Warstaff Rune Dagger 20 Charged Dash skill icon.png ChargedDash 50% of Physical Damage Converted to Lightning Damage<br>Deals 150% more Damage while Channelling if Illusion has finished moving<br>Hits from Final wave deal 75% of Damage per stage<br>Illusion moves at 130% of your Movement Speed
Charged Mines Support (edit) Supports skills which throw mines. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Charged Mines Support|SupportChargedMines]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills which throw mines.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have 10% increased Mine Throwing Speed per Frenzy Charge<br>Supported Skills have 25% increased Critical Strike Chance per<br>Power Charge when used by Mines<br>(20-30)% chance to gain a Frenzy Charge when a Mine from Supported<br>Skills is Detonated targeting an Enemy<br>(20-30)% chance to gain a Power Charge when a Mine from Supported<br>Skills is Detonated targeting an Enemy</td></tr></table></span> 20 SupportChargedMines Supported Skills have 10% increased Mine Throwing Speed per Frenzy Charge<br>Supported Skills have 25% increased Critical Strike Chance per<br>Power Charge when used by Mines<br>(20-30)% chance to gain a Frenzy Charge when a Mine from Supported<br>Skills is Detonated targeting an Enemy<br>(20-30)% chance to gain a Power Charge when a Mine from Supported<br>Skills is Detonated targeting an Enemy
Charged Traps Support (edit) Supports skills which throw traps. <span class="skill-box"><table class="wikitable skill-box-table"><tr><th>Skill Id</th><td class="tc -value">[[Charged Traps Support|SupportGemFrenzyPowerOnTrapTrigger]]</td></tr><tr><th>Level Req.</th><td class="tc -value">(31-70)</td></tr><tr><th>Cost and Reservation Multiplier</th><td class="tc -value">120%</td></tr><tr><th>Attack Speed</th><td class="tc -value">100% of base</td></tr><tr><th>Attack Damage</th><td class="tc -value">100% of base</td></tr><tr><th>Effectiveness of Added Damage</th><td class="tc -value">100%</td></tr><tr><td class="tc -gemdesc" colspan="2">Supports skills which throw traps.</td></tr><tr><td class="tc -mod" colspan="2">Supported Skills have (20-30)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy<br>Supported Skills have (20-30)% chance to gain a Power Charge when your Trap is triggered by an Enemy<br>Supported Skills have +15% to Critical Strike Multiplier per Power Charge when used by Traps<br>Supported Skills have 10% increased Trap Throwing Speed per Frenzy Charge</td></tr></table></span> 20 SupportGemFrenzyPowerOnTrapTrigger Supported Skills have (20-30)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy<br>Supported Skills have (20-30)% chance to gain a Power Charge when your Trap is triggered by an Enemy<br>Supported Skills have +15% to Critical Strike Multiplier per Power Charge when used by Traps<br>Supported Skills have 10% increased Trap Throwing Speed per Frenzy Charge

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