Southbound

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Southbound is a pair of unique Module Error: No results found for item using search term "item_name = Soldier Gloves".

Mechanics

The modifier Your Hits can only Kill Frozen enemies means any damage applied by a hit (attack, spell, or secondary damage) will not reduce a monster's life below 1. Damage over time effects such as ignite or poison will still kill monsters. The modifier also allows enemies to survive the effects of Culling Strike.

Southbound is the only item that can potentially prevent individual entities from getting on kill effects from hits. This effect is currently limited to characters and Animate GuardianAnimate GuardianSpell, Minion
Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.60 sec
Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum Life
Can use Items requiring up to Level (33-100)
Minion deals (0-38)% more Damage

Additional Effects From 1-20% Quality:
(2-40)% increased Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Solo

Splash: Players using splash damage and skills that target multiple enemies near each other, can do more solo damage per second, than if the enemy was alone. Because southbound can prevent enemies from dying, it will increase the amount of time lower life enemies are alive near higher life enemies, allowing players to take advantage of the damage benefits more often.

  • For example, with ancestral call and melee splash support, a single strike against an enemies surrounded by 2 enemies results in 3 hits total to 1 enemy per attack.

Vaal souls - Vaal skills with very short times of soul gain prevention can almost always be up against large groups of enemies with some patience and southbound gloves. Use the vaal skill on a large group of enemies, but don't kill them immediately by using the strategy listed above. Once the short soul gain prevention time is over kill all enemies with a non-vaal skill and you will always gain back the souls you used for the vaal skill.

  • Example: Module Error: No results found for item using search term "item_name = Vaal Ground Slam" has a base soul gain prevention time of 1 second. This can be reduced further by Vaal Skills have % reduced Soul Gain Prevention Duration. Therefore, making the character have to wait less than 1 second after using the vaal skill to kill the enemies and still gain all souls from the kills. Any non-vaal skill that does damage over time can be used to kill the enemies and gain souls. Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 320%
    AoE Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
    Base duration is 5.00 seconds
    Deals (28.7-1895.4) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burst Base radius is 1.5 metres
    Chilled Ground Base initial radius is 1.5 metres
    Chilled Ground Base final radius is 3 metres
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    does damage over time and has a chance to grant frenzy charges for enemies that die inside its range.

Party

Benefits

Southbound can give unique benefits to parties. By having only 1 character in the party capable of killing all enemies, that 1 person can get all the on kill effects, without the rest of the party having to invest in the same modifiers for those effects to benefit the party. Some examples include:

  • Item drops - High item quantity and rarity calculate the character who kills only.
  • Buffs - Some buffs are specifically granted to the person who made the kill. For Example:
    • Aura Buffs from kills will calculate the character who kills only. Some examples include Module Error: No results found for item using search term "item_name = Breathstealer", Module Error: No results found for item using search term "item_name = Headhunter", and Module Error: No results found for item using search term "item_name = Inspired Learning".
    • Souleater - One player can get all of the kills for maximum soul eater buffs on an individual character while in a party. Note: Souleater prevents the party from getting vaal souls.
  • Explosions - If one character has a high investment in damage from enemy corpses exploding, that individual will cause more damage to packs of monsters if they get all the kills.

Downsides

Having only 1 player get all the kills may cause lag to the party.

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Gallery

Legacy variants

Southbound has legacy variants.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.19.0
  • Adds (30-36) to (44-50) Cold Damage to Attacks
  • (12-16)% increased maximum Life
  • +(40-50)% to Cold Resistance
  • 25% increased Freeze Duration on Enemies
  • Your Hits can only Kill Frozen Enemies
  • 50% increased Herald of Ice Damage
2.6.0
  • Adds (30-36) to (44-50) Cold Damage to Attacks
  • (12-16)% increased maximum Life
  • +(40-50)% to Cold
  • 25% increased Freeze Duration on Enemies
  • Your Hits can only Kill Frozen Enemies

Version history

Version Changes
3.19.0
  • A Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. can be used to obtain the new values of modifiers, but cannot be used to gain new modifiers:
  • No longer grants 50% increased Herald of Ice Damage.
  • Now has adds 60-72 to 88-100 Cold Damage to Attacks (previously 30-36 to 44-50)
  • Now has 100% increased Freeze Duration on Enemies (previously 25%).
2.6.0

The following changes cannot be obtained by rerolling the item's mods with a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.:

  • Now has 50% Increased Herald of Ice Damage.
2.0.0
  • Introduced to the game.

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