Ramako, Sun's Light: Difference between revisions

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<onlyinclude>{{fixme|Ramako, Sun's Light}}</onlyinclude>{{Passive skill box|Ramako, Sun's Light}}
{{Passive skill box|Ramako, Sun's Light}}


'''Ramako, Sun's Light''' is a notable [[Ascendancy passive skill]] for the [[Chieftain]]. It sets nearby enemies' [[fire resistance]] against [[damage over time]] to -20% while you are stationary.
'''Ramako, Sun's Light''' is a notable [[Ascendancy passive skill]] for the [[Chieftain]]. It sets nearby enemies' [[fire resistance]] against [[damage over time]] to -20% while you are stationary.

Revision as of 21:32, 12 October 2023

Ramako, Sun's Light
Ascendancy Notable Passive Skill
Nearby Enemy Monsters' Fire Resistance against
Damage over Time is -20% while you are Stationary [1]

Ramako, Sun's Light is a notable Ascendancy passive skill for the Chieftain. It sets nearby enemies' fire resistance against damage over time to -20% while you are stationary.

Similar to Original SinOriginal Sin
Amethyst Ring
Requires Level 52+(17-23)% to Chaos ResistanceAll Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0
Innocence rose to godhood not on inspired faith,
but on the vilification and hatred of another.
or Doryani's PrototypeDoryani's Prototype
Saint's Hauberk
Armour: (1107-1488)
Energy Shield: (190-255)
Movement Speed: -5%
Requires Level 67, 109 Str, 94 Int(150-200)% increased Armour and Energy Shield
+(60-90) to maximum Life
Deal no Non-Lightning Damage
Armour also applies to Lightning Damage taken from Hits
Lightning Resistance does not affect Lightning Damage taken
Nearby Enemies have Lightning Resistance equal to yours
"This was the first step in some grand design,
lost to the ages, now ours to decipher."
- Dominus, High Templar
, it overrides all other modifiers to enemy fire resistance for damage over time, setting it to -20%. This does not apply to hits. This also cannot be further modified by exposure, curses, or other resistance modifiers.

Version history

Version Changes
3.22.0
  • Ramako, Sun's Light: No longer provides "+25% to Fire Damage over Time Multiplier", "25% chance to Ignite" or "Damage Penetrates 15% Fire Resistance". It now provides "Nearby Enemy Monsters' Fire Resistance against Damage over Time is -20% while you are Stationary."
  • Ramako, Sun's Light provides "Nearby Enemy Monsters have no Fire Resistance against Damage over Time while you are Stationary" in Ruthless (-20% in non-Ruthless).
3.8.0
  • No longer grants 15% more burning damage. Now grants +25% to Fire Damage over Time Multiplier.
3.7.0
  • Has been completely reworked. Now grants 25% chance to Ignite, 15% more burning damage, and causes damage to penetrate 15% fire resistance. No longer has a prerequisite.
3.2.0
  • No longer requires that you take Ngamahu, Flame's Advance. Instead requires Tawhoa, Forest's Strength. The small passive leading to the notable no longer grants 10% increased Fire Damage, and instead grants 15% increased Endurance Charge duration. The notable has been completely reworked, and now grants: +100% Fire Resistance, 1% of Life Regenerated per second, 10% of Physical Damage from Hits taken as Fire Damage, 2% of Life Regenerated per second if you've taken Fire Damage from a Hit Recently, Unaffected by Ignite.
2.3.0
  • Chance to gain an endurance charge from killing a burning enemy increased from 10% to 20%. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.2.0
  • Added to the game.

ru:Рамако, свет солнца