Passive skill: Difference between revisions
Jump to navigation
Jump to search
>Mr cee (char starting node corrected) |
>Aezlo No edit summary |
||
Line 3: | Line 3: | ||
'''Basic Passives''' | '''Basic Passives''' | ||
*[[Accuracy]] | |||
*[[Cast Speed]] | *[[Cast Speed]] | ||
*[[Critical Strike Damage Multiplier]] | *[[Critical Strike Damage Multiplier]] | ||
Line 14: | Line 15: | ||
*[[Elemental Damage]] | *[[Elemental Damage]] | ||
*[[Energy Shield]] | *[[Energy Shield]] | ||
*[[Increased Attack Speed]] | |||
*[[Increased Skill Duration]] | |||
*[[Intelligence]] | *[[Intelligence]] | ||
*[[Life Leech]] | |||
*[[Mana]] | *[[Mana]] | ||
*[[Mana Leech]] | |||
*[[Mana Regeneration]] | *[[Mana Regeneration]] | ||
*[[Minions]] | |||
*[[Spell Damage]] | *[[Spell Damage]] | ||
*[[Strength]] | *[[Strength]] |
Revision as of 22:54, 16 June 2012
Every character in Path of Exile has access to the passive skill tree [1]. The choices the player makes in this tree determine the character's stats, as well as giving them bonuses such as extra cold damage, or increased attack speed with a specific weapon. Each class starts near the center of the skill tree but each at its own "circle" position.
Basic Passives
- Accuracy
- Cast Speed
- Critical Strike Damage Multiplier
- Critical Strike Chance
- Dagger Damage
- Dagger Damage and Accuracy
- Dagger Damage and Critical Strike Chance
- Dexterity
- Dual Wield Accuracy
- Dual Wield Speed
- Elemental Damage
- Energy Shield
- Increased Attack Speed
- Increased Skill Duration
- Intelligence
- Life Leech
- Mana
- Mana Leech
- Mana Regeneration
- Minions
- Spell Damage
- Strength
- Wand Damage
- Wand Damage and Accuracy
Keystone Passives
- Blood Magic
- Iron Grip
- Necromantic Aegis
- Conduit
- Elemental Equilibrium
- Hex Master and Whispers of Doom
- Eldritch Battery
- Chaos Innoculation
- Pain Attunement
- Acrobatics and Phase Acrobatics
- Arrow Dodging
- Point Blank
- Iron Reflexes
- Unwavering Stance
- Resolute Technique
- Avatar of Fire (currently being tuned)
- Minion Instability