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''section-stub. You can help.''
''section-stub. You can help.''
{{see also|Curse#Mechanics}}
{{see also|Curse#Mechanics}}
Mark is affected by generic curse passive skills and items that affect both Hexes and Marks as well as passive skills and items that only affect Marks. Since the [[version 3.12.0]] curse rework, Marks cannot be supported by {{il|Hextouch Support}}.
Mark is affected by generic curse passive skills and items that affect both Hexes and Marks as well as passive skills and items that only affect Marks. Since the [[version 3.12.0]] curse rework, Marks cannot be supported by {{il|Hextouch Support}}. As of [[version 3.17.0]], {{il|Mark On Hit Support}} can be used to apply marks to rare or unique enemies, on hit with any skill.


==Gems==
==Gems==

Revision as of 14:40, 11 May 2022

Marks are a type of spell skill. They are a subset of curse skills and share the curse cap with Hexes. By default, a monster can have only one curse debuff at a time, though players can increase this cap by allocating passive skills or equipping unique items. However, Marks also have their own maximum cap of 1. There is currently no way to increase this cap. In addition, only one monster can be Marked at a time.

Since Mark skills can curse only one target, they are more suited for single target. While Unique monsters usually have less Hex effectiveness, this does not diminish the effectiveness of Marks.

Mechanics

section-stub. You can help.

See also: Curse#Mechanics

Mark is affected by generic curse passive skills and items that affect both Hexes and Marks as well as passive skills and items that only affect Marks. Since the version 3.12.0 curse rework, Marks cannot be supported by Hextouch SupportHextouch SupportSupport, Hex, Trigger
Icon: &
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 38Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.Supported Skills apply supported Curses on Hit
You cannot Cast Supported Curse Spells
35% less Effect of Supported Curses
Supported Skills have (50-31)% reduced Curse Duration

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Curse Duration
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
. As of version 3.17.0, Mark On Hit SupportMark On Hit SupportSupport, Mark, Trigger
Icon: k
Level: (1-20)
Cost & Reservation Multiplier: 200%
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Requires Level 38Supports mark curse skills.(30-21)% reduced Effect of Marks from Supported Skills
Trigger Supported Skill when you Hit a Rare or Unique Enemy with an Attack

Additional Effects From 1-20% Quality:
(0.25-5)% increased Effect of Marks from Supported Skills
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
can be used to apply marks to rare or unique enemies, on hit with any skill.

Gems

Skill gems

A list of 0 active skill gems with the Mark gem tag

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement

Support gems

A list of 0 support gems with the Mark gem tag

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement

Unique items

The following unique items affect Marks:

For items that affect Curses in general, read Curse#Unique items.

ItemRequired levelStats
Mercenary's LotMercenary's Lot
Slink Gloves
Evasion: (322-398)Requires Level 70, 95 Dex+(80-120) to Evasion Rating
(5-8)% increased Attack and Cast Speed
Mark Skills have (10-15)% increased Cast Speed
(30-50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark Transfers to another Enemy when Marked Enemy dies
The target changes, but the job's always the same.
70+(80-120) to Evasion Rating
(5-8)% increased Attack and Cast Speed
Mark Skills have (10-15)% increased Cast Speed
(30-50)% increased Damage with Hits and Ailments against Marked Enemy
Your Mark Transfers to another Enemy when Marked Enemy dies

Passive skills

There are passive skills that grant bonuses to Marks.

Main tree passive

NameStats
Damage against Marked Enemy
20% increased Damage with Hits and Ailments against Marked Enemy [1] [2]
Flask Charges against Marked Enemy
Marked Enemy grants 20% increased Flask Charges to you [1] [2]
Mark Cast Speed
Mark Skills have 10% increased Cast Speed [1]
Mark Cast Speed and Mana Cost
Mark Skills have 5% increased Cast Speed
5% reduced Mana Cost of Mark Skills [1]
Mark Effect
8% increased Effect of your Marks [1] [2]
Mark Mana Cost
10% reduced Mana Cost of Mark Skills [1]
Detect Evil
Rare and Unique Enemies within 120 metres have Minimap Icons
Your Hits against Marked Enemy cannot be Blocked or Suppressed [1]
Expert Hunter
20% increased Effect of your Marks [1]
Foul Pact
Enemies Pacified by you take 20% increased Damage
Minions affected by Affliction have Onslaught
Phantasms from Penance Mark grant 50% increased Flask Charges
Phantasms from Penance Mark have a 50% chance to grant a Vaal Soul when Killed [1]
Mark the Prey
Marked Enemy takes 10% increased Damage
Marked Enemy has 10% reduced Accuracy Rating [1]
Marked for Death
Culling Strike against Marked Enemy [1]
Relentless Pursuit
10% increased Attack Speed if you've cast a Mark Spell Recently
10% increased Movement Speed if you've cast a Mark Spell Recently [1]

Ascendancy passive

Ascendancy
Class
NameStats
Ascendant
Deadeye
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]
Deadeye
Projectile Damage, Mark Cast Speed
10% increased Projectile Damage
Mark Skills have 25% increased Cast Speed [1]
Deadeye
Focal Point
75% increased Effect of your Marks
25% less Damage taken from other Enemies near your Marked Enemy
Your Mark Transfers to another Enemy when Marked Enemy dies [1]

Cluster jewel passive

The following cluster jewel-only passives are related to marks:

Ascendancy
Class
NameStats
N/AHound's Mark
20% increased Effect of your Marks
20% increased Damage with Hits and Ailments against Marked Enemy [1]

Version history

Version Changes
3.17.0
  • Mark curse skills are now permanent.
  • Mark curse skills no longer have the "Duration" tag.
  • Applied Marks are removed when the Marker, player or monster, dies.
3.12.0
  • Some curse skills are reworked as a subset and gem tag: Mark.