Map:Shaped Gardens Map (Atlas of Worlds): Difference between revisions

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{{distinguish|Terrace Map (Atlas of Worlds)}}
{{Base item
{{Base item
|rarity_id                              = normal
|rarity_id                              = normal
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|drop_enabled                            = False
|drop_enabled                            = False
|release_version                        = 2.4.0
|release_version                        = 2.4.0
|removal_version                        = 3.1.0
}}
}}


'''Shaped Terrace Map''' is a [[map]] made available by using {{il|page=Shaper's Orb (Tier 10) (1 of 3)}} on the {{il|page=Terrace Map (Atlas of Worlds)|name=Terrace Map}} entry in the [[Atlas of Worlds]]. Since [[version 3.1.0]] the map became a legacy item; it was replaced by a shaped {{il|page=Gardens Map (War for the Atlas)}}.
'''Shaped Gardens Map''' (at that time known as '''Shaped Terrace Map''') was a [[map]] made available by using {{il|page=Shaper's Orb (Tier 10) (1 of 3)}} on the {{il|page=Gardens Map (Atlas of Worlds)|name=Gardens Map}} (at that time known Terrace Map) entry in the [[Atlas of Worlds]].  
 
This map item is a legacy variant of the current {{il|Gardens Map}}.
{{Item acquisition}}
{{Item acquisition}}
{{OtherMapVersions}}
{{OtherMapVersions|name=Gardens Map}}
 
{{#lst:Gardens Map|version history}}
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryRow|3.1.0}}
* Added 32 new maps including two new Unique maps.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
{{VersionHistoryRow|2.4.0}}
* Introduced to the game.
|}
|}
[[Category:Garden tileset]]
[[Category:Garden tileset]]

Revision as of 16:54, 28 January 2020

Not to be confused with Terrace Map (Atlas of Worlds).
Shaped Gardens MapMap Level: 82
Map Tier: 15
Guild Character: 4
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 82
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Metadata ID: Metadata/Items/Maps/MapAtlasTerraceShaped
Gardens
Map area
No Waypoint
IdMapAtlasTerrace
Act11
Area level77
BossesSallazzang
Area type tagsforest, swamp
Tagsmap, area_with_water, einharmaps, garden_area
The Shaper: Vibrant colours dash across the grey, consuming Man's work.

Shaped Gardens Map (at that time known as Shaped Terrace Map) was a map made available by using Module Error: No results found for item using search term "page = Shaper's Orb (Tier 10) (1 of 3)" on the Gardens MapGardens MapMap Level: 77
Map Tier: 10
Guild Character: 4
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
(at that time known Terrace Map) entry in the Atlas of Worlds.

This map item is a legacy variant of the current Gardens MapGardens MapMap Level: 72
Map Tier: 5
Guild Character: J
Vibrant colours dash across the grey,
consuming Man's work.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.

Item acquisition

Shaped Gardens Map is drop disabled.

Map variants

ItemMap
Tier
Map
Level
Map
Series
Shaped Gardens MapShaped Gardens MapMap Level: 82
Map Tier: 15
Guild Character: 4
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1582Atlas of Worlds


Version history

Version Changes
3.23.0
  • The following Maps have been added back to the Atlas: Ancient City, Arid Lake, Ashen Wood, Bramble Valley, Burial Chambers, Canyon, Conservatory, Core, Crater, Crimson Township, Crystal Ore, Desert, Dig, Dry Sea, Fields, Foundry, Gardens, Ghetto, Grotto, Jungle Valley, Laboratory, Overgrown Ruin, Park, Plaza, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Waste Pool.
3.21.0
  • The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
3.19.0
  • Lowered the number of Rare Monsters spawned in the Summit, Gardens and Basilica Map Boss encounters.
3.11.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
  • Gardens Map now has T9, 12, 13 and 16 variants. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.7.3
  • Fixed a bug where the Gardens Map boss would not transition correctly if healed as a result of a Shaper event.
  • Fixed a bug where the Gardens Map boss did not drop items.
3.7.0
  • The boss fight in the Gardens Map has been completely reworked. Monsters spawned during phase transitions will grant items and experience when slain.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • The Atlas will now be shuffled every league. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • Gardens Map (formerly Terrace Map) swapped the name with Terrace Map (formerly High Gardens Map). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced a new series of maps
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
2.1.0
  • The Terrace and Mine maps now generate with better pathing and more consistent layouts.
  • Sallazzang (the Terrace Map boss) no longer performs its "machine gun ethereal knives" skill, as it was unfair to players. Sallazzang instead spawns more devourers.
2.0.3
  • The Labyrinth end-game map has been renamed to Terrace.
2.0.0
  • We have introduced a new series of maps. You can recognise these by their volcanic KaruiStone art rather than the old grey tablets.
1.0.4
  • Sallazzang in the Labyrinth now correctly spawns with a magic monster pack in addition to the normal Devourers that spawn in his arena every few seconds.
1.0.2
  • Removed Devourers as the signature monster in the Labyrinth Map.
1.0.0
  • Introduced to the game

|}