Iron Reflexes

From Path of Exile Wiki
Revision as of 09:55, 29 December 2017 by >Wurstbrotsalat
Jump to navigation Jump to search

Template:Passive

Iron Reflexes is a keystone passive skill that removes all evasion rating and converts it to armour rating. However, the increased evasion rating bonus from dexterity is not applied.

Even with zero evasion rating, the minimum chance to evade is 5%. Taking Arrow Dancing along with the Iron Reflexes keystone results in a 6.5% chance to evade projectile attacks and 3.5% chance to evade melee attacks. The overriding exception is the Unwavering Stance keystone, which will set chance to evade to 0% regardless.


Mechanics

Conversion Formulae

The final armour is calculated with the following formula: [1][2]

 Final Armour = Base Evasion * ( 1 + % increased Evasion Rating + % increased Armour + % increased Evasion Rating and Armour )
              + Base Armour  * ( 1 + % increased Armour                              + % increased Evasion Rating and Armour ) 

Bravery (which grants % increased Evasion Rating and Armour) and similar passive skills do not get included into % increased Evasion Rating nor % increased Armour. These are only included into % increased Evasion Rating and Armour.

% increased Evasion Rating does not get included into % increased Evasion Rating and Armour.

% increased Armour does not get included into % increased Evasion Rating and Armour.

Example

1000 Armour
1000 Evasion Rating
80% increased Armour from Armour and Steel Skin passive skills
40% increased Evasion Rating from Evasion passive skills
24% increased Evasion Rating and Armour from the Bravery passive

Final Armour = 1000 * ( 1 + 80% + 40% + 24% ) + 1000 * ( 1 + 80% + 24% ) 
Final Armour = 1000 * ( 1 + 0.80 + 0.40 + 0.24 ) + 1000 * ( 1 + 0.80 + 0.24 ) 
Final Armour = 1000 * 2.44 + 1000 * 2.04
Final Armour = 2440 + 2040
Final Armour = 4480

Summary

With Iron Reflexes:

  • % Increased Evasion Rating mods are applied to base Evasion only.
  • % Increased Armour mods are applied to base Armour and base Evasion.
  • % Increased Evasion Rating and Armour mods get applied to base Armour and base Evasion.

Therefore, the mods that provide the most significant benefits in conjunction with Iron Reflexes are those that increase Armour or both Evasion Rating and Armour.

Location

Iron Reflexes is located in the Southern part of the tree near the Duelist Section. It is a stand alone keystone.

Class Distance from start
Duelist 12
Ranger 11
Scion 16
Marauder 16
Shadow 18
Templar 22
Witch 26

On items

  • ArborixArborix
    Assassin Bow
    Bow
    Physical Damage: (123-143) to (330-355)
    Critical Strike Chance: 6.70%
    Attacks per Second: 1.25
    Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill
    Adds (80-100) to (200-225) Physical Damage
    Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
    (20-30)% increased Attack Speed if you haven't Cast Dash recently
    (100-160)% increased Evasion Rating if you've Cast Dash recently
    (20-30)% increased Movement Speed if you've Cast Dash recently
    Travel Skills other than Dash are Disabled
    Iron Reflexes
    Through droughts, fires, floods and frost,
    the ancient giants stand resolute,
    while deep in the rich, dark earth,
    their grasp stretches ever farther.
  • Grelwood ShankGrelwood Shank
    Eternal Sword
    One Handed Sword
    Physical Damage: (116.85-129.15) to (193.8-214.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.72-1.80)
    Weapon Range: 1.1 metres
    Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
    (15-20)% increased Attack Speed
    80% increased Armour while stationary
    Skills fire 2 additional Projectiles if you've been Hit Recently
    Point Blank
    Iron Reflexes while stationary
    Through countless seasons they stand, stoic,
    Each season leaving its mark;
    a memory written in fibrous flesh.

Version history

Version Changes
0.11.2
  • Iron Reflexes now no longer includes your Dexterity bonus to Evasion from your Evasion before it is converted to Armour.
0.10.0b
  • Fixed a bug where evasion would be calculated slightly incorrectly on characters that have the Iron Reflexes keystone passive.
0.9.13
  • Moved Iron Reflexes closer to the Ranger area and further from the Marauder
0.9.12
  • Prevented the passives that add both Armour and Evasion from having a double effect if you have the Iron Reflexes keystone.
0.9.5
  • Fixed a bug where "Increased Evasion" did not apply to converted evasion for Iron Reflexes.
0.9.4
  • Introduced to the game.

References

  1. Mark_GGG (March 1, 2013). "Need Iron reflexes/leather and steel clarification". Path of Exile Forums. Retrieved March 6, 2013.
  2. Mark_GGG (February 5, 2013). "Iron Reflexes + Leather and Steel". Path of Exile Forums. Retrieved March 6, 2013.