Ezomyte Axe

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Ezomyte AxeTwo Handed Axe
Physical Damage: 72-108
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 13.0 metres
Requires Level 62, 140 Str, 86 Dex
Acquisition
Drop level: 62
Vendor Prices
Normal3x Orb of Transmutation
Magic4x Orb of Alteration
Rare3x Chaos Orb
Unique8x Chaos Orb
Vendor Offer
1x Scroll Fragment
Weapon DPS
Physical: 117.0
Phys+Chaos: 117.0
Total: 117.0
Metadata
Item class: Two-Handed Axe
Metadata ID: Metadata/Items/Weapons/TwoHandWeapons/TwoHandAxes/TwoHandAxe16

Ezomyte Axe is a two-handed axe base type.

Unique versions

ItemRequired level
Replica Wings of EntropyReplica Wings of Entropy
Ezomyte Axe
Two Handed Axe
Physical Damage: (139.2-156.6) to (209.6-235.8)
Critical Strike Chance: 5.70%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Counts as Dual Wielding
+(8-10)% to Off Hand Critical Strike Chance
(50-70)% more Main Hand attack speed
"The remarkable imbalance of Prototype #848 leads to uncommon
power or speed when striking."
62
Sinvicta's MettleSinvicta's Mettle
Ezomyte Axe
Two Handed Axe
Physical Damage: (208.8-219.24) to (314.4-330.12)
Critical Strike Chance: 5.70%
Attacks per Second: (1.46-1.51)
Weapon Range: 1.3 metres
Requires Level 62, 140 Str, 86 Dex(140-152)% increased Physical Damage
(8-12)% increased Attack Speed
2% increased Area of Effect per 25 Rampage Kills
Gain a Frenzy Charge on every 50th Rampage Kill
Rampage
War is a thriving infection.
It numbs the heart and eats away at the soul until only emptiness remains.
62
Wings of EntropyWings of Entropy
Ezomyte Axe
Two Handed Axe
Physical Damage: (139.2-156.6) to (209.6-235.8)
Critical Strike Chance: 5.70%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
+(8-12)% Chance to Block Attack Damage while Dual Wielding
(60-80)% increased Physical Damage
Adds (75-100) to (165-200) Fire Damage in Main Hand
Adds (75-100) to (165-200) Chaos Damage in Off Hand
Counts as Dual Wielding
Fire and Anarchy are the most reliable agents of change.
62

Version history

Version Changes
2.0.0
  • Damage and attack speed adjusted.

ru:Топор эзомита