Endurance charge: Difference between revisions

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>Lord joshi
m (→‎Passives: Improved table like i did in Power Charge)
>Lord joshi
m (→‎Equipment: Added "The Bringer of Rain" and "Voll's Devotion")
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This [[equipment]] provides bonuses to endurance charges:
This [[equipment]] provides bonuses to endurance charges:


* {{il|Ambu's Charge}}
* {{il|Kaom's Sign}}
* {{il|Kaom's Sign}}
* {{il|Ambu's Charge}}
* {{il|The Bringer of Rain}}
* {{il|Voll's Devotion}}


==Passives==
==Passives==

Revision as of 11:53, 3 September 2013

File:Status endurance charge.png

Endurance charges are associated with strength and represent a temporary increase to the ability to endure pain during combat. They are visualized as glowing red orbs surrounding the character.

Bonuses granted by endurance charges:

The physical damage reduction stacks with the damage reduction from Armour, so that they are both applied at the same time. For example, if a monster deals 100 damage, and you have 8% Damage Reduction from two endurance charges, and enough armour to prevent 30 of the 100 damage, the incoming damage would be reduced by 38.

Skills

There are skills that make use of endurance charges in various ways. Skills can generate charges or consume them to produce a beneficial effect.

Generate Charges

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Enduring Cry". Please choose only one of the following ids:
    MonsterEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
    ExileEnduringCry - Base duration is 1.00 seconds, Regenerate 10% of Life per second, Grants 2 additional Endurance Charges (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Warlord's Mark". Please choose only one of the following ids:
    MonsterWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
    ArchnemesisWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)

Consume Charges

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Immortal Call". Please choose only one of the following ids:
    ExileImmortalCall - Base duration is (2.80-5.00) seconds (page)
    WbImmortalCall - Base duration is (2.80-5.00) seconds (page)
  • Discharge

Equipment

This equipment provides bonuses to endurance charges:

Passives

There are passive skill nodes that provide bonuses to endurance charges.

Icon Name Bonuses Quantity
File:Passive-endurancecharge.png Endurance 1
File:Passive-endurancecharge.png Stamina 1
File:Passive-endurancecharge.png Vigor 1
File:Passive-endurancechargesmall.png Endurance Charge Duration 2
File:Passive-endurancechargesmall.png Life Regeneration per Endurance Charge 1
File:Passive-keystone-conduit.png Conduit 1