Charm: Difference between revisions

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(Created page with "'''Charms''' is an item obtainable from Affliction encounters. To use a tincture, a player must first choose the "Wildwood Primalist" Wildwood ascendancy class and allocate a Charm Socket ascendancy passive. Tinctures are unmodifiable and are always found at magic rarity and can have up to two random modifiers based on stats from regular ascendancy classes. Each charm base type corresponds to a specific attribute and can only roll ascend...")
 
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'''Charms''' is an item obtainable from [[Affliction]] encounters. To use a tincture, a player must first choose the "[[Wildwood Primalist]]" [[Wildwood ascendancy class]] and allocate a [[Charm Socket]] ascendancy passive.  
A '''charm''' is an item obtainable from [[Affliction]] encounters. Charms act functionally like [[jewel]]s and must be socketed into a [[Charm Socket]] to activate its effects. To use a charm, a player must first choose the "[[Wildwood Primalist]]" [[Wildwood ascendancy class]] and allocate a [[Charm Socket]] ascendancy passive.  


Tinctures are [[unmodifiable]] and are always found at [[magic]] rarity and can have up to two random modifiers based on stats from regular [[ascendancy class]]es. Each charm base type corresponds to a specific [[attribute]] and can only roll ascendancy modifiers from [[class]]es that posses that attribute.
Tinctures are [[unmodifiable]] and are always found at [[magic]] rarity and can have up to two random modifiers based on stats from regular [[ascendancy class]]es. Each charm base type corresponds to a specific [[attribute]] and can only roll ascendancy modifiers from [[class]]es that possess that attribute.


* Ursine Charm - [[Strength]] - [[Marauder]], [[Duelist]], [[Templar]]
* Ursine Charm - [[Strength]] - [[Marauder]], [[Duelist]], [[Templar]]

Revision as of 01:39, 3 December 2023

A charm is an item obtainable from Affliction encounters. Charms act functionally like jewels and must be socketed into a Charm Socket to activate its effects. To use a charm, a player must first choose the "Wildwood Primalist" Wildwood ascendancy class and allocate a Charm Socket ascendancy passive.

Tinctures are unmodifiable and are always found at magic rarity and can have up to two random modifiers based on stats from regular ascendancy classes. Each charm base type corresponds to a specific attribute and can only roll ascendancy modifiers from classes that possess that attribute.

ItemStats
Lupine CharmLupine CharmUnmodifiablePlace into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket.N/A
Ursine CharmUrsine CharmUnmodifiablePlace into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket.N/A
Corvine CharmCorvine CharmUnmodifiablePlace into an allocated Charm Socket on the Wildwood Primalist Passive Skill Tree. Right click to remove from the Socket.N/A

Version history

Version Changes
3.23.0
  • Introduced to the game.