Black Zenith: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(6 intermediate revisions by 4 users not shown)
Line 6: Line 6:
|flavour_text                            = He reached for his home one last time, a shining jewel among the stars...<br>Only to watch in horror as it ruptured and shattered under a tide of limbs.
|flavour_text                            = He reached for his home one last time, a shining jewel among the stars...<br>Only to watch in horror as it ruptured and shattered under a tide of limbs.
|flavour_text_id                        =  
|flavour_text_id                        =  
|explicit1_text                               = Socketed Projectiles Spells deal 150% more Damage with Hits
|explicit1                               = SocketedGemsMoreDamageForSpellsCastUnique__1
|explicit2_text = Socketed Projectiles Spells have +4 seconds to Cooldown
|explicit2 = SocketedGemsAddedCooldownUnique__1__
|explicit3_text = Socketed Projectiles Spells fire 4 additional Projectiles
|explicit3 = SocketedGemsAdditionalProjectilesUnique__1__
|explicit4_text = Socketed Projectiles Spells fire Projectiles in a circle
|explicit4 = SocketedGemsProjectilesNovaUnique__1
|explicit5_text = Socketed Projectiles Spells have 80% less Skill Effect Duration
|explicit5 = SocketedGemsLessDurationUnique__1
|explicit6_text = (140-180)% increased Energy Shield
|explicit6 =LocalIncreasedEnergyShieldPercentUnique__31____
|inventory_icon                          = Black Zenith
|inventory_icon                          = Black Zenith
|release_version                        = 3.17.0
|release_version                        = 3.17.0
Line 17: Line 17:
}}
}}


'''Black Zenith''' is a [[unique]] {{il|Fingerless Silk Gloves}}.  
'''Black Zenith''' is a pair of [[unique]] {{il|Fingerless Silk Gloves}}.  


==Mechanics==
==Mechanics==
{{c|mod|Socketed Projectiles Spells fire Projectiles in a circle}} causes spells to fire projectiles in a [[Nova (projectile behaviour)|circle]], similar to {{il|Sire of Shards}}.


* {{c|mod|Socketed Projectiles Spells have +4 seconds to Cooldown}} adds a cooldown to spells with no inherent Cooldown; spells with Cooldowns have their base Cooldown increased by 4 seconds.  Channeling spells begin their cooldown after the cast button is released.
{{c|mod|Socketed Projectiles Spells have +4 seconds to Cooldown}} adds a 4 second [[cooldown]] to socketed skills, or adds 4 seconds to the cooldown the skill already has.
* {{c|mod|Socketed Projectiles Spells fire Projectiles in a circle}} causes spells to fire projectiles equidistant 360 degrees around you. This overrides the existing behaviour of projectile skills (e.g. {{il|Ice Spear}} will no longer fire in a volley).
* Due to gaining a cooldown, socketed spells can no longer be supported by {{il|Unleash Support}}  
 
* Channelling spells begin their cooldown after the cast button is released.
* Unleash does NOT work with Black Zenith, as Unleash cannot support skills with a cooldown  
* Per standard [[Cooldown#Shared_cooldowns|cooldown sharing]] rules, socketing multiple copies of the same spell will cause them to share a cooldown. ''Different'' skills have independent cooldowns.
* Multiple copies of the same spell SHARE a cooldown, unlike Unleash
* Different spells socketed inside a Black Zenith have separate cooldowns


{{Item acquisition}}
{{Item acquisition}}
Line 32: Line 31:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.17.0}}
{{Version history table row|3.17.2|
* Fixed a bug where a totemified channelling skill with a cooldown did not apply the cooldown when you used the skill, such as Winter Orb Totems with the Black Zenith Unique Gloves.
}}
{{Version history table row|3.17.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}


==See also==
==See also==

Latest revision as of 22:46, 29 April 2024

Black Zenith
Fingerless Silk Gloves
Energy Shield: (108-145)Requires Level 70, 95 Int(12-16)% increased Spell DamageSocketed Projectile Spells deal 150% more Damage with Hits
Socketed Projectile Spells have +4 seconds to Cooldown
Socketed Projectile Spells fire 4 additional Projectiles
Socketed Projectile Spells fire Projectiles in a circle
Socketed Projectile Spells have 80% less Skill Effect Duration
(140-180)% increased Energy Shield
He reached for his home one last time, a shining jewel among the stars...
Only to watch in horror as it ruptured and shattered under a tide of limbs.
Acquisition
Drop restricted
Vendor Offer
18x Alchemy Shard
3x Alteration Shard
Metadata
Item class: Gloves

Black Zenith is a pair of unique Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: (45-52)Requires Level 70, 95 Int(12-16)% increased Spell Damage.

Mechanics

Socketed Projectiles Spells fire Projectiles in a circle causes spells to fire projectiles in a circle, similar to Sire of ShardsSire of Shards
Serpentine Staff
Warstaff
Physical Damage: 56-117
Critical Strike Chance: 6.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 49, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles
Socketed Gems fire Projectiles in a circle
+(15-20) to all Attributes
+(5-7)% to all Elemental Resistances
(60-100)% increased Projectile Damage
20% increased Light Radius
That which was broken may yet break.
.

Socketed Projectiles Spells have +4 seconds to Cooldown adds a 4 second cooldown to socketed skills, or adds 4 seconds to the cooldown the skill already has.

  • Due to gaining a cooldown, socketed spells can no longer be supported by Unleash SupportUnleash SupportSpell, Support
    Icon: q
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Spells gain a Seal every (0.90-0.71) seconds, to a maximum of 3 Seals
    Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
    Supported Skills deal (50-41)% less Damage when Reoccurring

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
  • Channelling spells begin their cooldown after the cast button is released.
  • Per standard cooldown sharing rules, socketing multiple copies of the same spell will cause them to share a cooldown. Different skills have independent cooldowns.

Item acquisition

Black Zenith has restrictions on where or how it can drop. It cannot be chanced.

Monster restrictions

This item can be acquired from the following monsters:

Version history

Version Changes
3.17.2
  • Fixed a bug where a totemified channelling skill with a cooldown did not apply the cooldown when you used the skill, such as Winter Orb Totems with the Black Zenith Unique Gloves.
3.17.0
  • Introduced to the game.

See also

  • Sire of ShardsSire of Shards
    Serpentine Staff
    Warstaff
    Physical Damage: 56-117
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 49, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles
    Socketed Gems fire Projectiles in a circle
    +(15-20) to all Attributes
    +(5-7)% to all Elemental Resistances
    (60-100)% increased Projectile Damage
    20% increased Light Radius
    That which was broken may yet break.