Archnemesis modifier: Difference between revisions
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! Name !! {{abbr|Lvl.|Required monster level}} !! Effect(s) !! {{c|nemesis|Reward Conversion}} | ! Name !! {{abbr|Lvl.|Required monster level}} !! Effect(s) !! {{c|nemesis|Reward Conversion}} | ||
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| <span style="color:silver">Steel-infused</span> || 1 || Overwhelm 10% Physical Damage Reduction <br> 40% increased Physical Damage <br> | | <span style="color:silver">Steel-infused</span> || 1 || Overwhelm 10% Physical Damage Reduction <br> 40% increased Physical Damage <br> 30% additional Physical Damage Reduction <br> 250% increased Stun Threshold || | ||
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| <span style="color:orange">Flameweaver</span> || 1 || 25% of Physical Damage Converted to Fire Damage <br> 50% of Physical Damage as Extra Fire Damage <br> 50% increased Fire Damage <br> +50% to Fire Resistance <br> | | <span style="color:orange">Flameweaver</span> || 1 || 25% of Physical Damage Converted to Fire Damage <br> 50% of Physical Damage as Extra Fire Damage <br> 50% increased Fire Damage <br> +50% to Fire Resistance <br> 50% reduced effect of Scorch <br> Inflicts Fire Exposure on Hit (10%) || | ||
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| <span style="color:yellow">Stormweaver</span> || 1 || 25% of Physical Damage Converted to Lightning Damage <br> 50% of Physical Damage as Extra Lightning Damage <br> 50% increased Lightning Damage <br> +50% to Lightning Resistance <br> | | <span style="color:yellow">Stormweaver</span> || 1 || 25% of Physical Damage Converted to Lightning Damage <br> 50% of Physical Damage as Extra Lightning Damage <br> 50% increased Lightning Damage <br> +50% to Lightning Resistance <br> 50% reduced effect of Lightning Ailments <br> Inflicts Lightning Exposure on Hit (10%) || | ||
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| <span style="color:lightblue">Frostweaver</span> || 1 || 25% of Physical Damage Converted to Cold Damage <br> 50% of Physical Damage as Extra Cold Damage <br> 50% increased Cold Damage <br> +50% to Cold Resistance <br> | | <span style="color:lightblue">Frostweaver</span> || 1 || 25% of Physical Damage Converted to Cold Damage <br> 50% of Physical Damage as Extra Cold Damage <br> 50% increased Cold Damage <br> +50% to Cold Resistance <br> 50% reduced effect of Cold Ailments <br> Inflicts Cold Exposure on Hit (10%) || | ||
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| <span style="color:olive">Gargantuan</span> || 1 || 20% increased Damage <br> 40% increased maximum Life <br> 80% increased Area of Effect <br> 40% increased Character Size || | | <span style="color:olive">Gargantuan</span> || 1 || 20% increased Damage <br> 40% increased maximum Life <br> 80% increased Area of Effect <br> 40% increased Character Size || | ||
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| <span style="color:olive" >Hasted</span> (rare) || 6<ref name="Patch3.18.0c"/> || 40% increased Movement Speed <br> 100% increased Evasion Rating <br> 30% increased Attack and Cast Speed <br> Gain Frenzy Charges on Hit <br> Nearby Allies have 30% increased Attack and Cast Speed <br> Nearby Allies have 40% increased Movement Speed || | | <span style="color:olive" >Hasted</span> (rare) || 6<ref name="Patch3.18.0c"/> || 40% increased Movement Speed <br> 100% increased Evasion Rating <br> 30% increased Attack and Cast Speed <br> Gain Frenzy Charges on Hit <br> Nearby Allies have 30% increased Attack and Cast Speed <br> Nearby Allies have 40% increased Movement Speed || | ||
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| {{c|prophecy|Chaosweaver}} || 6 || 25% of Physical Damage Converted to Chaos Damage <br> 15% of Non-Chaos Damage as extra Chaos Damage <br> +40% to Chaos Resistance <br> | | {{c|prophecy|Chaosweaver}} || 6 || 25% of Physical Damage Converted to Chaos Damage <br> 15% of Non-Chaos Damage as extra Chaos Damage <br> +40% to Chaos Resistance <br> 60% reduced Wither Duration on Self || | ||
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| <span style="color:olive">Arcane Buffer</span> (magic) || 6<ref name="Patch3.18.0c"/> || 50% faster start of Energy Shield Recharge <br> Chaos Damage taken does not bypass Energy Shield <br> When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)<br> Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield || | | <span style="color:olive">Arcane Buffer</span> (magic) || 6<ref name="Patch3.18.0c"/> || 50% faster start of Energy Shield Recharge <br> Chaos Damage taken does not bypass Energy Shield <br> When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players)<br> Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield || | ||
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| <span style="color:olive">Echoist</span> || 6 || Skills Repeat two additional times <br> 200% increased Attack and Cast Speed <br> Stunned for 1.5 seconds after using a Skill <br> Travel skills repeat in the same direction<ref name="Patch3.18.1"/> || | | <span style="color:olive">Echoist</span> || 6 || Skills Repeat two additional times <br> 200% increased Attack and Cast Speed <br> Stunned for 1.5 seconds after using a Skill <br> Travel skills repeat in the same direction<ref name="Patch3.18.1"/> || | ||
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| <span style="color:olive">Sentinel</span> || 6 || 50% chance to Block Attack Damage <br> 50% chance | | <span style="color:olive">Sentinel</span> || 6 || 50% chance to Block Attack Damage <br> 50% chance to Block Spell Damage <br> Monsters take 20% of damage from blocked hits || | ||
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| <span style="color:olive">Sentinel</span> (rare) || 6 || 50% chance to Block Attack Damage <br> 50% chance | | <span style="color:olive">Sentinel</span> (rare) || 6 || 50% chance to Block Attack Damage <br> 50% chance to Block Spell Damage <br> Triggers a Delayed Reckoning when Hit (1.5 second Cooldown) <br> Monsters take 20% of damage from blocked hits || | ||
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| <span style="color:olive">Splinterer</span> || 6 || Skills fire 4 additional Projectiles <br> 30% increased Projectile Damage <br> | | <span style="color:olive">Splinterer</span> || 6 || Skills fire 4 additional Projectiles <br> 30% increased Projectile Damage <br> 30% chance to Avoid Projectiles || | ||
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| <span style="color:olive">Deadeye</span> (magic) || 13 || Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark <br> 20% increased Damage | | <span style="color:olive">Deadeye</span> (magic) || 13 || Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark <br> 20% increased Damage <br> 100% increased Accuracy Rating || | ||
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| <span style="color:olive">Deadeye</span> (rare) || 13 || Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark <br> 20% increased Damage | | <span style="color:olive">Deadeye</span> (rare) || 13 || Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark <br> 20% increased Damage <br> 100% increased Accuracy Rating <br> 100% increased Critical Strike Chance <br> Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance || | ||
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| <span style="color:yellow">Electrocuting</span> || 13 || Hits always Shock <br> All Damage can Shock <br> 25% increased effect of Shock <br> 50% increased Shock Duration on Enemies <br> 80% reduced effect of Lightning Ailments || | | <span style="color:yellow">Electrocuting</span> || 13 || Hits always Shock <br> All Damage can Shock <br> 25% increased effect of Shock <br> 50% increased Shock Duration on Enemies <br> 80% reduced effect of Lightning Ailments || | ||
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| <span style="color:darkred">Vampiric</span> || 13 || 100% of Damage Leeched as Life <br> Life Leech effects are not removed on Full Life <br> 200% increased total Recovery per second from Life Leech <br> 25% increased Damage while Leeching <br> Enemies Cannot Leech Life | | <span style="color:darkred">Vampiric</span> || 13 || 100% of Damage Leeched as Life <br> Life Leech effects are not removed on Full Life <br> 200% increased total Recovery per second from Life Leech <br> 25% increased Damage while Leeching <br> Enemies Cannot Leech Life or Energy Shield From you || | ||
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| <span style="color:olive">Overcharged</span> || 13 || | | <span style="color:olive">Overcharged</span> || 13 || Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds || | ||
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| <span style="color:orange">Flame Strider</span> || 13 || 50% of Physical Damage Converted to Fire Damage <br> 25% of Physical Damage as Extra Fire Damage <br> 30% increased Fire Damage <br> +40% to Fire Resistance <br> | | <span style="color:orange">Flame Strider</span> || 13 || 50% of Physical Damage Converted to Fire Damage <br> 25% of Physical Damage as Extra Fire Damage <br> 30% increased Fire Damage <br> +40% to Fire Resistance <br> 50% reduced effect of Scorch <br> Ignite on Hit <br> 200% increased Ignite Damage <br> Leaves a Trail of Burning Ground <br> Trigger Inferno Bolt when Hit (0.5s global cooldown) <br> Rare Minions create Flame Beacons on Death || | ||
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| <span style="color:orange">Flame Strider</span> (rare) || 13 || 50% of Physical Damage Converted to Fire Damage <br> 25% of Physical Damage as Extra Fire Damage <br> 30% increased Fire Damage <br> +40% to Fire Resistance <br> | | <span style="color:orange">Flame Strider</span> (rare) || 13 || 50% of Physical Damage Converted to Fire Damage <br> 25% of Physical Damage as Extra Fire Damage <br> 30% increased Fire Damage <br> +40% to Fire Resistance <br> 50% reduced effect of Scorch <br> Ignite on Hit <br> 200% increased Ignite Damage <br> Leaves a Trail of Burning Ground <br> Rare Minions create Flame Beacons on Death || | ||
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| <span style="color:lightblue">Frost Strider</span> || 13 || 50% of Physical Damage Converted to Cold Damage <br> 25% of Physical Damage as Extra Cold Damage <br> 30% increased Cold Damage <br> +40% to Cold Resistance <br> 200% increased Chill Effect <br> | | <span style="color:lightblue">Frost Strider</span> || 13 || 50% of Physical Damage Converted to Cold Damage <br> 25% of Physical Damage as Extra Cold Damage <br> 30% increased Cold Damage <br> +40% to Cold Resistance <br> 200% increased Chill Effect <br> 50% reduced effect of Cold Ailments <br> Leaves a Trail of Chilled Ground <br> Rare Minions create Frost Beacons on Death || | ||
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| <span style="color:lightblue">Frost Strider</span> (rare) || 13 || 50% of Physical Damage Converted to Cold Damage <br> 25% of Physical Damage as Extra Cold Damage <br> 30% increased Cold Damage <br> +40% to Cold Resistance <br> 200% increased Chill Effect <br> | | <span style="color:lightblue">Frost Strider</span> (rare) || 13 || 50% of Physical Damage Converted to Cold Damage <br> 25% of Physical Damage as Extra Cold Damage <br> 30% increased Cold Damage <br> +40% to Cold Resistance <br> 200% increased Chill Effect <br> 50% reduced effect of Cold Ailments <br> Leaves a Trail of Chilled Ground <br> Trigger Snow bolt when Hit (1s cooldown, 0.75s global cooldown) <br> Rare Minions create Frost Beacons on Death || | ||
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| <span style="color:yellow">Storm Strider</span> || 13 || 50% of Physical Damage Converted to Lightning Damage <br> 25% of Physical Damage as Extra Lightning Damage <br> 30% increased Lightning Damage <br> +40% to Lightning Resistance <br> | | <span style="color:yellow">Storm Strider</span> || 13 || 50% of Physical Damage Converted to Lightning Damage <br> 25% of Physical Damage as Extra Lightning Damage <br> 30% increased Lightning Damage <br> +40% to Lightning Resistance <br> 50% reduced effect of Lightning Ailments <br> Leaves a Trail of Shocked Ground <br> Trigger Lightning Mirage when Hit (0.75s cooldown, 0.75s global cooldown) <br> Rare Minions create Lightning Beacons on Death || | ||
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| <span style="color:yellow">Storm Strider</span> (rare) || 13 || 50% of Physical Damage Converted to Lightning Damage <br> 25% of Physical Damage as Extra Lightning Damage <br> 30% increased Lightning Damage <br> +40% to Lightning Resistance <br> | | <span style="color:yellow">Storm Strider</span> (rare) || 13 || 50% of Physical Damage Converted to Lightning Damage <br> 25% of Physical Damage as Extra Lightning Damage <br> 30% increased Lightning Damage <br> +40% to Lightning Resistance <br> 50% reduced effect of Lightning Ailments <br> Leaves a Trail of Shocked Ground <br> Rare Minions create Lightning Beacons on Death || | ||
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| <span style="color:lightblue">Ice Prison</span> (rare) || 18 || 50% of Physical Damage Converted to Cold Damage <br> 25% of Physical Damage as Extra Cold Damage <br> 30% increased Cold Damage <br> +40% to Cold Resistance <br> 50% reduced effect of Cold Ailments <br> | | <span style="color:lightblue">Ice Prison</span> (rare) || 18 || 50% of Physical Damage Converted to Cold Damage <br> 25% of Physical Damage as Extra Cold Damage <br> 30% increased Cold Damage <br> +40% to Cold Resistance <br> 50% reduced effect of Cold Ailments <br> 20% additional Physical Damage Reduction <br> Periodically creates a barrier of Ice around the player for 3 seconds (5 second cooldown, 5 second global cooldown) || | ||
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| <span style="color:lightgreen">Entangler</span> || 18 || Poison on Hit <br> All damage from Hits can Poison <br> + | | <span style="color:lightgreen">Entangler</span> || 18 || Poison on Hit <br> All damage from Hits can Poison <br> +25% to Chaos Resistance <br> Applies [[Thorned Vines]] to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown) <br> Moving will break the Vines over time <br> Travel Skills will break all Vines instantly || Dropped items are converted to [[jewel]]s | ||
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| <span style="color:lightgreen">Toxic</span> (magic) || 18 || Poison on Hit <br> All damage from Hits can Poison <br> 30% increased Poison Damage <br> 30% increased Poison Duration <br> + | | <span style="color:lightgreen">Toxic</span> (magic) || 18 || Poison on Hit <br> All damage from Hits can Poison <br> 30% increased Poison Damage <br> 30% increased Poison Duration <br> +25% to Chaos Resistance against Damage over Time <br> 50% chance to create a Toxic Volatile on death that chases the player, accelerating over time <br> Toxic Volatiles create Caustic Ground after exploding || | ||
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| <span style="color:lightgreen">Toxic</span> (rare) || 18 || Poison on Hit <br> All damage from Hits can Poison <br> 30% increased Poison Damage <br> 30% increased Poison Duration <br> + | | <span style="color:lightgreen">Toxic</span> (rare) || 18 || Poison on Hit <br> All damage from Hits can Poison <br> 30% increased Poison Damage <br> 30% increased Poison Duration <br> +25% to Chaos Resistance against Damage over Time <br> Creates Toxic Volatiles on death that chases the player, accelerating over time <br> Toxic Volatiles create Caustic Ground after exploding || | ||
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| <span style="color:lightgreen">Treant Horde</span>|| 18 || Rare pack minions are replaced with Powerful Spriggans <br> 50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster || | | <span style="color:lightgreen">Treant Horde</span>|| 18 || Rare pack minions are replaced with Powerful Spriggans <br> 50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster || | ||
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| <span style="color:olive">Bonebreaker</span> (rare) || 24 || Always Stuns Enemies on Hit <br> 25% chance to Double Stun Duration <br> 30% reduced Attack and Cast Speed <br> 20% increased Character Size <br> 100% increased Global Accuracy Rating <br> 250% increased Stun Threshold <br> 40% increased Global Physical Damage <br> Nearby Allies have 40% increased Global Physical Damage <br> Extra gore || | | <span style="color:olive">Bonebreaker</span> (rare) || 24 || Always Stuns Enemies on Hit <br> 25% chance to Double Stun Duration <br> 30% reduced Attack and Cast Speed <br> 20% increased Character Size <br> 100% increased Global Accuracy Rating <br> 250% increased Stun Threshold <br> 40% increased Global Physical Damage <br> Nearby Allies have 40% increased Global Physical Damage <br> Extra gore || | ||
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| <span style="color:olive">Juggernaut</span> || 24 || 20% increased Damage | | <span style="color:olive">Juggernaut</span> || 24 || 20% increased Damage <br> Gain 2 Endurance Charges every second if you've been Hit Recently <br> 30% increased Area of Effect <br> 15% increased Character Size <br> Action Speed cannot be modified to below base value <br> Movement Speed cannot be modified to below base value <br> Cannot be Stunned <br> (note: cannot be found on Blighted Monsters)<ref name="Patch3.18.0d"/> || | ||
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| <span style="color:olive">Soul Conduit</span> || 24 || Up to 30 nearby monsters are raised to fight again on Death <br> Corpse cannot be destroyed <br> Cannot be Dominated <br> (note: cannot appear on Ritual Monsters)<ref name="Patch3.18.0b"/> || | | <span style="color:olive">Soul Conduit</span> || 24 || Up to 30 nearby monsters are raised to fight again on Death <br> Corpse cannot be destroyed <br> Cannot be Dominated <br> (note: cannot appear on Ritual Monsters)<ref name="Patch3.18.0b"/> || | ||
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| <span style="color:gold">Consecrator</span> || 24 || Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown) <br> Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses | | <span style="color:gold">Consecrator</span> || 24 || Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown) <br> Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses || | ||
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| <span style="color:darkred">Frenzied || 24 || Every 9 seconds become Frenzied for 5 seconds <br> 40% increased Damage while Frenzied <br> 25% increased Action Speed while Frenzied <br> 50% reduced Damage Taken while Frenzied || | | <span style="color:darkred">Frenzied || 24 || Every 9 seconds become Frenzied for 5 seconds <br> 40% increased Damage while Frenzied <br> 25% increased Action Speed while Frenzied <br> 50% reduced Damage Taken while Frenzied || | ||
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| <span style="color:olive">Assassin</span> (magic) || 24 || All hits are Critical Strikes <br> Blind on Hit <br> 100% increased Blind Effect <br> | | <span style="color:olive">Assassin</span> (magic) || 24 || All hits are Critical Strikes <br> Blind on Hit <br> 100% increased Blind Effect <br> 50% reduced Extra Damage from Critical Strikes || | ||
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| <span style="color:olive">Assassin</span> (rare) || 24 || All hits are Critical Strikes <br> Blind on Hit <br> 100% increased Blind Effect <br> | | <span style="color:olive">Assassin</span> (rare) || 24 || All hits are Critical Strikes <br> Blind on Hit <br> 100% increased Blind Effect <br> 50% reduced Extra Damage from Critical Strikes <br> Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown) || | ||
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| <span style="color:olive">Necromancer</span> || 24 || Rare Minions have 40% increased Damage <br> Rare Minions have 150% increased maximum Life <br> 30% increased maximum Life <br> 10% of Non-Chaos Damage as extra Chaos Damage <br> Summons Skeletons and Zombies || Dropped Quality items converted to 20x Quality Currency | | <span style="color:olive">Necromancer</span> || 24 || Rare Minions have 40% increased Damage <br> Rare Minions have 150% increased maximum Life <br> 30% increased maximum Life <br> 10% of Non-Chaos Damage as extra Chaos Damage <br> Summons Skeletons and Zombies || Dropped Quality items converted to 20x Quality Currency | ||
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| <span style="color:orange">Magma Barrier</span>|| 34 || 50% of Physical Damage Converted to Fire Damage <br> 25% of Physical Damage as Extra Fire Damage <br> 30% increased Fire Damage <br> +40% to Fire Resistance <br> 25% additional Physical Damage Reduction <br> Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount <br> When the Magma Barrier is depleted it explodes for massive Fire Damage <br> Barrier returns 10 seconds after exploding <br> Periodically spawns Volatile Flamebloods that chases the player while within 70 units of a player<ref name="Patch3.18.1"/>, accelerating over time (9 second cooldown) || Dropped items have maximum sockets | | <span style="color:orange">Magma Barrier</span>|| 34 || 50% of Physical Damage Converted to Fire Damage <br> 25% of Physical Damage as Extra Fire Damage <br> 30% increased Fire Damage <br> +40% to Fire Resistance <br> 25% additional Physical Damage Reduction <br> Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount <br> When the Magma Barrier is depleted it explodes for massive Fire Damage <br> Barrier returns 10 seconds after exploding <br> Periodically spawns Volatile Flamebloods that chases the player while within 70 units of a player<ref name="Patch3.18.1"/>, accelerating over time (9 second cooldown) || Dropped items have maximum sockets | ||
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| <span style="color:orange">Incendiary</span> || 34 || Hits always Ignite <br> All Damage can Ignite <br> 25% increased Ignite Duration <br> 100% increased Ignite Damage <br> +50% to Fire Resistance | | <span style="color:orange">Incendiary</span> || 34 || Hits always Ignite <br> All Damage can Ignite <br> 25% increased Ignite Duration <br> 100% increased Ignite Damage <br> +50% to Fire Resistance against Damage over Time || | ||
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| {{c|prophecy|Crystal-skinned}} || 34 || + | | {{c|prophecy|Crystal-skinned}} || 34 || +30% to all Elemental Resistances <br> 40% of Physical Damage as Extra Damage of a random Element <br> Fires crystals under Players when they hit you (0.2 second cooldown) <br> Crystals deal no damage and despawn after 12 seconds <br> Crystals charge up and explode on death, dealing Fire, Cold, and Lightning damage || Dropped items are converted to Gems | ||
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| <span style="color:yellow">Mana Siphoner</span> || 34 || 50% of Physical Damage Converted to Lightning Damage <br> 25% of Physical Damage as Extra Lightning Damage <br> 30% increased Lightning Damage <br> +40% to Lightning Resistance <br> 50% reduced effect of Lightning Ailments <br> Surrounded by a Mana Siphoning Ring Aura <br> Enemies in the Aura take Lightning Damage Over Time and lose Mana every second <br> Enemies standing inside the Ring are not affected by the Aura || Dropped items are converted to Amulets | | <span style="color:yellow">Mana Siphoner</span> || 34 || 50% of Physical Damage Converted to Lightning Damage <br> 25% of Physical Damage as Extra Lightning Damage <br> 30% increased Lightning Damage <br> +40% to Lightning Resistance <br> 50% reduced effect of Lightning Ailments <br> Surrounded by a Mana Siphoning Ring Aura <br> Enemies in the Aura take Lightning Damage Over Time and lose Mana every second <br> Enemies standing inside the Ring are not affected by the Aura || Dropped items are converted to Amulets | ||
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| <span style="color:gold">Opulent</span> || 68 || 5000% increased Quantity of Items Dropped <br> 20000% increased Rarity of Items Dropped <br> Creates Cursed Urns which can contain valuable loot but apply Gambler's Greed for 10 seconds <br> Gambler's Greed increases damage taken by 20% and reduces action speed by 10% per stack (maximum 5 stacks) <br> (note: cannot appear on Ritual Monsters)<ref name="Patch3.18.0b"/> || | | <span style="color:gold">Opulent</span> || 68 || 5000% increased Quantity of Items Dropped <br> 20000% increased Rarity of Items Dropped <br> Creates Cursed Urns which can contain valuable loot but apply Gambler's Greed for 10 seconds <br> Gambler's Greed increases damage taken by 20% and reduces action speed by 10% per stack (maximum 5 stacks) <br> (note: cannot appear on Ritual Monsters)<ref name="Patch3.18.0b"/> || | ||
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| {{c|nemesis|Lunaris-touched}} || 73 || 50% increased Damage <br> + | | {{c|nemesis|Lunaris-touched}} || 73 || 50% increased Damage <br> +30% to all Elemental Resistances <br> +20% to Chaos Resistance <br> 10% additional Physical Damage Reduction <br> Spawns apparitions of Lunaris which use their skills || Dropped items are converted to [[currency]] based on Rarity | ||
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| {{c|nemesis|Solaris-touched}} || 73 || 50% increased Damage <br> + | | {{c|nemesis|Solaris-touched}} || 73 || 50% increased Damage <br> +30% to all Elemental Resistances <br> +20% to Chaos Resistance <br> 10% additional Physical Damage Reduction <br> Spawns apparitions of Solaris which use their skills || Dropped items are converted to [[currency]] based on Rarity | ||
|- | |- | ||
| {{c|nemesis|Arakaali-touched}} ||73 || 50% increased Damage <br> + | | {{c|nemesis|Arakaali-touched}} ||73 || 50% increased Damage <br> +30% to all Elemental Resistances <br> +20% to Chaos Resistance <br> 10% additional Physical Damage Reduction <br> Spawns apparitions of Arakaali which use their skills || Dropped items are converted to [[divination card]]s | ||
|- | |- | ||
| {{c|nemesis|Brine King-touched}} || 73 || 50% increased Damage <br> + | | {{c|nemesis|Brine King-touched}} || 73 || 50% increased Damage <br> +30% to all Elemental Resistances <br> +20% to Chaos Resistance <br> 10% additional Physical Damage Reduction <br> Spawns apparitions of the Bring King which use their skills || Dropped items are converted to [[divination card]]s | ||
|- | |- | ||
| {{c|nemesis|Tukohama-touched}} || 73 || 50% increased Damage <br> + | | {{c|nemesis|Tukohama-touched}} || 73 || 50% increased Damage <br> +30% to all Elemental Resistances <br> +20% to Chaos Resistance <br> 10% additional Physical Damage Reduction <br> Spawns apparitions of Tukohama which use their skills || Dropped items are converted to [[map]]s | ||
|- | |- | ||
| {{c|nemesis|Abberath-touched}} || 73 || 50% increased Damage <br> + | | {{c|nemesis|Abberath-touched}} || 73 || 50% increased Damage <br> +30% to all Elemental Resistances <br> +20% to Chaos Resistance <br> 10% additional Physical Damage Reduction <br> Spawns apparitions of Abberath which use their skills || Dropped items are converted to [[map]]s | ||
|- | |- | ||
| {{c|nemesis|Shakari-touched}} || 73 || 50% increased Damage <br> + | | {{c|nemesis|Shakari-touched}} || 73 || 50% increased Damage <br> +30% to all Elemental Resistances <br> +20% to Chaos Resistance <br> 10% additional Physical Damage Reduction <br> Spawns apparitions of Shakari which use their skills || Dropped items are converted to [[currency]] based on Rarity | ||
|- | |- | ||
| {{c|nemesis|Innocence-touched}} || 77 || 50% increased Damage <br> +40% to all Elemental Resistances <br> 15% additional Physical Damage Reduction <br> Spawns apparitions of Innocence which use their skills || Dropped items are converted to [[scarab]]s based on Rarity | | {{c|nemesis|Innocence-touched}} || 77 || 50% increased Damage <br> +40% to all Elemental Resistances <br> +25% to Chaos Resistance <br> 15% additional Physical Damage Reduction <br> Spawns apparitions of Innocence which use their skills || Dropped items are converted to [[scarab]]s based on Rarity | ||
|- | |- | ||
| {{c|nemesis|Kitava-touched}} || 77 || 50% increased Damage <br> + | | {{c|nemesis|Kitava-touched}} || 77 || 50% increased Damage <br> +40% to all Elemental Resistances <br> +25% to Chaos Resistance <br> 15% additional Physical Damage Reduction <br> Spawns apparitions of Kitava which use their skills || Drops are one rarity tier higher (e.g. {{c|magic|[[magic]]}} becomes {{c|rare|[[rare]]}}, {{c|rare|[[rare]]}} becomes {{c|unique|[[unique]]}}, etc) | ||
|} | |} | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.19.0f| | |||
* Toxic: Now has +25% to Chaos Resistance against Damage over Time (previously 40%). | |||
* Chaosweaver: No longer has +10% to maximum Chaos Resistance, or Immune to Wither. Instead, it now has 60% reduced Wither Duration on Self. | |||
* Flameweaver: No longer has +10% to maximum Fire Resistance, and now has 50% reduced effect of Scorch (previously 80%). | |||
* Frostweaver: No longer has +10% to maximum Cold Resistance, and now has 50% reduced effect of Cold Ailments (previously 80%). | |||
* Stormweaver: No longer has +10% to maximum Lightning Resistance, and now has 50% reduced effect of Lightning Ailments (previously 80%). | |||
* Assassin: Now has 50% reduced Extra Damage from Critical Strikes (previously 70%). | |||
* Deadeye: No longer has 60% less Damage taken if you have not been Hit Recently, or 200% increased Evasion Rating if you have been Hit Recently. | |||
* Incendiary: No longer has +50% to Fire Resistance, or 60% less Duration of Ignites on Self. Instead, it now has +30% to Fire Resistance against Damage over Time. | |||
* Sentinel: No longer has +10% to maximum Chance to Block Attack Damage, or +10% to maximum Chance to Block Spell Damage. | |||
* Juggernaut: No longer has +2 to Maximum Endurance Charges. | |||
* Steel-infused: Now has 30% additional Physical Damage Reduction (previously 50%). | |||
* Overcharged: No longer has +1 to Maximum Frenzy, Power and Endurance Charges. | |||
* Consecrator: No longer has take 30% reduced Elemental Damage while on Consecrated Ground. | |||
* Flame Strider: Now has 50% reduced effect of Scorch (previously 80%). | |||
* Frost Strider: Now has 50% reduced effect of Cold Ailments (previously 80%). | |||
* Storm Strider: Now has 50% reduced effect of Lightning Ailments (previously 80%). | |||
* Ice Prison: Now has 20% additional Physical Damage Reduction (previously 25%). | |||
* Storm Herald: Now has +40% to Lightning Resistance (previously 60%). | |||
* Splinterer: Now has 30% chance to Avoid Projectiles (previously 50%). | |||
* Crystal-skinned: Now has +40% to all Elemental Resistances (previously 50%). The crystal explosions now deal damage of equal parts Fire, Cold and Lightning damage, instead of just Cold, though the damage of the skill is unchanged. | |||
* Entangler: Now has +25% to Chaos Resistance (previously 30%). | |||
* Vampiric: No longer has Enemies Cannot Leech Mana from you. | |||
* Lunaris-touched, Solaris-touched, Arakaali-touched, Brine King-touched, Tukohama-touched, Abberath-touched and Shakari-touched no longer grant large individual bonuses to a specific damage type. They instead all now grant +30% to all Elemental Resistances, +20% to Chaos Resistance and 10% additional Physical Damage Reduction. Innocence-touched and Kitava-touched grant +40% to all Elemental Resistances, +25% to Chaos Resistance and 15% additional Physical Damage Reduction. | |||
}} | |||
{{Version history table row|3.19.0d| | |||
* Increased the [[item rarity]] for monsters with two Archnemesis modifiers, and substantially increased the item rarity for monsters with three and four Archnemesis modifiers. With the item drop conversion system, this results in a lot more powerful drops when hitting certain combinations of modifiers. This also results in a lot more Unique items from monsters with three or four modifiers. | |||
}} | |||
{{Version history table row|3.19.0c| | {{Version history table row|3.19.0c| | ||
* Lowered the incremental life bonus that Rare and Magic monsters receive from having additional Archnemesis modifiers, and increased the base life bonus that Rare and Magic monsters receive. | * Lowered the incremental life bonus that Rare and Magic monsters receive from having additional Archnemesis modifiers, and increased the base life bonus that Rare and Magic monsters receive. |
Revision as of 04:50, 29 August 2022
The following modifiers are found on Magic and Rare monsters throughout the game in all areas since 3.18.0 using modifiers introduced in the Archnemesis League, replacing the original monster modifiers, as well as Nemesis modifiers and Bloodline modifiers.
Rare monsters are more likely to have additional Archnemesis modifiers as the character reaches higher tier content.
- During the acts, Rare Monsters you encounter will only have one or two modifiers.
- In Maps, you'll stop encountering Rare Monsters with one modifier, and will mostly encounter Rare Monsters with two or three modifiers. It is also possible to encounter Rare Monsters with four modifiers.
Magic monsters have a restricted list of archnemesis modifiers compared to rare monsters. This list still includes many modifiers which can spawn threats external to the monsters themselves, such as ground effects or volatile orbs. More of the modifiers that can spawn on magic monsters are stat-based bonuses. All monsters in an instance that are the same or very similar will have the same magic monster modifier, rather than rolling a different Archnemesis modifier for each monster.[1] Many of the rarer modifiers (e.g. the "Touched" modifiers) do not appear on magic monsters. There are also three mods that only appear on magic monsters, based on old Bloodlines modifiers: Voidspawn of Abaxoth, Spirit Walkers and Union of Souls.
Each modifier adds a certain amount of increased Life, increased item rarity and item quantity to the monster. Rarer modifiers (towards the bottom of the list) also grant additional monster life bonuses and even better drops. Metamorphs do not inherit the increased Life modifiers.[2] A higher number of modifiers directly correlates to increased drop bonuses. Additionally, certain powerful Archnemesis modifiers in the third and fourth mod slot use a new reward conversion system that stacks with other drop bonuses and with player item rarity and quantity.
Curated list
Name | Lvl. | Effect(s) | Reward Conversion |
---|---|---|---|
Steel-infused | 1 | Overwhelm 10% Physical Damage Reduction 40% increased Physical Damage 30% additional Physical Damage Reduction 250% increased Stun Threshold |
|
Flameweaver | 1 | 25% of Physical Damage Converted to Fire Damage 50% of Physical Damage as Extra Fire Damage 50% increased Fire Damage +50% to Fire Resistance 50% reduced effect of Scorch Inflicts Fire Exposure on Hit (10%) |
|
Stormweaver | 1 | 25% of Physical Damage Converted to Lightning Damage 50% of Physical Damage as Extra Lightning Damage 50% increased Lightning Damage +50% to Lightning Resistance 50% reduced effect of Lightning Ailments Inflicts Lightning Exposure on Hit (10%) |
|
Frostweaver | 1 | 25% of Physical Damage Converted to Cold Damage 50% of Physical Damage as Extra Cold Damage 50% increased Cold Damage +50% to Cold Resistance 50% reduced effect of Cold Ailments Inflicts Cold Exposure on Hit (10%) |
|
Gargantuan | 1 | 20% increased Damage 40% increased maximum Life 80% increased Area of Effect 40% increased Character Size |
|
Hasted (magic) | 6[3] | 40% increased Movement Speed 100% increased Evasion Rating 30% increased Attack and Cast Speed Gain Frenzy Charges on Hit |
|
Hasted (rare) | 6[3] | 40% increased Movement Speed 100% increased Evasion Rating 30% increased Attack and Cast Speed Gain Frenzy Charges on Hit Nearby Allies have 30% increased Attack and Cast Speed Nearby Allies have 40% increased Movement Speed |
|
Chaosweaver | 6 | 25% of Physical Damage Converted to Chaos Damage 15% of Non-Chaos Damage as extra Chaos Damage +40% to Chaos Resistance 60% reduced Wither Duration on Self |
|
Arcane Buffer (magic) | 6[3] | 50% faster start of Energy Shield Recharge Chaos Damage taken does not bypass Energy Shield When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players) Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield |
|
Arcane Buffer (rare) | 6[3] | 150% faster start of Energy Shield Recharge Chaos Damage taken does not bypass Energy Shield When Energy Shield is depleted, triggers a weak nova that knocks back and briefly stuns enemies (2.5 second Cooldown on players) Nearby Allies have 40% of Maximum Life as Extra Maximum Energy Shield |
|
Echoist | 6 | Skills Repeat two additional times 200% increased Attack and Cast Speed Stunned for 1.5 seconds after using a Skill Travel skills repeat in the same direction[4] |
|
Sentinel | 6 | 50% chance to Block Attack Damage 50% chance to Block Spell Damage Monsters take 20% of damage from blocked hits |
|
Sentinel (rare) | 6 | 50% chance to Block Attack Damage 50% chance to Block Spell Damage Triggers a Delayed Reckoning when Hit (1.5 second Cooldown) Monsters take 20% of damage from blocked hits |
|
Splinterer | 6 | Skills fire 4 additional Projectiles 30% increased Projectile Damage 30% chance to Avoid Projectiles |
|
Deadeye (magic) | 13 | Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark 20% increased Damage 100% increased Accuracy Rating |
|
Deadeye (rare) | 13 | Randomly applies Poacher's Mark, Assassin's Mark or Warlord's Mark 20% increased Damage 100% increased Accuracy Rating 100% increased Critical Strike Chance Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance |
|
Electrocuting | 13 | Hits always Shock All Damage can Shock 25% increased effect of Shock 50% increased Shock Duration on Enemies 80% reduced effect of Lightning Ailments |
|
Vampiric | 13 | 100% of Damage Leeched as Life Life Leech effects are not removed on Full Life 200% increased total Recovery per second from Life Leech 25% increased Damage while Leeching Enemies Cannot Leech Life or Energy Shield From you |
|
Overcharged | 13 | Every 3 seconds adds 3 Frenzy, Power or Endurance charges for 9 seconds | |
Flame Strider | 13 | 50% of Physical Damage Converted to Fire Damage 25% of Physical Damage as Extra Fire Damage 30% increased Fire Damage +40% to Fire Resistance 50% reduced effect of Scorch Ignite on Hit 200% increased Ignite Damage Leaves a Trail of Burning Ground Trigger Inferno Bolt when Hit (0.5s global cooldown) Rare Minions create Flame Beacons on Death |
|
Flame Strider (rare) | 13 | 50% of Physical Damage Converted to Fire Damage 25% of Physical Damage as Extra Fire Damage 30% increased Fire Damage +40% to Fire Resistance 50% reduced effect of Scorch Ignite on Hit 200% increased Ignite Damage Leaves a Trail of Burning Ground Rare Minions create Flame Beacons on Death |
|
Frost Strider | 13 | 50% of Physical Damage Converted to Cold Damage 25% of Physical Damage as Extra Cold Damage 30% increased Cold Damage +40% to Cold Resistance 200% increased Chill Effect 50% reduced effect of Cold Ailments Leaves a Trail of Chilled Ground Rare Minions create Frost Beacons on Death |
|
Frost Strider (rare) | 13 | 50% of Physical Damage Converted to Cold Damage 25% of Physical Damage as Extra Cold Damage 30% increased Cold Damage +40% to Cold Resistance 200% increased Chill Effect 50% reduced effect of Cold Ailments Leaves a Trail of Chilled Ground Trigger Snow bolt when Hit (1s cooldown, 0.75s global cooldown) Rare Minions create Frost Beacons on Death |
|
Storm Strider | 13 | 50% of Physical Damage Converted to Lightning Damage 25% of Physical Damage as Extra Lightning Damage 30% increased Lightning Damage +40% to Lightning Resistance 50% reduced effect of Lightning Ailments Leaves a Trail of Shocked Ground Trigger Lightning Mirage when Hit (0.75s cooldown, 0.75s global cooldown) Rare Minions create Lightning Beacons on Death |
|
Storm Strider (rare) | 13 | 50% of Physical Damage Converted to Lightning Damage 25% of Physical Damage as Extra Lightning Damage 30% increased Lightning Damage +40% to Lightning Resistance 50% reduced effect of Lightning Ailments Leaves a Trail of Shocked Ground Rare Minions create Lightning Beacons on Death |
|
Ice Prison (rare) | 18 | 50% of Physical Damage Converted to Cold Damage 25% of Physical Damage as Extra Cold Damage 30% increased Cold Damage +40% to Cold Resistance 50% reduced effect of Cold Ailments 20% additional Physical Damage Reduction Periodically creates a barrier of Ice around the player for 3 seconds (5 second cooldown, 5 second global cooldown) |
|
Entangler | 18 | Poison on Hit All damage from Hits can Poison +25% to Chaos Resistance Applies Thorned Vines to Enemies, which slows them and causes them to take Chaos Damage over Time (3 second cooldown, 2 second global cooldown) Moving will break the Vines over time Travel Skills will break all Vines instantly |
Dropped items are converted to jewels |
Toxic (magic) | 18 | Poison on Hit All damage from Hits can Poison 30% increased Poison Damage 30% increased Poison Duration +25% to Chaos Resistance against Damage over Time 50% chance to create a Toxic Volatile on death that chases the player, accelerating over time Toxic Volatiles create Caustic Ground after exploding |
|
Toxic (rare) | 18 | Poison on Hit All damage from Hits can Poison 30% increased Poison Damage 30% increased Poison Duration +25% to Chaos Resistance against Damage over Time Creates Toxic Volatiles on death that chases the player, accelerating over time Toxic Volatiles create Caustic Ground after exploding |
|
Treant Horde | 18 | Rare pack minions are replaced with Powerful Spriggans 50% of Damage from Hits is taken from Rare pack minions' Life before the Rare monster |
|
Bloodletter (magic) | 18 | Attacks cause Bleeding 50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Damage taken from Physical Damage over Time 30% reduced Movement Speed |
|
Bloodletter (rare) | 24 | Attacks cause Bleeding 50% increased Damage with Bleeding 25% increased Bleeding Duration 25% reduced Damage taken from Physical Damage over Time 30% reduced Movement Speed Nearby Enemies are Maimed with 30% reduced Movement Speed |
|
Bonebreaker (magic) | 24 | 50% reduced Enemy Stun Threshold 25% chance to Double Stun Duration 40% reduced Attack and Cast Speed 20% increased Character Size 100% increased Global Accuracy Rating 250% increased Stun Threshold 60% increased Global Physical Damage Extra gore |
|
Bonebreaker (rare) | 24 | Always Stuns Enemies on Hit 25% chance to Double Stun Duration 30% reduced Attack and Cast Speed 20% increased Character Size 100% increased Global Accuracy Rating 250% increased Stun Threshold 40% increased Global Physical Damage Nearby Allies have 40% increased Global Physical Damage Extra gore |
|
Juggernaut | 24 | 20% increased Damage Gain 2 Endurance Charges every second if you've been Hit Recently 30% increased Area of Effect 15% increased Character Size Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value Cannot be Stunned (note: cannot be found on Blighted Monsters)[5] |
|
Soul Conduit | 24 | Up to 30 nearby monsters are raised to fight again on Death Corpse cannot be destroyed Cannot be Dominated (note: cannot appear on Ritual Monsters)[2] |
|
Consecrator | 24 | Spawns Consecrated Ground for 6 seconds (6 second cooldown, 4 second global cooldown) Consecrated Ground grants 2% Life Regenerated Per Second to Allies and 50% reduced Effect of Curses |
|
Frenzied | 24 | Every 9 seconds become Frenzied for 5 seconds 40% increased Damage while Frenzied 25% increased Action Speed while Frenzied 50% reduced Damage Taken while Frenzied |
|
Assassin (magic) | 24 | All hits are Critical Strikes Blind on Hit 100% increased Blind Effect 50% reduced Extra Damage from Critical Strikes |
|
Assassin (rare) | 24 | All hits are Critical Strikes Blind on Hit 100% increased Blind Effect 50% reduced Extra Damage from Critical Strikes Teleports to distant Enemies creating a Smoke Cloud (3 second cooldown) |
|
Necromancer | 24 | Rare Minions have 40% increased Damage Rare Minions have 150% increased maximum Life 30% increased maximum Life 10% of Non-Chaos Damage as extra Chaos Damage Summons Skeletons and Zombies |
Dropped Quality items converted to 20x Quality Currency |
Hexer | 24 | Hexproof Summons an invulnerable Hexing Effigy that places 3 randomly selected Hex areas, chosen randomly from Temporal Chains, Enfeeble, Elemental Weakness, Punishment and Vulnerability |
|
Mirror Image (rare) | 24 | Periodically creates several clones (8 second cooldown) Clones disappear after 5 seconds and do not drop items or grant experience Clones do not inherit mods from the original monster (note: cannot appear on Ritual Monsters)[2] |
Dropped items are duplicated |
Spirit Walkers (magic) | 24 | Pack spawns with apparitions of each monster Monster gives 175% reduced Experience on death (Hidden) 350% reduced Quantity of Items dropped by this Monster (Hidden) |
|
Union of Souls (magic) | 24 | 30% increased maximum Life 20% increased Area of Effect 15% increased Character Size Pack monsters gain 10% increased Character Size on death Pack monsters gain 40% increased Maximum Life on death |
|
Storm Herald | 24 | 50% of Physical Damage Converted to Lightning Damage 25% of Physical Damage as Extra Lightning Damage 30% increased Lightning Damage +40% to Lightning Resistance 50% reduced effect of Lightning Ailments Casts Lightning Storms targeting Enemies |
|
Prismatic (magic) | 24 | Hits always Ignite Hits always Shock All Damage can Ignite All Damage can Shock All Damage with Hits can Chill +50% to all Elemental Resistances 60% of Physical Damage as Extra Damage of a random Element |
|
Bombardier | 34 | Skills fire 2 additional Projectiles Skills Chain 2 additional times Projectiles have 20% chance to be able to Chain when colliding with terrain Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets Periodically Fires a Nova of Fire Mortars (6 second cooldown) |
|
Malediction | 34 | Nearby Enemies have Oppression, causing them to deal 30% less Damage, take 30% increased Damage and have 20% reduced Movement Speed | |
Rejuvenating | 34 | Regenerate 2% of Life per second 20% increased maximum Life Periodically casts a Healing Nova that causes nearby allies to regenerate 10% of life over 2 seconds Healing Nova applies a debuff causing 60% reduced Recovery Rate of Life and Energy Shield for a duration (8 second cooldown, 5 second global cooldown) Healing Nova does not affect itself Healing Nova cannot be used if the Monster with this modifier is on full life |
|
Executioner | 34 | 15% Damage with Hits per 10% missing Enemy Life Immune to Culling Strike Nearby Enemies cannot Recover Life or Energy Shield to above 50% |
|
Temporal Bubble | 34 | Surrounded with a Temporal Bubble which prevents all damage originating from sources outside its radius Enemies within the Temporal Bubble have 25% reduced Action Speed, 60% reduced Cooldown Recovery Rate and Debuffs on them expire 40% slower |
Dropped items are fully linked |
Soul Eater | 34 | Gains Souls when nearby allies die Each Soul grants 5% increased Damage, Attack Speed and Cast Speed Each Soul grants 1% increased Character Size Summons a Shackled Phantasm monster every 4 seconds |
Dropped items are fully linked |
Corpse Detonator (rare) | 34 | +40% to Fire Resistance Creates Corpses nearby (10 second cooldown) Ignites nearby Corpses, detonating them after a short duration |
Dropped items are converted to Rings |
Magma Barrier | 34 | 50% of Physical Damage Converted to Fire Damage 25% of Physical Damage as Extra Fire Damage 30% increased Fire Damage +40% to Fire Resistance 25% additional Physical Damage Reduction Surrounded by a Magma Barrier that takes 90% of Damage from Hits up to a fixed amount When the Magma Barrier is depleted it explodes for massive Fire Damage Barrier returns 10 seconds after exploding Periodically spawns Volatile Flamebloods that chases the player while within 70 units of a player[4], accelerating over time (9 second cooldown) |
Dropped items have maximum sockets |
Incendiary | 34 | Hits always Ignite All Damage can Ignite 25% increased Ignite Duration 100% increased Ignite Damage +50% to Fire Resistance against Damage over Time |
|
Crystal-skinned | 34 | +30% to all Elemental Resistances 40% of Physical Damage as Extra Damage of a random Element Fires crystals under Players when they hit you (0.2 second cooldown) Crystals deal no damage and despawn after 12 seconds Crystals charge up and explode on death, dealing Fire, Cold, and Lightning damage |
Dropped items are converted to Gems |
Mana Siphoner | 34 | 50% of Physical Damage Converted to Lightning Damage 25% of Physical Damage as Extra Lightning Damage 30% increased Lightning Damage +40% to Lightning Resistance 50% reduced effect of Lightning Ailments Surrounded by a Mana Siphoning Ring Aura Enemies in the Aura take Lightning Damage Over Time and lose Mana every second Enemies standing inside the Ring are not affected by the Aura |
Dropped items are converted to Amulets |
Heralding Minions (rare) | 34 | Rare pack Minions spawn up to 5 Invulnerable Totems on death that cast a Lightning Nova Spell[4] Totems can use Lightning Warp Totems despawn on death |
|
Heralds of the Obelisk (magic) | 34 | Minions spawn Invulnerable Totems on death that cast various Lightning spells Totems despawn on death |
|
Benevolent Guardian | 34 | Applies an Immunity buff to nearby allies for a short duration Immunity buff is removed on death Allies with Immunity cannot gain Immunity 30% chance to Block Attack Damage 30% chance to Block Spell Damage Monsters take 20% of damage from blocked hits |
|
Final Gasp | 34 | Summons an immortal ghost of the Rare monster on death that lasts for 5 seconds Corpse cannot be destroyed Cannot be Dominated (note: cannot appear on Ritual Monsters)[2] |
|
Berserker | 39 | Gains Increased Damage with life lost up to 40% at zero life Gains Increased Movement Speed with life lost up to 40% at zero life Gains Increased Attack and Cast Speed with life lost up to 75% at zero life Gains reduced Damage Taken with life lost up to 30% at zero life Gains increased Character Size with life lost up to 50% at zero life Immune to Culling Strike |
|
Prismatic (rare) | 46 | Hits always Ignite Hits always Shock All Damage can Ignite All Damage can Shock All Damage with Hits can Chill +50% to all Elemental Resistances 60% of Physical Damage as Extra Damage of a random Element Nearby allies have +50% to all Elemental Resistances |
|
Drought Bringer | 46 | Regenerate 1.5% of Life per second Removes a Power, Frenzy or Endurance charges on Hit Nearby Enemies' Flasks lose 6 Charges every 3 seconds Nearby Enemies cannot gain Flask Charges |
Dropped items are converted to Utility Flasks |
Corrupter | 46 | Inflicts Corrupted Blood on Hit Inflicts Corrupted Blood when Hit Corrupted Blood lasts for 4 seconds |
Dropped items are corrupted |
Empowered Elements | 46 | Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos While you have an affinity you have 90% reduced Damage Taken from all other damage types and 50% increased Damage taken of the affinity damage type Fire Affinity grants 100% of Physical Damage as Extra Fire Damage Cold Affinity grants 100% of Physical Damage as Extra Cold Damage Lightning Affinity grants 100% of Physical Damage as Extra Lightning Damage Physical Affinity grants 60% increased Physical Damage Chaos Affinity grants 30% of Physical Damage as Extra Chaos Damage |
Dropped items are Fractured |
Effigy | 46 | Summons an Effigy of a targeted player at the player's location (10 second cooldown) Effigy links to the target player Effigy is immune to damage for 2 seconds after linking to a player While linked 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage Effigy can taunt other Enemies to attack it 2 seconds after linking to the player Running away from the Effigy will sever the link between itself and the player[5] |
Dropped items have all White Sockets |
Empowering Minions | 60 | Rare Minions have 30% increased Damage Rare Minions have 100% increased maximum Life Gain a random common Archnemesis Mod when a Rare Minion dies (maximum of 3) |
Dropped items have maximum sockets |
Permafrost | 68 | 35% chance to Freeze on Hit All damage can Freeze 25% increased Freeze Duration 80% reduced effect of Cold Ailments Creates areas of Vortex ground |
|
Trickster | 68 | +100% chance to Suppress Spell Damage Prevent +10% of Suppressed Spell Damage 50% less Damage Over Time Taken Non-Damaging Ailments Reflection Every 8 seconds Flee for 4 seconds While fleeing avoid 75% of Damage from Hits, gain 200% increased Movement Speed and 1000% increased Evasion Rating While fleeing cast Frost Walls targeting players (1.5 second cooldown, 1.5 second global cooldown) While not fleeing take 50% less damage over time (note: cannot be found on Magic or Rare Monsters in the Azurite Mine[5] or on Essence Monolith monsters[4]) |
|
Opulent | 68 | 5000% increased Quantity of Items Dropped 20000% increased Rarity of Items Dropped Creates Cursed Urns which can contain valuable loot but apply Gambler's Greed for 10 seconds Gambler's Greed increases damage taken by 20% and reduces action speed by 10% per stack (maximum 5 stacks) (note: cannot appear on Ritual Monsters)[2] |
|
Lunaris-touched | 73 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Lunaris which use their skills |
Dropped items are converted to currency based on Rarity |
Solaris-touched | 73 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Solaris which use their skills |
Dropped items are converted to currency based on Rarity |
Arakaali-touched | 73 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Arakaali which use their skills |
Dropped items are converted to divination cards |
Brine King-touched | 73 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of the Bring King which use their skills |
Dropped items are converted to divination cards |
Tukohama-touched | 73 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Tukohama which use their skills |
Dropped items are converted to maps |
Abberath-touched | 73 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Abberath which use their skills |
Dropped items are converted to maps |
Shakari-touched | 73 | 50% increased Damage +30% to all Elemental Resistances +20% to Chaos Resistance 10% additional Physical Damage Reduction Spawns apparitions of Shakari which use their skills |
Dropped items are converted to currency based on Rarity |
Innocence-touched | 77 | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction Spawns apparitions of Innocence which use their skills |
Dropped items are converted to scarabs based on Rarity |
Kitava-touched | 77 | 50% increased Damage +40% to all Elemental Resistances +25% to Chaos Resistance 15% additional Physical Damage Reduction Spawns apparitions of Kitava which use their skills |
Drops are one rarity tier higher (e.g. magic becomes rare, rare becomes unique, etc) |
The most recent (as of 3.18.0) officially published list can be found here. This may be out of date due to more recent changes.
Datamined list
Prefix
No results found
Suffix
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Version history
Version | Changes |
---|---|
3.19.0f |
|
3.19.0d |
|
3.19.0c |
|
3.19.0 |
|
3.18.1d |
|
3.18.1c |
|
3.18.1b |
|
3.18.1 |
|
3.18.0d |
|
3.18.0c |
|
3.18.0b |
|
3.18.0 |
|
3.17.0 |
|
References
- ↑ Community_Team (Aug 12, 2022). "Content Update 3.19.0 -- Path of Exile: Lake of Kalandra". Official Path of Exile Forums. Retrieved Aug 15, 2022.
- ↑ 2.0 2.1 2.2 2.3 2.4 Kieren_GGG (May 16, 2022). "3.18.0b Patch Notes". Official Path of Exile Forums. Retrieved June 9, 2022.
- ↑ 3.0 3.1 3.2 3.3 Kieren_GGG (May 19, 2022). "3.18.0c Patch Notes". Official Path of Exile Forums. Retrieved June 9, 2022.
- ↑ 4.0 4.1 4.2 4.3 Kieren_GGG (June 14, 2022). "3.18.1 Patch Notes". Official Path of Exile Forums. Retrieved June 15, 2022.
- ↑ 5.0 5.1 5.2 Community_Team (May 25, 2022). "3.18.0d Patch Notes". Official Path of Exile Forums. Retrieved June 9, 2022.