The Stormwall Royal StaffStaff Physical Damage: (269-287) to (349-366) Critical Strike Chance: (7.80-8.78)% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 60, 51 Str, 51 Int+18% Chance to BlockAttack Damage while wielding a Staff+15% Chance to BlockAttack Damage while wielding a Staff Adds (242-260) to (268-285) Physical Damage (20-35)% increased Critical Strike Chance 50% of Physical Damage Converted to Cold Damage 50% of Physical Damage Converted to Lightning Damage 100% chance to Avoid being Shocked while Chilled (30-40)% chance to Chill Attackers for 4 seconds on Block (30-40)% chance to Shock Attackers for 4 seconds on BlockYou cannot control the storm, But you can utilise it.
Acquisition Drop restricted This item can drop from endgame map bosses.Vendor Offer 14x Alchemy Shard 21x Alteration ShardWeapon DPS Physical: (355.3-375.5) Phys+Chaos: (355.3-375.5) Total: (355.3-375.5)Metadata Item class: Staff
The Stormwall is a uniqueRoyal StaffRoyal StaffStaff Physical Damage: 27-81 Critical Strike Chance: 6.50% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 28, 51 Str, 51 Int+18% Chance to BlockAttack Damage while wielding a Staff.
Legacy modifiers and base items are sometimes retained when upgrading unique to their fated counterparts. So because The StormheartThe Stormheart Royal StaffStaff Physical Damage: (48.6-54) to (145.8-162) Elemental Damage: (25-35) to (45-60), (1-10) to (70-90) Critical Strike Chance: (7.80-8.78)% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 28, 51 Str, 51 Int+18% Chance to BlockAttack Damage while wielding a Staff(80-100)% increased Physical Damage Adds (25-35) to (45-60) Cold Damage Adds (1-10) to (70-90) Lightning Damage (20-35)% increased Critical Strike Chance 100% chance to Avoid being Shocked while Chilled 50% chance to ShockChilled EnemiesWhen the storm comes, the safest place to be is the centre. has a legacy variant, The Stormwall does as well.
Version discontinued
Stats Compare each legacy variant to the current variant.
+12% Chance to Block Attack Damage while wielding a Staff
+15% Chance to Block Attack Damage while wielding a Staff
Adds (242-260) to (268-285) Physical Damage
(20-35)% increased Critical Strike Chance
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
You cannot be Shocked while Frozen
Cannot be Shocked while Chilled
(30-40)% chance to Chill Attackers for 4 seconds on Block
(30-40)% chance to Shock Attackers for 4 seconds on Block
Note that currently (as of 3.14), the legacy mod You cannot be Shocked while Frozen cannot carry over to the fated version. The game will grant the fated item with the mod Cannot be Shocked while Chilled instead. In the past it can do so.
Version history
Before the removal of the prophecy system in version 3.17.0, the Stormwall was the fated version of The StormheartThe Stormheart Royal StaffStaff Physical Damage: (48.6-54) to (145.8-162) Elemental Damage: (25-35) to (45-60), (1-10) to (70-90) Critical Strike Chance: (7.80-8.78)% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 28, 51 Str, 51 Int+18% Chance to BlockAttack Damage while wielding a Staff(80-100)% increased Physical Damage Adds (25-35) to (45-60) Cold Damage Adds (1-10) to (70-90) Lightning Damage (20-35)% increased Critical Strike Chance 100% chance to Avoid being Shocked while Chilled 50% chance to ShockChilled EnemiesWhen the storm comes, the safest place to be is the centre.. It could be obtained by fulfilling the prophecy, The Storm SpireThe Storm SpireCold ocean winds whip across the sharp stones where two yet battle for control.You will defeat Poporo, the Highest Spire while holding The Stormheart.Right-click to add this prophecy to your character..[1]
Removed the Prophecy mechanic from the game, and moved many of its rewards to other content.
Fated Unique Items not mentioned explicitly in the version 3.17.0 patch notes now have a chance to drop from any endgame map boss. This is a temporary measure to maintain their availability. They will be moved to a new acquisition system in a future expansion.