Dense Fossil
Dense FossilMore Armour, Energy Shield or Evasion modifiers
No Life ModifiersPlace in a Resonator to influence item crafting.
No Life ModifiersPlace in a Resonator to influence item crafting.
Acquisition
Drop restricted
Drop level: 1
Can only drop in the Azurite Mine.Vendor Offer
1x Scroll FragmentMetadata
Item class: Currency Item
Metadata ID: Metadata/Items/Currency/CurrencyDelveCraftingDefences
Drop restricted
Drop level: 1
Can only drop in the Azurite Mine.Vendor Offer
1x Scroll FragmentMetadata
Item class: Currency Item
Metadata ID: Metadata/Items/Currency/CurrencyDelveCraftingDefences
Dense Fossil is a fossil type.
Item acquisition
Dense Fossil has restrictions on where or how it can drop. Found in Fungal Caverns and Petrified Forest biomes in the Azurite Mine.
Recipes
Dense Fossil can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
5 | The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad. | Random fossil x5 | A |
1 | Fossilised IncubatorFossilised IncubatorStack Size: 10Adds an incubated Fossil item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random fossil | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Can be acquired in one of two ways:
- Is sometimes sold by Niko the Mad for 1 000 Azurite
- As a drop from a Biome
Spawn Weight Multipliers
Using this fossil multiplies the spawn weights of all modifiers with life tags by 0 and defences tags by 10.
Added Mods
The following mods are added to the crafting pool when using this fossil:
Name | Generation Type | Groups | Stats | Spawn Weighting | |
---|---|---|---|---|---|
of the Underground | Suffix | BlockPercent | 1 | (3-4)% Chance to Block Attack Damage | abyss_jewel 0 jewel 0 shield 0 body_armour 0 boots 0 helmet 0 str_armour 2000 str_int_armour 2000 str_dex_armour 2000 |
of the Underground | Suffix | BlindOnHit | 1 | (4-6)% Global chance to Blind Enemies on hit | abyss_jewel 0 jewel 0 shield 0 body_armour 0 boots 0 helmet 0 dex_armour 2000 dex_int_armour 2000 str_dex_armour 2000 |
of the Underground | Suffix | ChanceToDodge | 1 | +(4.5-6)% chance to Suppress Spell Damage | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 helmet 0 dex_armour 2000 dex_int_armour 2000 str_dex_armour 2000 |
of the Underground | Suffix | ChanceWhenHitForArmourToBeDoubled | 1 | (10-20)% chance to Defend with 200% of Armour | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 helmet 0 str_armour 2000 str_int_armour 2000 str_dex_armour 2000 |
of the Underground | Suffix | EnergyShieldLeechPermyriad | 1 | 0.3% of Spell Damage Leeched as Energy Shield | abyss_jewel 0 jewel 0 shield 0 body_armour 0 boots 0 helmet 0 int_armour 2000 dex_int_armour 2000 str_int_armour 2000 |
of the Underground | Suffix | EnergyShieldRegeneration | 1 | Regenerate 1% of Energy Shield per second | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 helmet 0 int_armour 2000 dex_int_armour 2000 str_int_armour 2000 |
of the Underground | Suffix | EvasionOnFullLife | 1 | (25-50)% increased Global Evasion Rating when on Full Life | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 boots 0 dex_armour 2000 dex_int_armour 2000 str_dex_armour 2000 |
of the Underground | Suffix | FortifyEffect | 1 | +(3-5) to maximum Fortification | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 boots 0 str_armour 2000 str_int_armour 2000 str_dex_armour 2000 |
of the Underground | Suffix | IncreasedQuality | 1 | +(10-20)% to Quality | abyss_jewel 0 jewel 0 shield 2000 body_armour 2000 |
of the Underground | Suffix | SpellBlockPercentage | 1 | (3-4)% Chance to Block Spell Damage | abyss_jewel 0 jewel 0 shield 0 body_armour 0 boots 0 gloves 0 int_armour 2000 dex_int_armour 2000 str_int_armour 2000 |
of the Underground | Suffix | PhysicalDamageReductionRatingIfYouHaveHitAnEnemyRecently | 1 | +(250-300) to Armour if you've Hit an Enemy Recently | jewel 300 abyss_jewel 300 |
of the Underground | Suffix | EnergyShieldRegenerationRatePerMinuteIfYouHaveHitAnEnemyRecently | 1 | Regenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recently | jewel 300 abyss_jewel 300 |
of the Underground | Suffix | EvasionRatingIfYouHaveHitAnEnemyRecently | 1 | +(250-300) to Evasion Rating if Hit an Enemy Recently | jewel 300 abyss_jewel 300 |
Subterranean | Prefix | AllDefences | 1 | (4-6)% increased Global Defences | jewel 1000 abyss_jewel 1000 |
of the Underground | Suffix | AdditionalChanceToEvade | 1 | +(1-2)% chance to Evade Attack Hits | abyss_jewel 0 jewel 0 quiver 1600 ring 1600 amulet 1600 belt 1600 |
of the Underground | Suffix | ChanceWhenHitForArmourToBeDoubled | 1 | 20% chance to Defend with 200% of Armour | abyss_jewel 0 jewel 0 ring 1600 amulet 1600 belt 1600 |
of the Underground | Suffix | MaximumEnergyShieldFromBodyArmour | 1 | (20-30)% increased Energy Shield from Equipped Body Armour | abyss_jewel 0 jewel 0 ring 1600 amulet 1600 belt 1600 |
of the Underground | Suffix | PhysicalDamageReductionRatingIfYouHaveHitAnEnemyRecently | 1 | +500 to Armour if you've Hit an Enemy Recently | abyss_jewel 0 jewel 0 two_hand_weapon 0 sceptre 1600 mace 1600 axe 1600 sword 1600 |
of the Underground | Suffix | PhysicalDamageReductionRatingIfYouHaveHitAnEnemyRecently | 1 | +1000 to Armour if you've Hit an Enemy Recently | abyss_jewel 0 jewel 0 one_hand_weapon 0 staff 1600 mace 1600 axe 1600 sword 1600 |
of the Underground | Suffix | EnergyShieldRegenerationRatePerMinuteIfYouHaveHitAnEnemyRecently | 1 | Regenerate 0.5% of Energy Shield per second if you've Hit an Enemy Recently | abyss_jewel 0 jewel 0 dagger 1600 claw 1600 wand 1600 sceptre 1600 |
of the Underground | Suffix | EnergyShieldRegenerationRatePerMinuteIfYouHaveHitAnEnemyRecently | 1 | Regenerate 1% of Energy Shield per second if you've Hit an Enemy Recently | abyss_jewel 0 jewel 0 staff 2000 |
of the Underground | Suffix | EvasionRatingIfYouHaveHitAnEnemyRecently | 1 | +500 to Evasion Rating if Hit an Enemy Recently | abyss_jewel 0 jewel 0 two_hand_weapon 0 axe 1600 sword 1600 dagger 1600 claw 1600 |
of the Underground | Suffix | EvasionRatingIfYouHaveHitAnEnemyRecently | 1 | +1000 to Evasion Rating if Hit an Enemy Recently | abyss_jewel 0 jewel 0 one_hand_weapon 0 axe 1600 sword 1600 bow 1600 |
Version history
Version | Changes |
---|---|
3.7.0 |
|
3.4.0 |
|