Chill: Difference between revisions
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Revision as of 09:07, 27 August 2013
Chill is an elemental status ailment inherent to cold that slows the movement, attack, and cast speeds of the affected target by 30%.
Any hit of cold damage has the potential to chill the target. Chill can also be inflicted by skills including Ice Shot, Arctic Armour, and Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath", which leave patches of ice on the ground.
When a target is hit with cold damage, it is chilled for a duration proportional to the damage relative to the target's maximum life.
Let N be the cold damage dealt and L be the target's effective maximum life.[a][b] The base chill duration D in milliseconds is then given by:
If N > L ÷ 3, then N = L ÷ 3 D = N ÷ ( L ÷ 100 ) × 138ms
If the duration would be less than 300 milliseconds, the chill effect is not applied. The maximum, unmodified chill duration from cold damage is 4.6 seconds.[1]
Related Items
The unique chest IcetombIcetomb
Latticed RingmailArmour: (518-644)
Energy Shield: (108-135)
Movement Speed: -5%Requires Level 39, 59 Str, 59 Int+(30-40) to Strength
+(30-40) to Intelligence
(140-160)% increased Armour and Energy Shield
+(50-75)% to Cold Resistance
Cannot be Chilled
20% chance to Freeze Enemies for 1 second when they Hit youWhen Solaris closes his burning eye
At the end of time,
the world will perish in ice. avoid the character to be chilled.
Notes
References
- ↑ 1.0 1.1 1.2 Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.