Hits can't be evaded: Difference between revisions
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Revision as of 22:47, 4 June 2016
Hits can't be evaded is a modifier on a weapon that will ignore accuracy and evasion, for an effective 100% chance to hit its target.
This modifier has the same effect as using the Resolute Technique keystone, with the notable exception of the critical stike chances of the character using it staying the same.
Note that accuracy and evasion statistics are ignored, hence a hit that is rolled critical will not be checked to determine if the critical is evaded or not[1]. This means that the modifier "hits can't be evaded" is really strong for critical builds, which are usually suffering a lot from poor accuracy, through the double "chances to hit" check (see critical strike mechanics for details about this).
Sources
Passive skills
Skill gems
Items
- Vagan's signature mod
- Kongor's Undying RageKongor's Undying Rage
Terror MaulTwo Hand Mace
Physical Damage: (144-157) to (467-537)
Critical Strike Chance: (7.80-8.40)%
Attacks per Second: 1.15
Weapon Range: 1.3 metresRequires Level 67, 212 Str25% chance to double Stun DurationAdds (43-56) to (330-400) Physical Damage
(30-40)% increased Critical Strike Chance
+(15-20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
You gain Onslaught for 4 seconds on Critical StrikeCommand like a king and nothing will stand in your way. - Lioneye's GlareLioneye's Glare
Imperial BowBow
Physical Damage: (100.8-129) to (394.8-453)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.74)Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage
Adds (7-14) to (24-34) Physical Damage
(10-20)% increased Attack Speed
+(80-100) to maximum Mana
Hits can't be Evaded
Far Shot"See without doubt, slay without hesitation."
- Marceus Lioneye of Sarn - Ornament of the EastOrnament of the East
Gut RipperClaw
Physical Damage: (52-56) to (137.8-148.4)
Critical Strike Chance: 6.30%
Attacks per Second: (1.65-1.72)
Weapon Range: 1.1 metresRequires Level 46, 80 Dex, 80 IntGrants 44 Life per Enemy Hit+1 to Level of Socketed Dexterity Gems
Socketed Gems are Supported by Level 15 Faster Attacks
(160-180)% increased Physical Damage
(10-15)% increased Attack Speed
25% increased Stun and Block Recovery
Hits can't be EvadedTo the Maraketh, death is as intimate as love. - Reaper's PursuitReaper's Pursuit
Shadow AxeTwo Handed Axe
Physical Damage: (98-110.25) to (146-164.25)
Critical Strike Chance: 5.00%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 33, 80 Str, 37 Dex(100-125)% increased Physical Damage
(30-40)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
15% increased Movement Speed when on Full Life
Culling Strike
Hits can't be EvadedAccept your fate, or lie, pretend.
Death collects you in the end. - The Tempestuous SteelThe Tempestuous Steel
War SwordOne Handed Sword
Physical Damage: (21-24) to (45-50)
Critical Strike Chance: 5.00%
Attacks per Second: (1.51-1.60)
Weapon Range: 1.1 metresRequires Level 20, 41 Str, 35 Dex40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning DamageThe blade thrums with wild energy
Eager for vengeance against all who walk free.
References
- ↑ Mark_GGG (February 18, 2013). "Reaper's Pursuit: Can enemies still "evade" critical strikes?". Official Path of Exile Forums. Retrieved June 14, 2014.