Ailment: Difference between revisions

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Revision as of 15:14, 28 April 2013

Status Ailments encompass a variety of detrimental effects. Those associated with an element are collectively referred to as Elemental Status Ailments. Status Ailments are similar to Curses, but there is no inherent limit on the number of different Status Ailments a target can have at any given time.

Elemental Status Ailments

The most common Status Ailments are of the elemental variety and are caused by Elemental Damage.

Ignite, Freeze, and Shock always have the potential to be inflicted by Critical Strikes. There are other ways for these Status Ailments to be applied as well. Targets cursed with Conductivity have a chance to be Shocked when hit with any Lightning Damage. Other skills such as Module Error: Too many skills found with q_where = skill.active_skill_name="Glacial Hammer". Please choose only one of the following ids:
CityStalkerGlacialHammer - 10% chance to Freeze enemies, 50% of Physical Damage Converted to Cold Damage (page)
GlacialHammerRoyale - 10% chance to Freeze enemies, 60% of Physical Damage Converted to Cold Damage, Every third successive strike Freezes enemies as though dealing (100-190)% more Damage, +(0.2-0.3) metres to Melee Strike Range, 35% increased Duration of Cold Ailments, (10-19)% increased Effect of Cold Ailments, Adds (3-20) to (4-30) Cold Damage against Chilled Enemies (page)
and Burning Arrow have a built-in chance to inflict Status Ailments.

Other Status Ailments