Weapon: Difference between revisions
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>Moomoy007 No edit summary |
>Renarii m (some claws have 1.6 aspd) |
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| Bow || Ranged || 2 || [[Image:DexterityIcon_small.png]] || 5.0%-6.5% || 1.10-1.55 || None<br/>or {{c|mod|+30-50% increased Critical Strike Chance}}<br/>or {{c|mod|+6%-12% increased Elemental Damage with Weapons}} || {{c|mod|+4%-6% increased Movement Speed}} | | Bow || Ranged || 2 || [[Image:DexterityIcon_small.png]] || 5.0%-6.5% || 1.10-1.55 || None<br/>or {{c|mod|+30-50% increased Critical Strike Chance}}<br/>or {{c|mod|+6%-12% increased Elemental Damage with Weapons}} || {{c|mod|+4%-6% increased Movement Speed}} | ||
|- | |- | ||
| Claw || Melee || 1 || [[Image:DexterityIcon_small.png]][[Image:IntelligenceIcon_small.png]] || 6.0%-6.5% || 1.10-1. | | Claw || Melee || 1 || [[Image:DexterityIcon_small.png]][[Image:IntelligenceIcon_small.png]] || 6.0%-6.5% || 1.10-1.60 || {{c|mod|+3-34 Life gained for each enemy hit by your Attacks}}<br/>or {{c|mod|1.6%-2% Physical Attack Damage Leeched back as Life}} || {{c|mod|+6-14 Life and Mana gained for each enemy hit by your Attacks}} | ||
|- | |- | ||
| Dagger || Melee || 1 || [[Image:IntelligenceIcon_small.png]][[Image:DexterityIcon_small.png]] || 6.0%-7.0% || 1.20-1.60 || {{c|mod|40%-80% increased Global Critical Strike Chance}} || {{c|mod|4%-6% Chance to Block}} | | Dagger || Melee || 1 || [[Image:IntelligenceIcon_small.png]][[Image:DexterityIcon_small.png]] || 6.0%-7.0% || 1.20-1.60 || {{c|mod|40%-80% increased Global Critical Strike Chance}} || {{c|mod|4%-6% Chance to Block}} |
Revision as of 01:40, 15 December 2016
A weapon is an item whose primary purpose is to deal damage. Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.