The [[return]] effects of "Projectiles Return To You From Final Target" apply to all projectiles which can hit enemies and do not Pierce, Chain, Fork, or Split.
The [[return]] effects of "Projectiles Return to you at end of Flight" does not require hitting a target for the projectile to return. Hitting a wall or reaching the end of its flight [[distance]] will cause the projectile to return to the character. Using up all projectile behaviours and hitting an enemy will also count as the end of Flight. Note that this modifier applies to [[Spell]]s. This effect does not apply to projectiles which target the ground and deal damage via Area of Effect, such as projectiles from {{il|Rolling Magma}} or {{il|Forbidden Rite}}.
This effect does not apply to projectiles which target the ground and deal damage via Area of Effect, such as projectiles from {{il|Rolling Magma}} or {{il|Forbidden Rite}}, and does not apply to projectiles which have collided with terrain.
Useful interactions include:
Useful interactions include:
* {{il|Caustic Arrow}} - The returning projectile will create a caustic pool at the enemy location (if it hit an enemy), and return to the player to create a second pool there, effectively granting additional Area of Effect coverage.
* {{il|Caustic Arrow}} - The returning projectile will create a caustic pool at the enemy location (if it hit an enemy), and return to the player to create a second pool there, effectively granting additional Area of Effect coverage.
* Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. This is especially possible as {{il|Hydrosphere}} does count as a final target for this effect. By placing the target between you and the sphere, the projectile will pierce the target and hit the sphere, returning to hit the initial target a second time, effectively doubling damage where applicable
* Projectiles with a single pierce - The projectile can pass through a single target, returning to hit the primary target a second time upon return.
{{Item acquisition}}
{{Item acquisition}}
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|1.1.4|
* (Undocumented in patch notes) The modifier {{c|mod|Projectiles Return to you from final target}} now instead reads {{c|mod|Projectiles Return to you at end of Flight}}.
}}
{{Version history table row|1.1.4|
{{Version history table row|1.1.4|
* Buffed {{il|Tear of Entropy}} (Unique Helmet), '''Relic of the Cycle''' (Unique Bow) and {{il|Remnant of Empires}} (Unique Shield).
* Buffed {{il|Tear of Entropy}} (Unique Helmet), '''Relic of the Cycle''' (Unique Bow) and {{il|Remnant of Empires}} (Unique Shield).
Revision as of 05:48, 14 November 2022
Relic of the Cycle Crude BowBow Physical Damage: 10-26 Critical Strike Chance: 5.00% Attacks per Second: 1.54100% increased Physical Damage 10% increased Attack Speed +30 to Accuracy Rating Projectiles Return to youInto darkness, horror, madness... So goes the descent.
Relic of the Cycle is a uniqueCrude BowCrude BowBow Physical Damage: 5-13 Critical Strike Chance: 5.00% Attacks per Second: 1.40. It always comes with three linked white sockets.
Mechanics
The return effects of "Projectiles Return to you at end of Flight" does not require hitting a target for the projectile to return. Hitting a wall or reaching the end of its flight distance will cause the projectile to return to the character. Using up all projectile behaviours and hitting an enemy will also count as the end of Flight. Note that this modifier applies to Spells. This effect does not apply to projectiles which target the ground and deal damage via Area of Effect, such as projectiles from Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining Level: (1-20) Cost: (6-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 280%Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage +(0-0.4) metres to radius Chains +(2-3) Times Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining
Additional Effects From 1-20% Quality: Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Forbidden RiteForbidden RiteSpell, AoE, Chaos, Projectile Level: (1-20) Cost: (8-21) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage Deals 5% of your maximum Energy Shield as base Chaos Damage Deals 12% of your maximum Life as base Chaos Damage Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage Fires extra Projectiles at up to (6-7) surrounding Enemies
Additional Effects From 1-20% Quality: Fires extra Projectiles at up to +(0.1-2) surrounding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Useful interactions include:
Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage
Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - The returning projectile will create a caustic pool at the enemy location (if it hit an enemy), and return to the player to create a second pool there, effectively granting additional Area of Effect coverage.
Projectiles with a single pierce - The projectile can pass through a single target, returning to hit the primary target a second time upon return.