* Introduce "Spell Suppression" on Evasion items as well the Dexterity section of the Passive Skill Tree, which gives a chance to halve spell damage taken. The chance can be stacked up to 100%. Convert existing sources of Dodge and Spell Dodge to Spell Suppression or replace them with other bonuses.
* Introduce "Spell Suppression" on Evasion items as well the Dexterity section of the Passive Skill Tree, which gives a chance to halve spell damage taken. The chance can be stacked up to 100%. Convert existing sources of Dodge and Spell Dodge to Spell Suppression or replace them with other bonuses.
* (Not documented in patch note) Compound Spiked Shield now has {{c|mod|+3% chance to Suppress Spell Damage}} implicit
* (Not documented in patch note) Compound Spiked Shield now has {{c|mod|+3% chance to Suppress Spell Damage}} implicit
* Remove irrelevant modifiers from Shields and add some really powerful ones.
* Remove irrelevant modifiers from Shields and add some really powerful ones. (Read {{section link|version 3.16.0|Core Character Defences and Recovery}} section for full list)
** Modifiers such as Chance to Block Projectile Attack Damage, Chance to Avoid Stun, Increased Global Physical Damage, Global Elemental Damage, Global Attack Damage, flat Mana gained on Block, percentage Life Regeneration, and Increased Cast Speed either felt out of place, or generally did not have impactful values. These can no longer be obtained on various Shields.
** Evasion-based Shields can now roll high values of a chance to Suppress Spell Damage taken, up to 34% at its highest tier.
** Evasion-based Shields can all now roll up to +480 Accuracy Rating. Previously only pure Evasion Shields could roll Accuracy Rating, but now this can also roll on both Armour/Evasion and Evasion/Energy Shield bases.
** Energy Shield-based Shields can now roll higher values of Faster Start of Energy Shield Recharge, up to 66% at its highest tier.
** Energy Shield-based Shields can all now roll increased Critical Strike Chance with Spells. Previously only pure Energy Shield Shields could roll increased Critical Strike Chance with Spells, but now this can also roll on both Armour/Energy Shield and Evasion/Energy Shield bases.
* Base Types are now generated with a random 0-15% (on average) higher base defence, as an inbuilt property. This means that all base types can be better than they currently are, and armour base types are not homogeneous any more.
* Base Types are now generated with a random 0-15% (on average) higher base defence, as an inbuilt property. This means that all base types can be better than they currently are, and armour base types are not homogeneous any more.
* (Not documented in patch note) Compound Spiked Shield now has 122-144 evasion rating (up from 122), 25-30 Energy Shield (up from 24)
* (Not documented in patch note) Compound Spiked Shield now has 122-144 evasion rating (up from 122), 25-30 Energy Shield (up from 24)
Revision as of 11:19, 26 September 2022
Compound Spiked ShieldChance to Block: 25% Evasion: (122-144) Energy Shield: (25-30) Movement Speed: -3%Requires Level 45, 59 Dex, 59 Int+3% chance to Suppress Spell Damage
It is one of the three basetypes that share the same 2D and 3D art. The other two are Alloyed Spiked ShieldAlloyed Spiked ShieldChance to Block: 25% Evasion: (56-70) Energy Shield: (13-16) Movement Speed: -3%Requires Level 20, 29 Dex, 29 Int+3% chance to Suppress Spell Damage and Ezomyte Spiked ShieldEzomyte Spiked ShieldChance to Block: 25% Evasion: (181-209) Energy Shield: (37-43) Movement Speed: -3%Requires Level 62, 85 Dex, 85 Int+3% chance to Suppress Spell Damage
Note that since the removal of dodge and spell dodge from all items, all Energy Shield/Evasion Shields (Dexterity/Intelligence Shields), or known as "Spiked Shield", have the same +#% chance to Suppress Spell Damage implicit. Thus this basetype only difference from other Spiked Shield in terms of the value of the Spell Suppression chance, chance to block attack, Defence and the 2/3D art.
Unique versions
Item
Maligaro's LensMaligaro's Lens Compound Spiked ShieldChance to Block: 25% Evasion: (122-144) Energy Shield: (25-30) Movement Speed: -3%Requires Level 45, 59 Dex, 59 Int+3% chance to Suppress Spell Damage(10-15)% increased Attack Speed (10-20)% increased maximum Life -50% to all Elemental Resistances 10% increased Area of Effect Nearby allies Recover 1% of your Maximum Life when you Die"Look around you. What do you see? Corruption, perversion, sin? No. It is progress. You simply lack the means to see it." - Inquisitor Maligaro
45
Item acquisition
Compound Spiked Shield can drop anywhere.
Recipes
Compound Spiked Shield can be created from the following recipes:
Amount
Part
Description
Meta
5
Astral ProtectionAstral Protection5Shield Shaper ItemFor a time, we had something stronger than eldritch evil. We had each other.
Random Shaper-influenced shield
A
4
The Carrion CrowThe Carrion Crow4Life ArmourFrom death, life. From life, death. The wheel turns, and the corbies wheel overhead.
Random life armour
A
5
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
4
The Hale HeartThe Hale Heart4Item Item Level:100 Elder ItemThough the years weakened his mind, his body remained deadly as ever.
Random Elder influenced item level 100 item
A
5
The AspirantThe Aspirant5Item Elevated Item Influenced ItemThose Exiles that survive Wraeclast dream not of home, but of power.
Random influenced item with elevated affix
A
5
Magnum OpusMagnum Opus5Item Item Level:100 Three-Implicit SynthesisedWraeclast will unite. This shall be my great work - the minds of the people made one.
Random three-implicit synthesised item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Introduce "Spell Suppression" on Evasion items as well the Dexterity section of the Passive Skill Tree, which gives a chance to halve spell damage taken. The chance can be stacked up to 100%. Convert existing sources of Dodge and Spell Dodge to Spell Suppression or replace them with other bonuses.
(Not documented in patch note) Compound Spiked Shield now has +3% chance to Suppress Spell Damage implicit
Base Types are now generated with a random 0-15% (on average) higher base defence, as an inbuilt property. This means that all base types can be better than they currently are, and armour base types are not homogeneous any more.
(Not documented in patch note) Compound Spiked Shield now has 122-144 evasion rating (up from 122), 25-30 Energy Shield (up from 24)