Weapon: Difference between revisions
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>Xkomachi |
>OnyxMelon m (Removed strength icon from thrusting swords as they do not require strength.) |
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| Sword, One-Handed || Melee || 1 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]] || 5.0% || 1.20-1.65 || {{c|mod|18% increased Accuracy}} || {{c|mod|2%-3% increased Dodge chance}} | | Sword, One-Handed || Melee || 1 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]] || 5.0% || 1.20-1.65 || {{c|mod|18% increased Accuracy}} || {{c|mod|2%-3% increased Dodge chance}} | ||
|- | |- | ||
| Sword, Thrusting || Melee || 1 || [[Image:DexterityIcon_small | | Sword, Thrusting || Melee || 1 || [[Image:DexterityIcon_small.png]] || 5.0%-6.5% || 1.20-1.70 || {{c|mod|20%-35% increased Global Critical Strike Multiplier}} || {{c|mod|8%-12% chance to cause Bleeding on Hit}} | ||
|- | |- | ||
| Sword, Two-Handed || Melee || 2 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]] || 5.0% || 1.10-1.35 || {{c|mod|18-30% increased Accuracy}} || {{c|mod|25%-40% increased Global Critical Strike Multiplier}} | | Sword, Two-Handed || Melee || 2 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]] || 5.0% || 1.10-1.35 || {{c|mod|18-30% increased Accuracy}} || {{c|mod|25%-40% increased Global Critical Strike Multiplier}} |
Revision as of 14:40, 18 January 2017
A weapon is an item whose primary purpose is to deal damage. Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.