|flavour_text = One more partner by the hand,<br>Let your steps entwine.<br>Spin together, swing as one,<br>And dance with death in trine.
|flavour_text = One more partner by the hand,<br>Let your steps entwine.<br>Spin together, swing as one,<br>And dance with death in trine.
|flavour_text_id = FatedUnique56
|flavour_text_id = FatedUnique56
Revision as of 15:47, 28 August 2019
The Dancing Duo Reaver SwordTwo Hand Sword Physical Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 1.3 metresRequires Level 65, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage (25-30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as RampageKills RampageOne more partner by the hand, Let your steps entwine. Spin together, swing as one, And dance with death in trine.
The Dancing Duo is a uniqueReaver SwordReaver SwordTwo Hand Sword Physical Damage: 62-104 Critical Strike Chance: 5.00% Attacks per Second: 1.50 Weapon Range: 1.3 metresRequires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating.[1] It is the fated version of The Dancing DervishThe Dancing Dervish Reaver SwordTwo Hand Sword Physical Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 1.3 metresRequires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage (25-30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as RampageKills RampageTake your partner by the hand, Keep your steps in time. Swing together, spin apart, And dance with death sublime..
The Dancing Duo grants level 15 Manifest Dancing Dervish. Manifest Dancing Dervish will be supported by any applicable support gems socketed into The Dancing Duo; it is not necessary to have the sockets be linked together. The manifested sword does not deactivate when swapping to different weapons, however, the weaponslots remain disabled while it's active.
While The Dancing Duo is manifested, the player character is considered unarmed and is affected by Onslaught, therefore effects such as FacebreakerFacebreaker Strapped MittsEvasion: (30-39) Energy Shield: (7-9)Requires Level 16+30% to Global Critical Strike Multiplier 10% reduced Enemy Stun Threshold (600-800)% more Physical Damage with Unarmed Melee Attacks Extra goreFly like a Storm Crow, crush like a Rhoa's or Doryani's FistDoryani's Fist Vaal GauntletsArmour: (232-266) Energy Shield: (80-100)Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill +(80-100) to maximum Energy Shield 30% chance to Shock Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed +(200-250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning AilmentsDoryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.'s unarmed damage bonus will take effect. As soon as Rampage ends, the manifested weapons will vanish and the character reequips the weapon reenabling the weaponslots. The Minions themselves have a lot of damage reduction while active and will not die that easily. A little bit of minion life regeneration suffices to keep them alive and healthy.