Mysterious Darkshrine: Difference between revisions
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Revision as of 10:45, 28 November 2016
Mysterious Darkshrines can be found in the Lord's Labyrinth. When activated, a shrine will impart an effect on the player character or monsters within the Labyrinth. Mysterious Darkshrines are often hidden away in secret rooms or locked behind doors that require a Silver KeySilver KeyThis item is required to open a Silver Door located in the Labyrinth. This item will drop on the ground when leaving the Labyrinth. to open.
Izaro's voice-over
Activating a Mysterious Darkshrine plays a randomly selected voice-over line, spoken by Izaro. Depending on the player's game settings, a text transcript of the voice-over may be displayed in the chat log. These voice-overs should not be confused with the text that appears in the chat log to describe the effect of the activated shrine. There are three possible voice-over lines:
Transcript | Audio |
---|---|
A potent little gift from our primitive past. | |
Dark influences reside in dark places. | |
The pursuit of power can be a grotesque affair. |
List of shrine effects
There are a limited number of shrine effects, both beneficial and detrimental. Which effect a Mysterious Darkshrine will impart is determined by the layout of the Labyrinth.
Text | Effects |
---|---|
A situation is only dangerous if you can't run away from it | All areas within the Labyrinth gain the following modifiers:
23% increased Monster movement speed |
No adversary in nature is more deadly than the cold | All areas within the Labyrinth gain the following modifiers:
Monsters deal 70% (C) / 100% (M) extra Damage as Cold |
No fury in nature is greater than that of lightning | All areas within the Labyrinth gain the following modifiers:
Monsters deal 70% (C) / 100% (M) extra Damage as Lightning |
??? | All areas within the Labyrinth gain the following modifiers:
Monsters deal 70% (C) / 100% (M) extra Damage as Fire |
Your enemies have all the luck | All areas within the Labyrinth gain the following modifiers:
Monsters have (180 to 380)% increased Critical Strike Chance |
Tough as nails | All areas within the Labyrinth gain the following modifiers:
45% more Monster Life |
No force of nature holds more fear than fire | All areas within the Labyrinth gain the following modifiers:
Monsters deal 100% extra Damage as Fire |
Careful Now | All areas within the Labyrinth gain the following modifiers:
22% Increased Monster Damage |
Size often matters | All areas within the Labyrinth gain the following modifiers:
Monster have 20% increased Area of Effect |
Your natural vitality deserts you | All areas within the Labyrinth gain the following modifiers:
Players have 40% less recovery of life, mana and energy shield |
Pain from the slightest touch | All areas within the Labyrinth gain the following modifiers:
Players are cursed with Vulnerability |
Fear the elements | All areas within the Labyrinth gain the following modifiers:
Players are cursed with Elemental Weakness |
You feel weak | All areas within the Labyrinth gain the following modifiers:
Players are cursed with Enfeeble |
Your protections fail you | All areas within the Labyrinth gain the following modifiers:
−14 maximum Player Resistances |
Brothers in arms | Magic monsters on the map are cloned |
Prepared for trouble? How about double? | Rare monsters on the map are cloned |
Lead turns to gold | An unequipped white item in your inventory is turned into a rare. |
Better yourself | SLOWLY drops lots of currencies that can get from Artisan's Strongbox. |
An unlikely guard for such a valuable treasure | A random monster in the current area drops a unique item. |
Keeper of trinkets | A random monster in the area will drop five rare amulets. |
Keeper of jewels | A random monster in the area will drop five rare jewels. |
Keeper of the ring | A random monster in the area will drop five rare rings. |
Keeper of the hoard | A random monster will drop ten rare items |
Keeper of wisdom | A random monster in the area will drop 100 Scrolls of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.. |
Keeper of wealth | A random monster in the area will drop a large amount of Currency, as though it was possessed by a Tormented Embezzeler. |
Heart of the conflict | Three Warbands spawn in the area, one per element |
The Mutewind rises | The Mutewind Warband spawns in the area |
The Renegades rises | The Renegades Warband spawns in the area |
You catch a faint smell of corruption on the wind | Corrupting Tempest and 10% increased Quantity of Items found is added to all areas within the Labyrinth. |
A wind brings a scent of smoke | Seething Tempest and 15% increased Quantity of Items found is added to all areas within the Labyrinth. |
A storm approaches | Galvanizing Tempest and 15% increased Quantity of Items found is added to all areas within the Labyrinth. |
An icy wind whips up around you | Shivering Tempest and 15% increased Quantity of Items found is added to all areas within the Labyrinth. |
Your anger rises | Rampage is added to all areas within the Labyrinth. |
Your nemeses hunt you | Each rare monster in the current area is granted a random Nemesis modifier if it does not already have one. |
Power without limit | The character's skills cost no mana until leaving the current area. |
Courage stands tall | Grants permanent Massive Shrine until leaving the current area. |
Deliver pain exquisite | Grants permanent Diamond Shrine until leaving the current area. |
None shall stop you | Grants permanent Impenetrable Shrine until leaving the current area. |
Scepter and Staff | Eoin Greyfur, Magnus Stonethorn or Tinevin Highdove spawns in the area. |
Axe and Maul | Jonah Unchained, Xandro Blooddrinker, Damoi Tui or Vickas Giantbone spawns in the area. |
Sword and Board | Armios Bell, Torr Olgosso or Zacharie Desmarais spawns in the area. |
Geomancer's Bane | Enemies gain 40% physical damage reduction. |