The Viridian Wildwood: Difference between revisions

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(Changed the Wisp and what they do because announce video was wrong)
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* Wild Wisps can be used to purchase special [[corpse]]s from the [[Breaker of Oaths]]
* Wild Wisps can be used to purchase special [[corpse]]s from the [[Breaker of Oaths]]
* Vivid Wisps can be used to purchase [[tincture]]s from the [[Warden of Eaves]]
* Vivid Wisps can be used to purchase [[tincture]]s from the [[Warden of Eaves]]
==Phenomena==
{| class="wikitable sortable"
|+
|-
! Name !! Image !! Mechanics
|-
| Azmeri God Shrine ||          || Example
|-
| Beyond Rift ||                || Example
|-
| Funerary Altar||                ||
|-
| Harvest Field ||          ||
|-
| King in the Mists' Ritual Grounds ||                ||
|-
| Nameless Shrine||                ||
|-
| Omen Cairn ||          ||
|-
| Wisp Conversion Tree ||                ||
|-
| Funerary Altar||                ||
|}


==Bosses==
==Bosses==
[[The King in the Mists]]
 
{| class="wikitable sortable"
|+
|-
! Name !! Quest !! Mechanics
|-
| [[Wildwood Abomination]] ||                    || Giant treant, uses [[Ersi, Mother of Thorns]]' Vine Wall skill, Vine Cascade
|-
| [[Troll Shaman]] ||                || Shamanic Vines
|-
| [[The Incarnation of Agony]] ||                || Aura of Death debuff
|-
| [[The Bíle Trio]] || [[Warden of Eaves]] Quest 2 - [[Spiteful Winter]] || Based on {{il|Forbidden Woods Map}} boss
|-
| [[The Black Mórrígan]] || [[Primal Huntress]] Quest 2 - [[Hunt for the Crow]] || Based on Crowbell, uses {{il|Leap Slam}}, {{il|Ground Slam}}, {{il|Sunder}}
|-
| [[The King in the Mists]] (Ritual) || [[Breaker of Oaths]] Quest 2 - [[Become the Darkness]] || Shadow Surge:<br>Mystic Miasma:<br>Ritual of Meditation: Stay still to avoid taking damage<br>Ritual of Dance: Keep moving to avoid taking damage<br> Exploding Toads - {{c|quest|Toads be your curse!}} - Creates an area of Tarred Ground, reducing movement speed and spawning exploding toads
|-
| [[The King in the Mists]] (Stronghold) || Quest 3 - [[War for the Wildwood]] ||
|}


==Rewards==
==Rewards==

Revision as of 12:08, 9 December 2023

"Affliction" redirects here. For the expansion, see Path of Exile: Affliction.

This article describes new Path of Exile content released in version 3.23.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information.

The Viridian Wildwood is an area containing an affliction encounter that can be found in map during Affliction league.

Access

The entrance to the Wildwood in any act or map area is marked by a ring of white Sacred Wisps. Players can explore through the Wildwood until the Sacred Wisps burn out after a set distance of travel. This encounter does not have a timer. Each new instance generates a new Wildwood area, with random layouts and encounters. As the Wildwood shares the instance with the main area, it is affected by map modifiers, including pack size and item quantity.

Wisps

Wisps are a type of non-itemised resource that can be collected while exploring the Wildwood. Wisps do not scale with item quantity from equipment or area modifiers. After exiting the Wildwood area, wisps disperse across the rest of the zone, affecting and enhancing random monsters in a manner somewhat similar to Sentinel's empowerment. Wisps come in three varieties: Primal, Wild, and Vivid. Each type is used for different Affliction vendors, and provides different benefits when affecting monsters:

  • Primal (Blue) Wisps cause them to drop currency items.
  • Wild (Purple) Wisps grant an item rarity bonus.
  • Vivid (Yellow) Wisps grant an item quantity bonus.

Multiple types of wisps can affect the same monster.

Wisps can also affect monsters that have not been spawned yet such as Breach monsters, even when they are not on the map after completing the Affliction encounter. Some monsters in the Wildwood can also spawn already affected by Wisps.

The Affliction

The Wildwood is covered in a darkness called the "affliction". Enemies in the darkness cannot be damaged or damage you. Sacred Wisps burn the affliction away for a fixed distance of travel, creating a traversable path and unlocking smaller sub-areas containing various encounters.


NPCs

Phenomena

Name Image Mechanics
Azmeri God Shrine Example
Beyond Rift Example
Funerary Altar
Harvest Field
King in the Mists' Ritual Grounds
Nameless Shrine
Omen Cairn
Wisp Conversion Tree
Funerary Altar

Bosses

Name Quest Mechanics
Wildwood Abomination Giant treant, uses Ersi, Mother of Thorns' Vine Wall skill, Vine Cascade
Troll Shaman Shamanic Vines
The Incarnation of Agony Aura of Death debuff
The Bíle Trio Warden of Eaves Quest 2 - Spiteful Winter Based on Forbidden Woods MapForbidden Woods MapMap Level: 81
Map Tier: 14
Guild Character: '
Every instinct wills you to sleep through the bitter cold;
a certain death. Those that yet survive must fight
through every aching movement.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
boss
The Black Mórrígan Primal Huntress Quest 2 - Hunt for the Crow Based on Crowbell, uses Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
AoE Radius: 15
Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, Ground SlamGround SlamAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 90% of base
Attack Damage: (115-188)% of base
Effectiveness of Added Damage: (115-188)%
AoE Radius: 35
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
+(0-1) metre to radius
Deals up to (40-49)% more Damage with Hits to closer targets

Additional Effects From 1-20% Quality:
Deals up to +(1-20)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, SunderSunderAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 75% of base
Attack Damage: (220-325)% of base
Effectiveness of Added Damage: (220-325)%
Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.(0-19)% more Area of Effect
Shockwaves deal 40% less Damage
Wave causes Shockwaves from up to 5 Enemies in each Area
Wave has (0-25)% reduced delay between Areas
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave gains +0.2 metres to radius with each Area in the Sequence

Additional Effects From 1-20% Quality:
Wave gains +(0.005-0.1) metres to radius with each Area in the Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
The King in the Mists (Ritual) Breaker of Oaths Quest 2 - Become the Darkness Shadow Surge:
Mystic Miasma:
Ritual of Meditation: Stay still to avoid taking damage
Ritual of Dance: Keep moving to avoid taking damage
Exploding Toads - Toads be your curse! - Creates an area of Tarred Ground, reducing movement speed and spawning exploding toads
The King in the Mists (Stronghold) Quest 3 - War for the Wildwood

Rewards