{{c|mod|Life that would be lost by taking Damage is instead Reserved until you take no damage to Life for 2 seconds}} is unaffected by any currently existing modifiers to Reservation Efficiency, as it is not a skill<ref>https://www.reddit.com/r/pathofexile/comments/s9g24i/comment/hv7lfuq/?utm_source=reddit&utm_medium=web2x&context=3</ref>. Modifiers to Skill Effect Duration do not affect the 2 second recovery window for the same reason. A character that reserves 100% or greater or their life will die. After Life becomes unreserved, your life does not replenish to full automatically; however, the missing life can still be reserved on top of.
{{c|mod|Life that would be lost by taking Damage is instead Reserved until you take no damage to Life for 2 seconds}} is unaffected by any currently existing modifiers to Reservation Efficiency, as it is not a skill<ref>https://www.reddit.com/r/pathofexile/comments/s9g24i/comment/hv7lfuq/?utm_source=reddit&utm_medium=web2x&context=3</ref>. Modifiers to Skill Effect Duration or Temporal Chains do not affect the 2 second recovery window for the same reason. A character that reserves 100% or greater or their life will die. After Life becomes unreserved, your life does not replenish to full automatically; however, the missing life can still be reserved on top of.
Damage from hits and degeneration will reserve life, but effects that cause you to lose or sacrifice life (such as {{sl|Dark Pact}}) will not.
Damage from hits and degeneration will reserve life, but effects that cause you to lose or sacrifice life (such as {{sl|Dark Pact}} or {{il|Rathpith Globe}}) will not.
Dissolution of the Flesh has synergies with [[Eternal Youth]] and {{sl|Petrified Blood}}, providing powerful build archetypes to an otherwise awkward mechanic.
Dissolution of the Flesh has synergies with [[Eternal Youth]] and {{sl|Petrified Blood}}, providing powerful build archetypes to an otherwise awkward mechanic.
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===Eternal Youth===
===Eternal Youth===
Eternal Youth allows Life to recharge instead of Energy Shield, and as with Energy Shield recharge, any damage taken will cause it to stop (unless one uses the keystone [[Wicked Ward]]). A character with Dissolution of the Flesh does not technically ''take'' damage, but reserves life equal to damage taken. This means that the Life recharge that Eternal Youth provides is never stopped, and the player recovers a significant amount of life per second (33.3% by default).
Eternal Youth allows Life to recharge instead of Energy Shield, and as with Energy Shield recharge, any damage taken will cause it to be interrupted (unless one uses the keystone [[Wicked Ward]]). A character with Dissolution of the Flesh does not technically ''take'' damage, but reserves life equal to damage taken. This means that the Life Recharge that Eternal Youth provides is never interrupted, and the player recovers a significant amount of Life per second (33.3% by default). This value can be modified by modifiers to Energy Shield Recharge Rate. Although this Recharge serves no purpose defensively, it allows sustain of high Life Costs or Sacrificed Life, making it synergistic with Dark Pact, Lifetap, and Rathpith Globe.
===Petrified Blood===
===Petrified Blood===
Revision as of 03:36, 21 March 2022
This article describes new Path of Exile content released in version 3.17.0. Information may be missing or incorrect.
Please expand this article so that it provides complete and accurate information. Relevant discussion may be found on the talk page.
Dissolution of the Flesh Prismatic JewelRemoves all Energy Shield Life that would be lost by taking Damage is instead Reserved until you take no damage to Life for 2 seconds (20-30)% more Maximum Life"We awoke to a sudden dawn cresting through the mountains. Each peak rose into searing fire, a massive roiling tide. A great eye gazed upon us, and we became known - utterly."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
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Dissolution of the Flesh is a uniquePrismatic JewelPrismatic JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
Life that would be lost by taking Damage is instead Reserved until you take no damage to Life for 2 seconds is unaffected by any currently existing modifiers to Reservation Efficiency, as it is not a skill[1]. Modifiers to Skill Effect Duration or Temporal Chains do not affect the 2 second recovery window for the same reason. A character that reserves 100% or greater or their life will die. After Life becomes unreserved, your life does not replenish to full automatically; however, the missing life can still be reserved on top of.
Damage from hits and degeneration will reserve life, but effects that cause you to lose or sacrifice life (such as Dark Pact or Rathpith GlobeRathpith Globe Titanium Spirit ShieldChance to Block: 25% Energy Shield: (147-200) Movement Speed: -3%Requires Level 68, 159 Int(10-15)% Chance to BlockSpell Damage (120-160)% increased Energy Shield 10% increased maximum Life Sacrifice 10% of your Life when you Use or Trigger a SpellSkill 5% increased Critical Strike Chance for Spells per 100 Player Maximum Life 5% increased Spell Damage per 100 Player Maximum LifeThe Vaal emptied their slaves of beating hearts, and left a mountain of twitching dead.) will not.
Dissolution of the Flesh has synergies with Eternal Youth and Petrified Blood, providing powerful build archetypes to an otherwise awkward mechanic.
Eternal Youth
Eternal Youth allows Life to recharge instead of Energy Shield, and as with Energy Shield recharge, any damage taken will cause it to be interrupted (unless one uses the keystone Wicked Ward). A character with Dissolution of the Flesh does not technically take damage, but reserves life equal to damage taken. This means that the Life Recharge that Eternal Youth provides is never interrupted, and the player recovers a significant amount of Life per second (33.3% by default). This value can be modified by modifiers to Energy Shield Recharge Rate. Although this Recharge serves no purpose defensively, it allows sustain of high Life Costs or Sacrificed Life, making it synergistic with Dark Pact, Lifetap, and Rathpith Globe.
Petrified Blood
Petrified Blood provides a buff that says When taking Damage from Hits, 40% of Life loss below half Life is Prevented, then (100-81)% of Life loss prevented this way is lost over 4 seconds. This 40% less Life loss is usually counteracted by the inability to recover Life above 50% (without the use of flasks), and so the player 'takes' more damage from hits (less damage taken but less total life). The Life reservation from Dissolution of the Flesh starts from the player's maximum Life, even when using Petrified Blood, effectively bypassing the downside of being on 50% life for the purposes of taking damage.
Item acquisition
Dissolution of the Flesh has restrictions on where or how it can drop. It cannot be chanced.
Monster restrictions
This item can be acquired from the following monsters: