User:TheOneTheOnlyTheMoses: Difference between revisions

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=== Useful Stuff ===
=== Useful Stuff ===
[[Waypoint#Zones_with_Waypoints|List of Waypoints]]<br>
[[Waypoint#Zones_with_Waypoints|List of Waypoints]]<br>
[[Skills#Active_Skills|List of Gems]]<br>
[[Vendor_recipes|List of Vendor Recipes]]<br>
[[Vendor_recipes|List of Vendor Recipes]]<br>
[[Quest_Rewards|List of Quest Rewards]]<br>
[[Quest_Rewards|List of Quest Rewards]]<br>
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=== Current Project(s) ===
=== List of Atlas of Worlds Basetypes with Drop Areas ===
The [[Drop-Restricted Item]] page appears to be getting too large. Since the word is that nothing can be done except to keep less information on the page, I've resigned myself to segment it off into separate pages. As important as I feel it is to have all info about these special, mostly unobtainable items visible on one page, it is of primary importance that all the information be SOMEWHERE. Since I can't currently add the Emberwake season rewards without glitching out the page, the only option appears to be to split the page up. The plan is as follows:


* Leave the [[User:TheOneTheOnlyTheMoses/Drop-Restricted Item|Drop-Restricted Item]] page as a directory type page with the existing background information and possibly elaborate on information in each current section.
* {{il|page=Blue Pearl Amulet}}: Torture Chamber (T11), Sulphur Wastes (T13)
* Create a new [[User:TheOneTheOnlyTheMoses/Legacy Item|Legacy Item]] page, similar to the previous legacy item page, though with inline links replaced by pictures like I previously did to the race rewards. This will not only conserve space and reduce page load times, but also act as a sort of futureproofing for the inevitable time when the list of legacy items alone would otherwise become too big for a single page.
* {{il|page=Bone Helmet}}: Armory (T7), Barrows (T8), Bog (T8), Cemetery (T8), Crypt (T9), Dark Forest (T15), Graveyard (T4), Gorge (T13), Museum (T9)
* Create a new [[User:TheOneTheOnlyTheMoses/Event Rewards|Event Rewards]] page for both race and PVP rewards.
* {{il|page=Crystal Belt}}: Shipyard (T12), Torture Chamber (T11), Springs (T14), Scriptorium (T13, Gorge (T13)
* Create a new [[User:TheOneTheOnlyTheMoses/League-Specific Items|League-Specific Item]] page for items that can be obtained only from leagues or their corresponding Zana mod.
* {{il|page=Fingerless Silk Gloves}}: Primordial Pool (T5), Mesa (T5), Catacombs (T7), Arachnid Tomb (T7), Shore (T8), Coves (T9), Quay (T10), Colonnade (T10)
 
* {{il|page=Gripped Gloves}}: Cells Map (T7), Ashen Wood (T7), Racecourse (T6), Quarry (T6), Abyss (T15)
The rest of the items, the removed quiver bases, Item Quantity gem, etc. will likely stay on the main drop-restricted item page.
* {{il|page=Marble Amulet}}: Acid Lakes (T4), Promenade (T9), Quay (T10), Reef (T9), Underground River (T10), Wasteland (T11)
* {{il|page=Opal Ring}}: Beacon (T13)
* {{il|page=Spiked Gloves}}: Arena (T8), Armory (T7), Atoll (T8), Canyon (T6), Forge of the Phoenix (T16), Overgrown Shrine (T9), Temple (T9), Underground Sea (T11)
* {{il|page=Steel Ring}}: Abyss (T15), Mineral Pools (T14), Volcano (T14), Lair (T13), Maze (T14)
* {{il|page=Two-Toned Boots (Fire and Lightning Resistance)}}: Peninsula (T5), Dunes (T5), Ramparts (T6), Strand (T6), Wharf (T6)
* {{il|page=Two-Toned Boots (Cold and Lightning Resistance)}}: Maze (T14), Underground River (T10), Colonnade (T10), Mud Geyser (T7), Spider Forest (T6), Thicket (T6), Tower (T5)
* {{il|page=Two-Toned Boots (Fire and Cold Resistance)}}: Burial Chambers (T5), Dungeon (T4), Mesa (T5), Canyon (T6), Temple (T9), Residence (T12)
* {{il|page=Vanguard Belt}}: Temple (T9), Arsenal (T10), Bazaar (T11), Chateau (T11), Crematorium (T12), Residence (T12)

Latest revision as of 07:06, 21 September 2016

Useful Stuff

List of Waypoints
List of Vendor Recipes
List of Quest Rewards
List of Unique Items
List of Map Bosses
List of Map Only Unique Drops
List of Strongbox Types and Affixes
List of Corrupted Implicit Mods

List of Atlas of Worlds Basetypes with Drop Areas

  • Blue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate: Torture Chamber (T11), Sulphur Wastes (T13)
  • Bone HelmetBone HelmetArmour: (197-227)
    Energy Shield: (40-46)
    Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage
    : Armory (T7), Barrows (T8), Bog (T8), Cemetery (T8), Crypt (T9), Dark Forest (T15), Graveyard (T4), Gorge (T13), Museum (T9)
  • Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield: Shipyard (T12), Torture Chamber (T11), Springs (T14), Scriptorium (T13, Gorge (T13)
  • Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: (45-52)Requires Level 70, 95 Int(12-16)% increased Spell Damage: Primordial Pool (T5), Mesa (T5), Catacombs (T7), Arachnid Tomb (T7), Shore (T8), Coves (T9), Quay (T10), Colonnade (T10)
  • Gripped GlovesGripped GlovesEvasion: (220-253)Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage: Cells Map (T7), Ashen Wood (T7), Racecourse (T6), Quarry (T6), Abyss (T15)
  • Marble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per second: Acid Lakes (T4), Promenade (T9), Quay (T10), Reef (T9), Underground River (T10), Wasteland (T11)
  • Opal RingOpal RingRequires Level 80(15-25)% increased Elemental Damage: Beacon (T13)
  • Spiked GlovesSpiked GlovesArmour: (220-253)Requires Level 70, 95 Str(16-20)% increased Melee Damage: Arena (T8), Armory (T7), Atoll (T8), Canyon (T6), Forge of the Phoenix (T16), Overgrown Shrine (T9), Temple (T9), Underground Sea (T11)
  • Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks: Abyss (T15), Mineral Pools (T14), Volcano (T14), Lair (T13), Maze (T14)
  • Two-Toned BootsTwo-Toned BootsArmour: (126-145)
    Energy Shield: (26-30)
    Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
    : Peninsula (T5), Dunes (T5), Ramparts (T6), Strand (T6), Wharf (T6)
  • Two-Toned BootsTwo-Toned BootsEvasion: (126-145)
    Energy Shield: (26-30)
    Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
    : Maze (T14), Underground River (T10), Colonnade (T10), Mud Geyser (T7), Spider Forest (T6), Thicket (T6), Tower (T5)
  • Two-Toned BootsTwo-Toned BootsArmour: (126-145)
    Evasion: (126-145)
    Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
    : Burial Chambers (T5), Dungeon (T4), Mesa (T5), Canyon (T6), Temple (T9), Residence (T12)
  • Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating: Temple (T9), Arsenal (T10), Bazaar (T11), Chateau (T11), Crematorium (T12), Residence (T12)